Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Swords and Sandals ImmortalsEventsV1.0.0.0 : The Full Release is here, it is time to step onto the arena sands.
Major update

V1.0.0.0 : The Full Release is here, it is time to step onto the arena sands.

Swords and Sandals Immortals · published 9 Mar 2023, 21:29 UTC · build 10730473

All eventsPlayers around this dateRead on Steam

At 1am this morning, my toddler woke me up, as so often he does.

To tell the truth though, I couldn't sleep much either. So after putting his blanket back on, I headed to the computer room and sat down, and pushed the 'Launch Game' button on Steam.

I was going to wait until this morning, but I was so wired - and I haven't slept a wink since. It's now 8am, and I'm still yet to exhale. The game is live.

It's funny, there isn't the same sense of extreme trepidation and dread that comes when you first launch a game on Steam ( in this case into Early Access ), but there's this other sense of both dread and finality to it all. Although you can of course update your game, patch it forever and bring in DLC, the 'Full Release' window represents a psychological milestone to both the developer and the player saying, this is it. This is the game now, for better or worse.

As the great Gandalf so wisely said , "The journey doesn't end here...", and old greybeard was right. There's more to do on the game. Hell, even today there are bugs to fix, some new, some old foes that have resurfaced. There are new and interesting game suggestions for me to implement. There is a mobile version of the game to build.

I'll be patching the game probably daily for the next few weeks at least, with more stuff to add and fix - you can be sure of that.

And yet ... realistically, I cannot work on this game forever. I'm a solo game dev with a wife, a mortgage and two kids, 5 and 2. I need to be agile, I need to keep building games. Eventually the well runs dry on a game like this (unless you have Vampire Survivors-esque success), often a lot quicker than you'd hope - and you need to start making money again, and fast.

With S&S Immortals, I've taken the series about as far as I can for now, and this year I want to take a little break and try and build a new game , perhaps start a new franchise, perhaps make a bunch of different games. I do hope to return next year, I'd like to remake Swords and Sandals III with the Immortals Engine ( perhaps even S&S 4?) - and then who knows?

So with that said, the road for Swords and Sandals Immortals, and I guess in a larger sense, the Swords and Sandals franchise, comes to a pause. Not a dead end, or a sheer cliff face, but instead a respite at a cosy tavern with a crackling hearth, fine beers and the company of those fine gladiators who have taken this journey with me. My artist Bokkimi. My musicians Alyctro and Tekl Ikogea. My business partner Aram Fuchs.

Not least of all, you guys - the fans who have stuck with me through the launch of so many of these games, the fans who have battled all the pain of the bugs, balancing nightmares, crashes. The fans who have suggested the features that have turned the game from a bad game to a potentially great game.

You are the real Arena Champions.

Cheers,

Oliver Joyce,
Whiskeybarrel Studios.

More from Swords and Sandals Immortals

Other announcements

All events
Major update20 Oct 2024The Demon Rift is here!Gladiators! It's time to sharpen your swords and sturdy your sandals once again with this new update to Swords and Sandals Immortals. . This new event is a mid-late game event that starts around day 210. Trigger the event by speaking to Per'Senet the enchanter, then look for the demon skull icons on the overworld map. You'll need a very fast steed if you wish to defeat these demons in the windo…Swords and Sandals ImmGame update18 Dec 2023V 1.1.3.D - Small maintenence patchHey mighty gladiators, just a small update today - my attention right now is fully focused on Gorgon Shield but I hope to return to the world of Swords and Sandals in 2024! Patch notes for today V 1.1.3.D (Dec 19 2023): • Removed version compatibility check on multiplayer ( experimental ) • Fixed flipped alignment on enemy panelSwords and Sandals ImmGame update30 Mar 2023V1.1.1 - Health regeneration every turn now , plus some bugfixes / balancing.Hey gladiators, not a massive update today ( working on the iOS/Android builds and also patching the Classic Collection and other games over the next week or so ) but a few bugs were brought to my attention, so I've done a patch tonight. The major thing in this update is something I'd meant to do but forgot in all the chaos ( it's even mentioned in the stats info too ) - vitality/stamina were m…