DeadPoly
Playing now
193+13 vs. yesterday
18%of peak
All-time peak
1,060Aug 2022
Playing now
193+13 vs. yesterday
All-time peak
1,060Aug 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 0.6.6 Additions · Main menu level is now interactive · Added save system redundancy through atomic saving structure · Added automatic save backups · Added exit locations for vehicles Changes · Log Walls, Rock Walls, Stone Walls are now considered flat for building and set down (just the walls, not doorframes, windows, etc) · Starting position when joining a game is no longer in the ground · Save syst… | 22184880 | |
| In-game event | Patch 0.6.5 Additions · Raider AI now has additional skills, weapons, and more · Vehicle animations have been updated to be a bit more fluid Changes · Made some adjustments to Raider and Hunter spawns to prevent long inactivity periods if they fail to spawn the first time · Changed some of the UI highlighting while moving and hovering over items · Changed casing ejection setup for performance · Default gri… | 22118227 | |
| Community | Community Update #7 As always, community updates have been too sparsely happening. I've continually said that I'd ramp up the communication with everyone repeatedly, but it never really materializes in to anything tangible. Due to there not being an unlimited amount of hours in a day, I basically always err on the side of spending my time working on the game rather than trying to make content about working on the… | — | |
| In-game event | Patch 0.6.4 - Raiders Incoming Additions · Raiders have been added · Upgrade system for firearms and armor (melee weapons on the way) · Airdrop pilots have finally completed their training and acquired their Pilot Licenses (less airdrops in mountains, new airdrop paths, randomization of airdrop routes) · Gameplay options now save and persist through reloading · Gameplay option to disable enemies attacking your bases · Gamepl… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| In-game event | Patch 0.6.3 - Holiday Event Patch 0.6.3 Additions · Holiday event enabled · Zombies have consumed enough human brains and have become ever so slightly more intelligent, and their eyes function a bit more reliably now as well · Experimental: Zombie hit boxes have been changed to improve performance and allow more zombies overall Changes · You no longer need to look directly at many items in order to interact with them (sma… | 21154815 |
| Community | Community Update #6 Survivors, Raiders, and Factions are on the way! Raiders are non-zombie AI that attack, well, basically everything. They will spawn randomly, and also have some specific areas where they frequently spawn. Raider driven events are in the works where a raiding party can spawn and hunt down the player and raid their base. Survivors are neutral AI that can spawn around the world who are just trying… | — |
| Game update | Patch 0.6.2 Additions · Added difficulty options for Zombie Health and Zombie Damage, · Some new base parts added (Right angle foundations, new stairs, ramps), · Added up/down on controller D pad raising and lowering foundations while building, Changes · Right Trigger on controller now accelerates while in a vehicle, · Left Bumper on controller now honks your vehicle horn, · Reduced zombie damage to vehicl… | 20544855 |
| In-game event | Patch 0.6.1 - Halloween! Patch 0.6.1 Additions · Halloween event enabled, · New collectibles added, · New clothing added, · New helmets added, · New melee weapons added, · Added Tapes for the BoomBox which play 8 bit style music, · New vehicles added, · You can now flip cars over (will require a jack in the next update), · Zoom In / Out in vehicles added, Changes · Adjusted vehicle center of mass to make them a bit har… | 20469587 |
| Major update | Patch 0.6.0 - Finally! First and foremost; this update took way too freaking long to get released. It suffered from a massive amount of feature creep, and stuff kept getting piled on. This is obviously on top of the map expansion, which as the past updates have shown, always take me exponentially longer than any other type of update. I'm still not great at map making, but I'm tryin'. Unfortunately, if I don't release… | 19538289 |
| Community | Garden City Renovation Project The Garden City Renovation Project has begun. Please see the below map with areas that should be largely unaffected. Bases built in the green circles should be largely unaffected from large changes, but the other areas may change significantly, including height changes, buildings, points of interest, and more being added around the map outside of the main cities. · Points of Interest currently… | — |
| Community | Harsh Feedback Request DeadPoly needs YOU! I am looking for harsh but actionable feedback on things DeadPoly needs to improve upon to make the game better for everyone who currently plays, has played in the past, or might play in the future. The players of DeadPoly are one of my greatest resources, so I'd really like to grab some harsh feedback on where you feel the game currently sits, where focus should be directed… | — |
| In-game event | Patch 0.5.1 Additions · You can now queue stacks while crafting · Stack selector for crafting defaults to a max stack (Shift + Left Click to craft a stack) · Navigation for AI has been reworked to prevent performance dips during large save loads · Texture optimizations to increase overall performance · Networking optimizations to increase multiplayer performance · Many adjustments to world objects, player… | — |
| In-game event | Patch 0.5.0 Additions · Many more of the building on Garden City now have unique interiors · Some of the locked areas around Garden City are now accessible with keys · More quests have been added along with Shay finally arriving (If you're having trouble with any quests, try abandoning and picking them up again) · New collectibles · Multiple new bunkers have been opened on Garden City · Kar98k, Model 12 sh… | — |
| Community | Happy Cake Day! Three years? Not shot. Feels like just the other day I was sitting in my room playing around with what would become the first iteration of DeadPoly, but they say time flies when you're having fun I suppose. The journey of releasing DeadPoly to the world is still hard for me to describe, and still feels like I'm in an episode of the Twilight Zone living the life I've always dreamed of. In so man… | — |
| In-game event | Patch 0.4.3 Additions · Winter Holiday items have been added to the loot pools · Unlocked achievements now add random things to the main menu Changes · Logout timer after engaging in PvP has been increased significantly · You can no longer build while flagged for recent PvP · Basically all loot containers besides the buildable safe are now lootable in PvP · Random containers like backpacks can now drop ran… | — |
| Community | DeadPoly Community Update #5 Hello again, Survivors! It has been, according to my notes, way too damn long since I posted an update with what's going on with DeadPoly, so first and foremost, I'm sorry for that. For the players who don't hang out in the Discord, you definitely get left in the dark with what's going on with the game. It can be really hard to balance working on the game with creating content about the game wh… | — |
| In-game event | Patch 0.4.2 - Halloween Patch 0.4.2 is live, and adds the limited time Halloween items, along with a handful of bug fixes, stability changes, and performance tweaks. | 16102735 |
| In-game event | Patch 0.4.1 I've always said perfection is the enemy of progress - I can sit here forever fiddling with these numbers until I feel like it's 'good enough' but y'all have been waiting very patiently. We're going live with some pretty inflated loot numbers. None of the drop chances are set up, so basically everything will drop in somewhat equal numbers. The loot tables have been split up so 'normal' items ar… | — |
| Major update | Patch 0.4.0 - Questing is here! Patch 0.4.0 is here, and I'm really excited to start getting some of the early lore and story in to the game with this update. There's not a huge amount of quests yet, but writing the entire questing system from scratch was a very large task, so rather than waiting for a novel's worth of quests before we begin testing the new system, I'm going to roll it out with a handful, get them tested, twe… | 15427499 |
| In-game event | Patch 0.3.5 Additions · Big Boy boss zombie is back. He still needs some tuning and will get some special abilities in the near future. · More interiors added to Garden City · Added more placeable items · Kitchen items added (sink, cabinet, stove, microwaves, toasters) Changes · Backend performance optimizations for how the game handles items and world objects · All zombies have received a damage buff · Mo… | 15286347 |
| In-game event | Patch 0.3.4 Additions · Chest armor has been added (can craft low quality chest armor, and find higher quality) (No visual models yet, coming in a future update) · More interiors added to Garden City · New vehicles (Hotrod, Ambulance, Icecream Truck + armored versions) · New collectibles · New guns (MP5, MP7, UMP, FAL, MDR, Groza, Mini14, and Mutant) · New gun attachments (Pistol Grips, Front Grips, Guards… | — |
| In-game event | Patch 0.3.3 Additions · More building interiors added to Garden City · Added a few new collectibles · New helmets · New masks Changes · Many adjustments to vehicles to help be able to climb larger inclines (semi, garbage truck, etc) · Changes to most objects for multiplayer performance · Flashlight is now rebindable in the controls menu Bug Fixes · Fixed bug that could cause accessories to not be shown in… | 14749583 |
| In-game event | Patch 0.3.2 The next few weeks... While this update doesn't add a ton of stuff immediately, it contains a lot of backend work required for the next few updates which are going to completely fill Garden City's buildings with interiors, along with new items, buildables, crafting expansions, body armor (which is going to be non-visible to begin with, just adds armor and rarer ones will also add inventory slot… | — |
| In-game event | Patch 0.3.1 Additions: · Military base now has item and zombie spawns (more interiors coming in next update) · Airdrops have been enabled · New collectibles added · New vehicles added Changes: · Cars take significantly less damage overall, and the speed at which damage begins to occur has also increased (applied in hotfix already) · Respawning of all foliage (trees, rocks, cars, bushes) has been disabled f… | 14569618 |
| Major update | PAtch 0.3.0 - Vehicles are back! Patch 0.3.0: Additions: · VEHICLES ARE BACK! Obviously there will be bugs and whatnot, please report and we'll get through this together, like we always do! · Crafting stations have been added, along with new craftables · Controller Support has been greatly increased (Left trigger will function as left click in inventory, right thumbstick will move the cursor, mapping for basically everything h… | 14476421 |
| In-game event | Patch 0.2.8 Patch 0.2.8: Additions · Added AKM · Added 40 round Vector magazine · New collectibles added · New masks · New helmets · New clothing (More normal/realistic clothing coming next update!) Changes · Huge performance fixes to larger saves and large server files · Stamina drain has been reduced across the board · Stamina regen increased by about 25% · Adjusted gun front guard displays to better sho… | — |
| In-game event | Patch 0.2.7 Patch 0.2.7: Additions · Added 9mm Vector · Added M24 sniper rifle · Added interior to a few more buildings Changes · The built in flashlight no longer requires wood to use (activate with Z by default) · Zombies should no longer go dormant (disappear) while chasing a player · Adjusted the first drop roll to be an increase drop chance rather than a guarantee (this should bring back some items be… | 14088492 |