Hello again, Survivors!
It has been, according to my notes, way too damn long since I posted an update with what's going on with DeadPoly, so first and foremost, I'm sorry for that. For the players who don't hang out in the Discord, you definitely get left in the dark with what's going on with the game. It can be really hard to balance working on the game with creating content about the game when there's still so much stuff I want to get done. I'm hoping to adjust a bit in this regard to start making better, more engaging content with what's coming down the pipe, but that's a whole other post.
I'll never be able to thank everyone enough who has continued to support DeadPoly, and patiently waited for each and every update with excitement and joy, and made my little dream of developing a game a reality. Seriously, though, THANK YOU! Getting to be on this journey with all of you has been one of the most kick ass things I've ever experienced, and we're just getting started! DeadPoly still has a long ways to go, and as long as I'm breathing, it will continue to progress forward at whatever pace I am capable.

I know that PvP is a big part of the game for many players, and I've been working with a lot of the more active players to start making some changes to the PvP in DeadPoly and try to provide a smoother, more enjoyable PvP environment. I'm vividly aware the traveling inventory system has thrown a wrench in the PvP gameplay and how the community would like to enjoy the game.
If you're a longtime DeadPoly player, it should come as no surprise that MORE STUFF is always on the way, but for the new players here - new items, guns, collectibles, clothes, objects, quests, events, etc... are always in development and constantly being added with each update. I don't see this changing any time soon. It's a big part of why I created DeadPoly in the first place, and is still one of the things I enjoy the most when playing DeadPoly myself.
If you made it this far, you must actually care about DeadPoly at least a little bit, right? So here's an early reveal - I am currently pushing for DeadPoly to leave Early Access on January 12th, 2025, in just a few short months. I am not saying that DeadPoly is finished or complete by any measure, and I'm still going to be working on the game just as much as I always have, but I do feel that the game as a whole is quickly approaching the Early Access finish line. Most of the features I outlined when the game first launched in to Early Access are getting pretty close to being completed, and I've never wanted the game to perpetually sit in Early Access longer than it needs to.