ENVIRONMENT RELATED
1. Added a digital signature to the exe package to address launch blocks and errors caused by stricter system security requirements on some players' systems.
2. The cause of startup crashes on some laptops with 50-series graphics cards has been identified. Please update your NVIDIA driver to version 616.56.
SYSTEM OPTIMIZATION
1. Added a recipe that produces 2 items in the Apothecary. You can now choose whether to manufacture both items at the same time.
2. Added a farmland construction snapping toggle. Adjusting the farmland polygon will now also respect the building snapping setting.
3. Added the ability to double-tap a formation number key to follow the first army in the formation.
4. Added dynamic arrow indicators for building entrances during preview, construction, and after completion, making them easier to identify.
5. Added additional information to ALT mode. The following information is now displayed:
Farmland: Current status, such as whether it is fallow or what is currently being grown
Buildings: Buildings under construction will also display their names
6. Added additional information for abnormal states. The following information is now displayed:
Missing raw materials
PERFORMANCE OPTIMIZATION
1. Fixed an issue where Workers could go on strike at high game speeds and high population levels.
At high population levels, task dispatch efficiency has been improved by approximately 10×, reducing the average dispatch time from 16 seconds to 1.4 seconds
This optimization should effectively address the low work efficiency of Workers in the late game (such as unfinished farmland and slow production).
2. Optimized the playback logic for sound effects and special effects when Workers are working, preventing them from playing when they are too far away and reducing lag in high-population games.
3. Optimized the standby logic of enemy troops on the map. When there are no player troops nearby, they will no longer wake up, reducing performance overhead.
4. Optimized the multithreaded calling logic to reduce prolonged waiting for scheduling in some cases.
5. Optimized the movement performance overhead of distant Workers in multithreaded processing.
MAP RELATED
1. Rebaked the partition pathfinding data of the Land of Four Battles and Colorful Danxia, helping resolve issues where large numbers of Workers would get stuck or walk in circles.
INTERFACE RELATED
1. Fixed an issue where an invalid prompt could appear when trying to build a city gate in some cases.
2. Improved the soldier card interface to prevent the recruitment button from being obscured when there are too many soldier cards (the recruitment button is now pinned to the top left).
3. Adjusted the font size of the consumable materials UI.
4. Improved the appearance of a large number of scrollbars throughout the UI and made them thicker.
5. Added additional confirmation prompts for various actions to help prevent accidental actions (such as synchronization).
6. Improved the prompt text for some National Policies to prevent misunderstandings.
7. Improved the notification text for some bandit invasions to prevent misunderstandings.
8. Improved the prompt text for the consumption rules of cottages and retainer residences.
9. Improved the operation logic of the farmland construction interface. When building farmland, right-clicking will no longer immediately exit the construction state (preventing accidental cancellation of farmland planning). You can still exit by pressing ESC, clicking the Cancel button, or closing the construction menu.
BATTLE RELATED
1. Fixed an issue where the Siege Tower could be attached to the same wall-climbing point repeatedly while the game was paused.
2. Fixed an issue where Workers' paths could become blocked when building city walls at sharp angles.
3. Fixed an issue where an army could remain stuck during recruitment and end up one person short in some cases, causing the Conscript Now button to become unresponsive.
4. Fixed an issue where soldier silhouettes could incorrectly appear on the city wall when attacking enemy city defense buildings.
5. Improved the behavior of soldiers when attacking a city to prevent overcrowding.
6. Improved the enemy targeting priority for soldiers. The current default priority is: soldiers>beasts>city defense buildings>city walls>ordinary buildings>Workers.
BUG RELATED
1. Fixed an issue that could cause the game to crash when entering the game from the startup page in some cases.
2. Fixed an issue where the sound effect would play repeatedly when hovering over the selected building label.
3. Fixed an issue where some Ritual events would fail to trigger.
4. Fixed an issue where text in the dialogue window could appear blurry in some cases.
5. Fixed an issue where repeatedly opening and closing the minimap could accidentally trigger volumetric clouds.
6. Fixed an issue where shadows could appear overly harsh in some DX11 environments.
7. Fixed an issue where some textures on Latrine could flicker.
8. Fixed some navigation issues that caused Workers to take detours.
9. Fixed an issue where Workers could sometimes move to an empty area for no apparent reason.
10. Fixed an issue where mercenary expenses would continue to be generated after disbanding mercenaries.
11. Fixed an issue where an invalid input prompt would repeatedly appear when entering decimal values under limited road angles.
12. Fixed an issue where a natural disaster could be incorrectly reported as having ended even though it had not been triggered.
13. Fixed an issue where farmland fallow progress was not displayed in summer.
14. Fixed an issue where Battering Rams could not attack enemies that were too close or too far away.
15. Fixed an issue where the headgear of the chariot horses was not dyed in View Mode.
16. Fixed an issue where the Siege Tower could fail to snap to the Wall in some cases.
17. Fixed an issue where craters would be covered with snow in winter.