
During development, I wanted to test how the character responded to moving surfaces. The easiest solution seemed to be to create a rotating hollow cylinder as it had a constant predictable velocity, but kept the player contained within it. Turns out, it is also a lot of fun to mess around in!
You'll notice that some objects seem "stuck" to the inside of the cylinder. This happens due to centrifugal forces and can happen with the character as well - unless you can run fast enough to remain stationary.
Thanks for watching our development progress and your comments!
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