Swords and Sandals Immortals
Playing now
8+8 vs. yesterday
1.7%of peak
Playing now
8+8 vs. yesterday
All-time peak
Nov 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | V 1.1.0.F - Preparing to open the multiplayer floodgates Hey mighty gladiators! With the game now complete and stable, I've now turned my attentions to getting the mobile builds of the game up and running ( for iOS/Android ). These builds will be 'cut down' versions of the main game , no dungeons, In App Purchases, you know, the usual hallmarks of the wild west that is mobile gaming. The good news is, the Android build ( so far !) can take part in mu… | 10877743 | |
| Major update | V 1.1.0 - BOSS RUSH MODE , the ultimate post-endgame challenge arrives! Hey mighty gladiators, version 1.1.0.A is here, and it's a big patch! Woah, where to start. Boss Rush Mode , at last - I always wanted to have some endgame content for those who defeated the Starbound Gladiator, and here it is. Once one of your gladiators has faced the final boss in the game (win or lose) that mode will unlock for you. If you've done this already, simply go to the Load Campaign… | 10843522 | |
| In-game event | V1.0.6.A - New Subclasses Arrive! Pit Brawlers, Dark Paladins and more! Hey gladiators! Another big patch today, V1.0.6.A ! This patch represents probably the second or third last of the 'big post launch patches' until I park the game for a while and let it breathe. I never quite got around to doing 'everything' I wanted for the game by launch date ( in a game like this you could add content forever ) and there was a few subclasses I never quite got built. So, here… | 10816822 | |
| Game update | V 1.0.5.S - Fixing Multiplayer games not starting due to weapons not being equip Hey guys, just a quick hotfix this morning before I work on the bigger 1..0.6 patch later today / tomorrow. This one mainly fixes the multiplayer battles issue where it would say one gladiator did not have a weapon equipped after they had equipped an enchanted weapon. --- MULTIPLAYER CHANGES --- • HOPEFULLY - Fix for battles not starting because of enemy gladiators not appearing with their equi… | 10807389 | |
| Game update | V 1.0.5.N - Weekend hotfixes and balancing Hey mighty gladiators, too tired for detailed explanation of patch notes ( long weekend but got a few hours in tonight ) , but check it out and I hope it provides a few fixes for some of the reported issues. Big week next week, the last 'real week' of big updates before I park the game and let it breathe for a while. Cheers Oli Patch Notes V 1.0.5.N March 19 2023) --- MULTIPLAYER CHANGES --- •… | 10805198 | |
| Game update | V 1.0.5.H - Fixing savegame/ pre fight crashes Hey gladiators, there was some issues that arose from the most recent patch just around loading savegames crashing. Hopefully this patch fixes it but if not I'll have something else later tonight. V 1.0.5.H March 18 2023): This patch *should* fix some savegame corruption issues that have arisen since V1.0.4. Fingers crossed. --- BATTLE CHANGES / FIXES --- • Fixed a bug where you sometimes were… | 10800534 | |
| Game update | V 1.0.5 - Customise your armour colour! + Ronin subclass, bugfixes and more Hey mighty gladiators, the last big patch for the week. I'm not working this weekend so don't expect any major changes over the next 2 days or so but if anything catastrophic happens with this update, I'll be sure to hotfix it as best I can. Firstly, apologies for the rapid rate of updates - to tell the truth, there was a lot of stuff I wanted to get into the game before the launch but honestly… | 10791768 | |
| Game update | V 1.0.4 - A new way of loading gladiators, plus lots of bugfixes and balancing. Hey gladiators, today's patch is not as earth shattering and interesting as yesterday's monster, but still contains some important updates to the game. First and foremost is a new load game system ( see notes )- it loads slower , especially if you have tons more gladiators, but it is WAY more reliable as there's no way of it losing the files in your saved directory anymore like some users repor… | 10781287 | |
| In-game event | V 1.0.3 - The Hit Chance Patch. A game changer for those interested in numbers Hey mighty gladiators! This patch is a pretty big one, and will need some testing by all of us haha! For a long time, people have asked me how hit chances work in the game, and my standard response is, it's just too complicated for me to show you, and you know to be honest , half the time I actually had no idea what was really going on under the hood as it really did get far too complicated to… | 10770845 | |
| Game update | V 1.0.2.H - Weapon Unequip Bug fixed, de-syncing issue bugfixes + more! *** UPDATE ***- Please update your game to V1.0.4.H , because C and D were crashing the game pre battle, and bots were defending every hit. Apologies, a bug appeared while I was fixing some syncing issues. Hey mighty gladiators - this is the first 'full day' patch for the game since launch , as it's Monday and I've been able to spend all day on the game. I still have a list of 20 or more bugs a… | 10753430 | |
| Game update | V 1.0.1.H - Fixing resting gladiators in multiplayer mode + anticheat stuff. Just a small patch tonight guys, Sunday night so had a little time to sit down and start working through all the new bug reports. Tomorrow's going to be a big one, V1.0.2. For now though, just a few things , the main one is fixing the bot resting issue in multiplayer. Also some anti-cheat stuff: So, if you fight someone now with impossible stats, they will no longer be victorious. Instead, they… | 10750215 | |
| Game update | V 1.0.1.G : Multiplayer stability improvements, bugfixing and balancing Hey gladiators, snuck in an hour or so this Sunday and was able to do a few little fixes to the game that hopefully improve multiplayer. Expect a much more sizable balance/bugfix patch tomorrow (Monday) - I hope you're all enjoying the game, the feedback has been overwhelming - appreciated! Cheers, Oli V 1.0.1.G (March 12 2023): --- MULTIPLAYER CHANGES --- • Removed the Yield Fight skill from m… | 10749173 | |
| Game update | V 1.0.1.B - Some Anti Cheat stuff Hey gladiators! It's early Sunday morning here and this isn't a big patch full of bugfixes, that will come sometime on Monday ( just not a lot of time to work on the game on weekends ), but I got up early today to try and combat some of the nefarious cheaters in the multiplayer build of the game. I *hope* the anti-cheat system isn't too stringent and that it doesn't target gladiators unfairly,… | 10747934 | |
| Game update | V 1.0.1.A - Launch day balancing and bugfixes .... zzzz .... Hey mighty gladiators, just a small patch this launch day, been so hectic! My brain is seriously fried as I've been up since 2am. (It's now 5pm). Didn't get to as many bugfixes as I had hoped and there's still a lot on the list but potentially over the weekend and definitely come Monday I will tackle many more things as they come in. Thanks so much for your feedback, well wishes and encourageme… | 10736518 | |
| Major update | V1.0.0.0 : The Full Release is here, it is time to step onto the arena sands. At 1am this morning, my toddler woke me up, as so often he does. To tell the truth though, I couldn't sleep much either. So after putting his blanket back on, I headed to the computer room and sat down, and pushed the 'Launch Game ' button on Steam. I was going to wait until this morning, but I was so wired - and I haven't slept a wink since. It's now 8am, and I'm still yet to exhale. The game… | 10730473 | |
| Game update | V0.9.9.A - The Final Patch before the big launch tomorrow This is it, gladiators! I didn't plan it like this, but we're at 0.9.9 right before launch... which is good as I was running out of version numbers. Technically its March 9 here in Australia, but I'm going to either launch the full game late tonight ( in 10 hours from now ) or tomorrow morning ( still March 9 somewhere in the world ) - possibly tomorrow morning just so I'm fully awake and able… | 10724335 | |
| Game update | V 0.9.8 - Improved Tooltips, desyncing issues fixed and more. Almost launch day! Hey gladiators, with roughly a day or so until launch, I've been absolutely swamped with things to do both on the promotional side, so I only got a few short hours in to work on the game itself - but I've done some fixes and (hopefully) some improvements. The patches will of course continue post-launch for a short while of course, I want to see this game be the best version it can be. ( within… | 10719231 | |
| Game update | V 0.9.7.E - Balancing, bugfixing and potion cooldowns introduced. Greetings again mighty gladiators - it's time for the daily patch as we lead up to Full Launch on March 9th ! This patch is mainly balancing and bugfixing based on player feedback ( thank you once again!) . Perhaps the biggest change is removing the use of potions from multiplayer battles. They were causing some desync issues and also dragged out battles a lot longer than they should have. Ther… | 10705644 | |
| In-game event | V0.9.7 - The Simplicity Update - much closer to the Swords and Sandals of old. Alright, alright ... I know last week I said 0.9.6 was going to be the last big patch before Full Launch ( in just 4 days time! ) If you guys have been following me this last few years ( or if you've been with me my whole 20+ years of making games, you know I make things in an unorthodox way. I develop games intuitively and am often tweaking, changing and updating my games right up to the eleve… | 10699452 | |
| Game update | V0.9.6.I - Some hotfixes and balancing after the massive 0.9.6 update. Hey guys, weekend here so not much time to work on the game (young family and all!) but I've been able to put a few little bugfixes and balances into the game. Here are today's patch notes. As usual thanks for the positive feedback and encouragement - always appreciated! Oli V 0.9.6.I (Mar 04 2023) --- BALANCE CHANGES / STAT FIXES --- • Fixed a bug where lightning did insane amounts of damage •… | 10690642 | |
| In-game event | V0.9.6 - Paladins! Ninjas! Inquisitors! Character Subclasses arrive in the game. Hey gladiators! Well, we are almost there. Full Launch is slated for March 9th , roughly a week's time. With multiplayer finally stable and working well, this week I've been able to turn my attention to the one final thing I had wanted to add to the game before launch. In a word, subclasses . I always like the idea of character subclasses in RPGs, for example a knight who specialises in two han… | 10681044 | |
| Game update | V0.9.5.A - Updates to enchant system, multiplayer de-sync and more Hey gladiators, thanks for all your testing of the multiplayer servers over the weekend. Good news is they've been remaining stable and online and there's been over 2000 battles fought, so that's awesome. Bad news there are still de-syncing issues and I think one of them is to do with weapon switching (and by association throwing weapons), so I have removed that skill from the multiplayer side… | 10642756 | |
| Game update | V 0.9.4 - New skills for archery fans! (Plus balancing and bugfixing) Hey gladiators, once again sorry for the fickle nature of the multiplayer servers. Still working through issues with it, so sometimes it's online, sometimes not, and sometimes you have to make new gladiators. Getting there though! This patch is for all those gladiators who asked for special skills for their archery build. Here are 6 new skills to help you in battle - they may need a little twea… | 10633104 | |
| Game update | V 0.9.3.A - Multiplayer is back online ! After 5 days down, finally we're back online with multiplayer battles. Let's hope this version is stable enough to keep online - it'll need testing and no doubt there'll be some teething problems but we're getting closer to Full Launch now, so let's see how we go. You'll have to create a new gladiator for this build , so delete any old multiplayer gladiators you have lying around. See you in th… | 10616587 | |
| Game update | V 0.9.2.F - Multiplayer Still Down (Fix coming really soon!) Hey gladiators - firstly, I need to apologise for the Multiplayer Server being down since the weekend. There's been some technical / security issues that appeared and until they are resolved, I don't want to put the server live again - good news is it should be fixed in the next 24 hours. I've used this time to put a lot of work into multiplayer . Coming soon will be the ability to select which… | 10606333 | |
| Game update | V 0.9.1.J - Multiplayer Stability Fixes, Quality of Life improvements and more Hey gladiators - been a tumultuous 24 hours since Multiplayer first went live! Firstly let me apologise for the syncing issues many of you have been experiencing - please update your build to this one and *most* of them should be solved. There's now a warning if you fight a gladiator on an earlier build as this might de-sync you (where both gladiators see different things). A bunch of other sma… | 10563600 | |
| Major update | V0.9.0 : Multiplayer Battles Are Here! Gladiators! I'm thrilled to launch V0.9.0 at long last, featuring multiplayer battles ! This has been a long time coming, and was of course promised when the game launched in Early Access. The S&S series has not had proper multiplayer since Swords and Sandals III Multiplae Ultratus back in 2007 ( which sadly didn't last long when the servers crashed, never to recover.) So what you see here toda… | 10552678 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.