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Swords and Sandals ImmortalsEventsV 0.9.2.F - Multiplayer Still Down (Fix coming really soon!)
Game update

V 0.9.2.F - Multiplayer Still Down (Fix coming really soon!)

Swords and Sandals Immortals · published 22 Feb 2023, 00:44 UTC · build 10606333

All eventsPlayers around this dateRead on Steam

Hey gladiators - firstly, I need to apologise for the Multiplayer Server being down since the weekend. There's been some technical / security issues that appeared and until they are resolved, I don't want to put the server live again - good news is it should be fixed in the next 24 hours.

I've used this time to put a lot of work into multiplayer . Coming soon will be the ability to select which arena you wish to fight in, less realm rooms (meaning less dilution of players) , ELO Leaderboard score rankings, total online player count and more.

Most importantly, I think I have solved all the de-syncing issues in multiplayer battles where gladiators see different things during the battle. I need to test this more but in every battle I've tested the results have been the same on both machines, so I'm confident that should continue - though there may be some outliers with certain skills (will keep an eye of this in testing this week!)

There's also a lot of balancing and regular bugfixes, so see the patch below and I'll post again the moment the Multiplayer Server is live - at which point I'll ask you to update your game version once more.

Thanks so much for your patience on this,

Cheers, Oliver Joyce
Whiskeybarrel Studios

Patch Notes V 0.9.2.F (Feb 22 2023)

--- MULTIPLAYER CHANGES ---
• Multiplayer is currently disabled -the server and database are experiencing some technical issues that should be resolved by Thursday/Friday 24 Feb. Huge apologies and than you for your patience - if you are reading this on Friday or after, be sure to update your game via Steam!

--- BALANCE CHANGES / STAT FIXES ---
• Reduced provoke's duration to 2 turns and increased cooldown to 6. In multiplayer it forces the enemy to rest.
• Floralisk's photosynthesis now restores 80% of your health (up from 40%)
• The Massive talent now increases your health by 30% (up from 20%)
• Fixed a bug where Guitar God caused a longer stun than intended

--- BATTLE CHANGES / FIXES ---
• Increased chance of limb losses in battles so they can potentially happen on Critical + Grievous Hits ( instead of just Grievous hits )

--- SHOP FIXES CHANGES ---
• When in Grid View, equippable items will now have a small blue frame around them
• 'Show Pic on Equip' in settings has been replaced with 'Auto Equip Items' . If this is on, items in shops will automatically be equipped on purchase. This is back on by default ( I turned off auto-equip in a recent patch)

--- MISC FIXES AND CHANGES ---
• Potential fix for bows unequipping between battles
• Potential fix for dual weapons of same type unequipping
• Fixed a bug where leaving dungeons, halloween events and observatories would place you back in a town instead outside the area you just left
• Final dungeon boss reward no longer auto-equips by default
• Fixed a bug where Haxxapods gained good alignment points if enemies fled battle
• Fixed a bug where some single player characters were labelled Oathbreakers
• Change description on Protection talents in the Survival tree to remove incorrect text about 'increased resist chance' as these talents only reduce the damage you take, not your chance to avoid getting hit by fire/frost/lightning etc.
• Respec talents panel now shows the correct amount of talent points available
• Fixed a bug where fight wins/losses were not tallied in single player
• Fixed a bug / exploit where map adventures moved around when you viewed your info panel
• Fixed a bug where some battle achievements would not trigger
• Some overland mini adventure reward stats have been changed

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