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PlayForm: Human DynamicsNewsPlayForm Update 7 - New Level "Grassland Gallop", Teleport Item, Checkpoint Flag
In-game event

PlayForm Update 7 - New Level "Grassland Gallop", Teleport Item, Checkpoint Flag

PlayForm: Human Dynamics · published 15 Mar 2023, 02:22 UTC

All newsPlayers around this dateRead on Steam

v1.7 - March 14th 2023:

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PlayForm 1.7:

Added:

  • Levels: Added a new level named Grassland Gallop, which features large rotating cylindrical terrain platforms, sharp spike fields, and purple toxic ponds.
  • Items: Added placeable teleporters. When an object teleports from one location to another, its velocity relative to the entrance teleporter is maintained relative to the exit teleporter. In other words, a fast moving object will exit with the same speed that it entered, and the velocity and rotation of the teleporters themselves will affect the trajectory of objects passing through them.
  • Items: Added a telescoping checkpoint flag. This functions similarly to the original checkpoint item, but has a flag that will extend and glow when unlocked. These can be placed by players in Sandbox Mode and are featured in built-in levels.
  • Items: Added start pads. These function like regular checkpoints, but are configured to be the first checkpoint in the level. These can be placed by players in Sandbox Mode and are featured in built-in levels.
  • Items: Added Cartridge Goal. This is the retro game cartridge found at the end of Adventure levels that can be placed by players in Sandbox.
  • Items: Added Goal Zone. This acts like the retro game cartridge found at the end of Adventure levels, but is a volume that is triggered when any part of the player enters or touches it.

Improvements:

  • Character Physics: Revised jumping logic to be more responsive. While your character is in the process of completing one jump, the next jump can be queued and executed at the next moment of contact with a surface. Previously, chained jumps may be ignored if you attempt to execute them rapidly.
  • Character Physics: Revised jumping physics to be more consistent. The character will try to achieve a specific jump velocity upon launching from a surface. Previously a constant target acceleration was used which had inconsistent results.
  • Performance: Restored a previous low-level optimization that was removed in an earlier patch. Some tests indicate significant CPU performance boosts may be felt from reintroducing this optimization.
  • Audio: Added baked sound propagation to Rotating Ridge.
  • Items: Added descriptions for level creation items (visible in Item Library Inspector).
  • Levels: Improved baked lighting on Active Playground. Lightmap texel density is more efficiently allocated.
  • Levels: Improved baked lighting on Capsule Kingdom. Lightmap texel density is more efficiently allocated.
  • Levels: Fixed missing textures in Runtime Underground.
  • Levels, Performance: Removed invisible objects from Capsule Kingdom. This should slightly improve rendering speed and reduce VRAM usage.

Changes:

  • Characters: Removed caps for creating NPC characters in Sandbox Mode.
  • Checkpoints: When you respawn without selecting a spawnpoint, you'll be sent to the spawnpoint you last touched by default.
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