In-game event

Patch 0.6.6

DeadPoly · published · build 22184880

Additions

  • Main menu level is now interactive

  • Added save system redundancy through atomic saving structure

  • Added automatic save backups

  • Added exit locations for vehicles

Changes

  • Log Walls, Rock Walls, Stone Walls are now considered flat for building and set down (just the walls, not doorframes, windows, etc)

  • Starting position when joining a game is no longer in the ground

  • Save system overhaul for performance and reliability

  • Additional refinement to AI perception for performance and scalability with larger build counts

  • Rocket explosion radius has been increased

Bug Fixes

  • Adjusted upgrade material checks to prevent incorrect amounts

  • Exit location addition should prevent getting stuck while exiting Ute and Farm Truck

  • Raiders have stopped littering (no longer leave floating melee weapons after despawn)

  • Players no longer slowly glide out of vehicles in multiplayer (camera is jittery in third person though)

  • Cars should no longer spawn on top of eachother

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