Mandate Order
Playing now
180−35 vs. yesterday
6.7%of peak
All-time peak
2,691Aug 2026
Playing now
180−35 vs. yesterday
All-time peak
2,691Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | This is a complete record of more than 600 adjustments in "Mandate Order" Dear Fortifiers, seeing each other is like meeting each other. On May 10, the public demo of "Mandate Order" ended its experience and was removed from the shelves. At that time we said: The city is still under construction and the road is still long. Since then, although the public demo cannot be played for the time being, version development has not stopped. The questions raised by everyone in… | — | |
| Community | Recruiting volunteers for localization proofreading of "Mandate Order"! We are an independent game team from China. Mandate Order is our first self-developed title, built with Unreal Engine 5. To deliver a great gaming experience to players around the world, we have implemented localization for 12 languages in the game. Constrained by our limited budget and manpower, most of the initial translations were created with the help of translation tools. Therefore, some t… | — | |
| Community | Invasion mechanics adjusted; start-of-game experience further-Phase 20 Dear City Builders, Greetings. This week's log will focus on several key changes: How to make the opening sequence clearer; How to make the map of the Four Battlegrounds easier to read; How to reorganize the recruitment system; Why the invasion mechanism is no longer just "a wave of enemies arrives at set times." I. Opening Procedure: First, clearly state the choices. In the old version, some c… | — | |
| Community | Reworked farmland, recruitment, battles -Phase 19 Dear City Builders, Greetings. Last time, we shared the design direction for the new player tutorial's independent levels and the redesigned farmland system. This week, along with the accompanying video development log, we'll provide a more intuitive demonstration of how "Spring Planting, Summer Cultivation, and Autumn Harvest" are now functioning. I. Why Rebuild Farmland? Farmland is a fundame… | — | |
| Community | Update Log 18: To reduce the learning curve, we're reworking the begin Dear City Builders, After the last update, we continued to receive a lot of player feedback. Some players requested less talk about the "difficulty of development" and more concrete content; others continued to raise issues regarding logistics, warehouses, resource flow, farms, wells, recruitment, performance, and beginner tutorials. The Pioneer Group was also very active this week. There were… | — | |
| Community | Join Us on Reddit During the recent Steam Medieval Fest, many players from different regions tried the demo of Mandate Order and shared their feedback, suggestions, and encouragement with us. First of all, thank you very much. For our team, this demo was not only a chance to show the current state of the game, but also an opportunity to understand how players from different languages and cultural backgrounds exp… | — | |
| Community | we are reorganizing these underlying experiences-Phase 17 Dear Fortifiers, seeing each other is like meeting each other. The public demo of "Mandate Order" has ended at 09:00 PT, 24:00 and has been removed from the shelves. In the past few days, we have continued to see suggestions and questions left by everyone in the comment area, community and feedback forms. Someone is asking: Can I still play the demo after it is removed from the shelves? After t… | — | |
| Community | The public demo experience of "Mandate Order" will end at 24:00 on May 10 (UTC+8 Dear Fortifiers, seeing each other is like meeting each other. This demo version will be updated at 11:00 on May 7 (UTC+8). The update content is as follows: ============================================ ——Fixed some GPU crashes ============================================ In addition, this "Mandate Order" public demo experience plan will officially end at 24:00 on May 10 (UTC+8). At that time,… | — | |
| Community | 【04/30 UPDATE】Medieval Festival Version Patch Notes Dear City Builders, We are scheduled to release a version update for the Mandate Order Demo at 15:00 this Thursday(UTC+8) . This update brings extensive optimizations and bug fixes covering new player experience, graphics settings, sandbox interface, performance, city defense structures, combat judgment, and various UI interaction issues. The following is the planned update content. All adjustm… | — | |
| Community | [Update!]Medieval Festival Patch Notes - April 29 Greetings, Builders! We have released an update for the demo version on April 29. Full patch details are listed below: New Content & Art Optimizations · Remade several tree assets to improve overall vegetation visuals across scenes. · Updated status icons for Sickness, Rebellion, Plague, Wounded and more. · Enhanced crop model visuals, fixed stretching issues when viewed up close, and adjusted… | — | |
| Community | [Sandbox Mode Update] Dear City Builders, greetings! We have updated the demo today at 10:30 and enabled Sandbox Mode along with its related peerage and kingship systems (including “Diplomacy,” “Trade,” “Bribery,” and other related features). We hope you enjoy your time in the game!Notes: · In the initial setup of Sandbox Mode, the “Grand Ambition” objective has not yet been implemented. · The peerage system can be… | — | |
| Community | Notice on Demo Release Time Adjustment Dear Builders, We’re sorry to let you know that, due to a temporary issue encountered while uploading the demo build and the platform review process, the demo for Steam Medieval Fest, originally scheduled to go live today, April 20, at 10:00 AM, is now expected to be available around 12:00 PM. Our team is monitoring the process closely, and the demo will go live as soon as it is approved. Thank… | — | |
| Community | SteamMedieval Games Festival,4.20 "Mandate Order"Arrived with a brand new Demo Dear city builders, seeing each other is like meeting each other. Halfway through April, the 30 fellow pioneers have been working on the muddy construction site for a week. We have recorded your complaints and bug screenshots in our notebooks and are working on fixes overnight. I want to tell you a few things today: We participated in the Steam Medieval Game Festival (Steam Medieval Games Fest)… | — | |
| Community | Survival navigation and chariot racing -Phase 16 Dear City Builders, Greetings. Before everyone officially enters the city, this week's log includes two pieces of content that will give you a more intuitive feel for the chaotic world of the Spring and Autumn Period: our ongoing "small-state diplomacy," and a Mandate Order Mini - Class on "war chariots." I. Human Relations and Game Theory: A Diplomatic Deduction for the Survival of Small State… | — | |
| Community | Discussing the Sandbox -Phase 15 Dear City Builders, Greetings. After last week's log was released, I saw some friends complaining in the comment section, "The copywriting is too robotic. Switch to a human." As the one who types these words behind the scenes every week, I really didn't know whether to laugh or cry. So this week, let's relax and talk to you straightforwardly without using the strict and formal promotional tone.… | — | |
| Community | The Art of Eastern Siege Warfare -Phase 14 Dear Fortress Builders, We have three important updates for you today: 1. This Week’s Fengsha Academy: The Art of Eastern Siege Warfare This video features more than massive army charges. It showcases the true art of cold‑weapon warfare we aim to authentically restore: Subdue the enemy without fighting . At the core of Fengsha lies Yi (strategic gaming) and Fa (planning to conquer) – the true n… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.