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Swords and Sandals ImmortalsEventsV1.1.1 - Health regeneration every turn now , plus some bugfixes / balancing.
Game update

V1.1.1 - Health regeneration every turn now , plus some bugfixes / balancing.

Swords and Sandals Immortals · published 30 Mar 2023, 10:20 UTC · build 10891487

All eventsPlayers around this dateRead on Steam

Hey gladiators, not a massive update today ( working on the iOS/Android builds and also patching the Classic Collection and other games over the next week or so ) but a few bugs were brought to my attention, so I've done a patch tonight.

The major thing in this update is something I'd meant to do but forgot in all the chaos ( it's even mentioned in the stats info too ) - vitality/stamina were meant to restore a little health and essence every turn, like in classic S&S. A lot more if you rest of course. This is now working.

Cheers everyone, thanks for the feedback I truly appreciate it - remember I'm a solo developer and this is a complex beast, so I appreciate the reports on the forums! Those who instead just leaving snarky reviews and refund the game without giving me a chance to either fix things or reply, good riddance - that is not the way of the gladiator!

Anyway, enjoy my friends. Oli

V 1.1.1.A (March 30 2023):

--- BALANCE CHANGES / STAT FIXES ---
• You now regain a small amount health each turn based on how much vitality and stamina you have.
• All gladiators in multiplayer now start with the Noob armour set ( minus a helmet )
• Slightly nerfed the final dungeon boss stats

--- BATTLE CHANGES / FIXES ---
• Changed incorrect tooltip info on Joy in Sorrow talent (it should be 100% chance of proccing, not 50%)
• Fixed a bug where the Automatons failed to drop certain reward weapons on defeat

--- MULTIPLAYER CHANGES ---
• Potential fix for NPC bots in multiplayer stalling

--- MISC UPDATES ---
• Added Android Compatibility for Multiplayer Cross Platform Gameplay
• Fixed a bug where Boss Rush mode would only trigger when you defeated the Starbound Gladiator (instead of just facing them)
• Fixed a bug where only the player's maximum health was shown in the dungeon, not their current health.
• Fixed a bug where you could die from a single hit in a dungeon after visiting a First Blood Arena

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