In-game event

Patch 0.6.3 - Holiday Event

DeadPoly · published · build 21154815

Patch 0.6.3

Additions

  • Holiday event enabled

  • Zombies have consumed enough human brains and have become ever so slightly more intelligent, and their eyes function a bit more reliably now as well

  • Experimental: Zombie hit boxes have been changed to improve performance and allow more zombies overall

Changes

  • You no longer need to look directly at many items in order to interact with them (smaller items such as bullets)

  • Item rarity updated heavily

  • Item randomness is now more random (less repeat spawns of the same items in small areas - doesn't prevent the same item for loot zones that don't have a lot of items in their pool)

  • Backend item optimizations to reduce general resource usage

  • Upped some items max stack to 1000

  • Fiber icon and model updated to not just be rope

  • Zombies no longer stop chasing if they can't reach you as often

  • Dead zombies no longer block bullets so you can shoot in to crowds more effectively

Bug Fixes

  • Fixed bug that could cause container items like Ammo Cans, Backpacks, Crates, etc. to have broken slots if spawned on the ground

  • Changes made to looting items to prevent items disappearing when picking up or harvesting

  • Ground spawn container items should more reliably contain items inside of them

  • Dropping items out of any container (including vehicles) works rather than deleting the items, and they prefer to drop at your characters feet instead of under the container

  • Fixed issued that could cause the cassettes to play the wrong song

  • Main menu now starts with the cursor visible even when using a controller

  • Distiller can now be fully filled rather than only allowing 50% of empty to be filled

  • Fixed a small lake that wasn't allowing fishing

Up next...

The next update is right around the corner and will add the previously discussed Raiders, weapon stat upgrading system, the loot rework, and hopefully have Garden City a lot closer to being finished up! Stay tuned.

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