PlayForm: Human Dynamics
Playing now
1+0 vs. yesterday
6.3%of peak
All-time peak
16Aug 2022
Playing now
1+0 vs. yesterday
All-time peak
16Aug 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | PlayForm - Update 10 - New Sandbox Levels, Waves, Ocean, and Sea! Version 10 - February 29th 2024: PlayForm Version 10: Added: · Levels: Added a new level named Waves. A chaotic experience of large walls of water, crashing, and surging across a vast area. · Levels: Added a new level named Ocean. Try stay afloat on the platforms, visit the harbor, or jump off a really high platform into the depths below. · Levels: Added a new level named Sea. A glassy tranquil… | — | |
| Major update | PlayForm Update 9 - New Sandbox Levels, Megacity, RagTown, Complex and more! v1.9 - December 23rd 2023: PlayForm 1.9: Added: · Levels: Added a new level named Megacity, a giant city level where you can swing between the buildings using your grappling hook, bungee jump with the rope gun, or just do some parkour. · Levels: Added a new level named Ragtown, an idyllic town where you can relax or knock over all the contents of the different houses. · Levels: Added a new leve… | — | |
| In-game event | PlayForm Update 8 - 300+ New Sandbox Objects to Play With v1.8 - July 10th 2023: PlayForm 1.8: Added Metal Objects: · Steel Axel · Steel Banner Blue · Steel Banner Red · Steel Base Bottom · Steel Base U · Steel Base · Steel Beam 2 · Steel Beam Brace Inside · Steel Beam Brace Outside · Steel Beam Brace Side Angled · Steel Beam Brace Side L · Steel Beam Brace Side T · Steel Beam H · Steel Beam L · Steel Beam Panel · Steel Beam Solid H · Steel Beam Solid… | — | |
| In-game event | PlayForm Update 7 - New Level "Grassland Gallop", Teleport Item, Checkpoint Flag v1.7 - March 14th 2023: PlayForm 1.7: Added: · Levels: Added a new level named Grassland Gallop, which features large rotating cylindrical terrain platforms, sharp spike fields, and purple toxic ponds. · Items: Added placeable teleporters. When an object teleports from one location to another, its velocity relative to the entrance teleporter is maintained relative to the exit teleporter. In oth… | — | |
| Major update | PlayForm Update 6 - New Level "Rotating Ridge", A.I Behaviors v1.6 - December 23rd 2022: Added: · Levels: Added a new level named "Rotating Ridge", which features wind tunnels and multiple giant rotating propellers. · Characters: Added AI-controlled characters with multiple behavior modes. · AI: Added multiple behavior presets: Idle, Follower, Evader, Wanderer, Explorer, Wanderer Jumper, Follower Jumper, Hyper Ninja and Angry. · AI, Inspection: AI behavio… | — | |
| In-game event | PlayForm Update 5 - Inspector Tool PlayForm 1.5: Added: · Inspector Tool: When equipped, you may edit the properties of objects in the level. For example, you can change an object's mass. · Item Library Inspector: When selecting an object in the library, its properties will be displayed for editing in the right column beneath the description. All new objects will use these properties when they are placed. · Saving: If you modify… | 9881311 | |
| In-game event | PlayForm Update 4 - Workshop & Wheels v1.4 - October 6th, 2022: Workshop In-game created levels and character skins can now be shared and downloaded from the Workshop! Here are some guides we made to help you get started: Wheel Placer Tool We added the ability to attach wheels to pretty much any object in the game. The wheels are controlable (Forward, Unpowered, Backward), have suspension and are easy to tweak with the new joint ed… | 9630381 | |
| In-game event | PlayForm Update 3 - Steam API & Input Prompts v1.3 - August 23rd, 2022: Added: · Steamworks - Updated to the Unity Steamworks API to the latest version. · Steamworks - Added more detailed error reporting if the Steamworks API encounters trouble. · Input Prompts - Added contextually important input prompts can now show prominently at the bottom center of the screen. · Input Prompts - Added contextual prompts to water slides that inform the… | 9346163 | |
| In-game event | PlayForm Update 2 - The Galleon Update v1.2 -August 11th 2022: Added: · Added a dynamic version of the Galleon item. (The previous Galleon, now known as "Galleon (Stationary)", was static and unaffected by forces.) · Added an empty-decked version of the Galleon as "Galleon Platform". · Thrusters can now be controlled by the player similarly to motors. · Added Ball Pit Balls to Sandbox · Added Bar Slammer to Sandbox · Added Gear to S… | 9300202 | |
| In-game event | PlayForm Update 1 v1.1 - July 30th 2022: Fixes: · Joints will now save and load correctly. Joints, Motors, Hinges, etc... no longer break and face North saving and loading. · Decreased base volume of music. · Unmuting music will instantly begin a track, if one plays in the scene. · Fixed a hole in the Runtime Underground show room shelves. · Fixed the sliding limits of Beach Bench foot rests. · Text items now st… | — | |
| Community | PlayForm is out now on Steam! PlayForm is out now on Steam! We look forward to everyone playing the game! :) The blue guy, named Stan, is a physically simulated character, also known as an "active ragdoll". An active ragdoll is basically a ragdoll with motor skills: He is constantly figuring out what muscular forces to apply to keep himself standing upright in response to gravity, collision, friction, impacts and whatever o… | — | |
| Community | Steam Release Date Reveal! Giant Waterslides! PlayForm is coming to Steam July 27th 2022! After celebrating, Stan decided to have some fun at his local Waterpark! To make flowing water for the waterslide, we placed several water volumes along the length of the slide. Then we can define the flow velocity for each volume in the direction and speed that feels appropriate for sliding. Buoyant objects will derive the flow from the water volume… | — | |
| Community | Massive Real-Time Buoyancy Simulation and Tessellated Dynamic Waves Created a Massive Real-Time Buoyancy Simulation that creates a water turbulence hazard for our Active Ragdoll. Water impacts also produce tessellated dynamic waves! We wrote a custom buoyancy simulation that can simulate the buoyancy and drag forces of hundreds of rigidbodies (including the body parts of characters) in real time. Bodies of water can have their own individual densities, viscosit… | — | |
| Community | Water and Swimming I added water and swimming. By sampling from the velocity and height field of nearby water surfaces, the character calculates what forces to apply. You can feel the waves crashing into you as you swim through them! The character transitions to a swimming state depending on his current level of submergence in water. When in this state the character will orient his body in the direction of thrust… | — | |
| Community | The Human Hamster Wheel Experiment During development, I wanted to test how the character responded to moving surfaces. The easiest solution seemed to be to create a rotating hollow cylinder as it had a constant predictable velocity, but kept the player contained within it. Turns out, it is also a lot of fun to mess around in! You'll notice that some objects seem "stuck" to the inside of the cylinder. This happens due to centrif… | — | |
| Community | Made an Procedural Climbing System! When making the procedural climbing system, I wanted to ensure that Stan (our physically simulated human) could climb and grab on to both moving objects and complex surfaces. Once he reaches the top, he can vault over it without any additional effort by the player. I also made it so that he transitions between hanging and climbing seamlessly. I wanted to try something different that allows me t… | — | |
| Community | People Fight in the Chemical Plant Zone Some more progress on development, we improved grabbing people in the game. Thanks for watching our development progress and your comments! Subscribe on Youtube: Follow us on Twitter: | — | |
| Community | Toss People and Objects around with a Physics Force Gun We added a physics force gun into the game, you can toss people and objects around using it! You can also freeze, rotate, or position objects with ease. Stan can equip this two handed gun, and swap between it and other items using a hotbar. The gun is physical, and will collide with the world around it. The screen on the gun shows you the object you selected and its weight. Thanks for watching… | — | |
| Community | Grab people and objects with a Physical Launch Gun Pull in objects and other NPC's, and send them flying with the Launch Gun! Stan now has the ability to hold a Physical Gun with his two hands. The gun will collide with the world around it, allowing unique gameplay to emerge. Also see the new level Runtime Industries Underground, a sprawling complex where you can find a lot of different objects lying around to play with. Runtime Industries crea… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.