
When making the procedural climbing system, I wanted to ensure that Stan (our physically simulated human) could climb and grab on to both moving objects and complex surfaces. Once he reaches the top, he can vault over it without any additional effort by the player. I also made it so that he transitions between hanging and climbing seamlessly.
I wanted to try something different that allows me to have this work with very minimal effort, no matter how complex the colliders are! This gives us the benefit of climbing working in real-time player created levels and also saves time when making levels.
Thanks for watching our development progress and your comments!
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