Yield! Fall of Rome
Playing now
3+1 vs. yesterday
3.8%of peak
All-time peak
80Aug 2025
Playing now
3+1 vs. yesterday
All-time peak
80Aug 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Celebrate the release of Bloodgrounds with us Greetings fellow historically-themed-turn-based-lovers, Today we released Bloodgrounds together with our friends from Exordium Games into Early Access: In this brand new turn-based Strategy RPG, you battle in challenging tactical arena-based fights and bring your troupe of fantasy gladiators to glory. If you are on the lookout for new content, look no further! We set-up a “complete the set” bun… | — | |
| Game update | Hotfix 1.0.2.0 Yield! Fall of Rome Hotfix 1.0.2.0 As announced, today's hot fix addresses multiplayer and the bugs that occurred due to the API changes. Thank you all again for your help and support. Fixed: · Healing in multiplayer led to double healing and possible out of sync problem · New king abilities could in some instances lead to out of sync problems · Execute orders was possible even if it was not yo… | — | |
| Game update | Hotfix 1.0.1.10 Yield! Fall of Rome Hotfix 1.0.1.10 We have prepared a new Fix for you, related to your feedback. We are preparing a new patch for you already which is dedicated to some more fixes to the Multiplayer. Fixed: • Steam login, reacting to the latest API changes and avoid disconnection or login bug. • Multiplayer co-op against the AI fix • Multiplayer turn 1 bug (player 2 losing its first turn) • Ex… | — | |
| Game update | Hotfix 1.0.1.5 Yield! Fall of Rome Hotfix 1.0.1.5 Thank you for your support. We are now trying to fix some minor bugs that occurred in version 1.0. We will start with the ones that caught your attention the most. Fixed: · Odoacer sending Settlers as spam army (including in intro campaign), · A Tutorial hiccup that could occur when using a Scout · Made it easier to attack units ("button did not catch all clic… | — | |
| News | Yield! 1.0 is here! Citizens, warriors, and monarchs, the day has come. After countless battles fought during Early Access, Yield! marches proudly into its 1.0 Full Release . This is more than just the “end” of Early Access - it’s the beginning of a new era for Yield! We've re-forged core systems, introduced a massive array of new skills and abilities, and refined the balance of the battlefield to make every decis… | — | |
| Announcement | Yield! 1.0 is up ahead! Heyho everyone, It’s been a long road since we first opened the gates to YIELD! in Early Access - and you’ve been right there with us every step of the way. Through your feedback, suggestions, bug reports, wild ideas, and the occasional “Wait, what if…?” moment, you’ve helped shape the game into something far bigger than when we started. For months, you’ve been asking the big question: When’s 1… | — | |
| Game update | Hotfix and small Update 09.129.5 Yield! Fall of Rome Hotfix and small Update 09.129.5 Multiplayer · Fix: Out of sync errors in multiplayer, should now occur a lot less often · New Feature: Last Update we added the Chat for the Lobby this time we add the In-game multiplayer CHAT including being able to choose between team and global messages Skirmish and Multiplayer · Fix: King selection is now kept after starting lobby game ·… | — | |
| Game update | Hotfix - 12th of June Heyho everyone, Today we have a small but helpful hotfix for you! Here are the changes/fixes: • Fixed problem in multiplayer where lost messages could lead to players not getting latest moves of the enemies • Fixed bugs with controller support for multiplayer • Added extra countdown panel • Campaign shown difficulty is now fixed • Ai drop down difficulty is now available before creating lobby a… | — | |
| In-game event | Multiplayer Mayhem and More Update Heyho everyone, Welcome to Yield! Fall Of Rome's Multiplayer Mayhem and More Update Multiplayer: "Live" Lobby for normal games · Start public lobby's that everyone can join without specifying who · Chat with other players in the lobby · Adjust settings while inside lobby · Everyone must be ready for the game to be started · Start public lobby for asynch games, that can be filled up over time, A… | — | |
| In-game event | Challenges of Gods Update Heyho everyone, after some final tinkering and finetuning we can present today our newest Update for Yield! Fall of Rome - the Challenges of Gods Update! Not just a new game mode and bug fixes await you after downloading the update, but for the majority of you the performance should be significantly enhanced, as well - but to not hold back any further information - here are the patch notes: New… | — | |
| Community | Campaign of the Week #11 is out! Heyho everyone, This week we have another faction celebrating their debut in our campaign of the week: Follow Attila the Hun into Battle! No glory is greater than richness. No honor worth more than a dozen crates packed with golden Roman trinkets and an ocean of solidi. Maintaining such an army would require fortunes not seen by man, and the Hunnic general had a very large army. A treaty’s wort… | — | |
| Community | Campaign of the Week #8 is out! Heyho everyone, Today we have another leader and his followership celebrating their debut - follow Abu Bakr and his Arabic empire into their first campaign of the week! Following the death of the last Prophet, the Arabic Empire shattered into disarray. False prophets roam the alleys of Medina, and opposing religions seep into the minds of its people. Surrounding provinces refuse to pay their du… | — | |
| Community | Campaign of the Week #7 is out! Heyho everyone, Today we have a special treat - follow Charlemagne and his Frankish empire into their first campaign of the week! Lessons learned, failures studied, the Frankish empire has grown prosperous in times of the Roman crisis. What goes up, must come down, and as such, a vacuum of power and leadership has emerged of preposterous dimensions, one that someone eventually had to fill. "Whe… | — | |
| Community | Campaign of the Week #5 is out! Heyho everyone, Today we have another new campaign of the week - this time following Kavad and his Persian Empire. The people of your empire are scattered. Nomadic and without purpose, they’re unable to uphold the old accords. Tensions rise, oaths are on the verge of breaking and thus decisive retaliation shall be the only remedy: "Shahanshah, King of Kings, the time of peace is at an end. Igno… | — | |
| Community | Campaign of the Week #4 is out! To all conquerers, There is a brandnew Campaign of the Week waiting for you! In this campaign, you play as the Berbers led by Queen Dihya . The southern borders of the empire weaken, and Arabic warbands are pushing ever forward to embolden their dynasty, aspiring to become high rulers of Africa. Outright open war between the two southern empires seems inevitable and is only delayed by remnants… | — | |
| Game update | New Patch! Heyho everyone, We present to you a new patch for Yield! Fall of Rome containing many Quality of Life improvements and fixes. Thank you for all your feedback, ideas and bug reports! Patch Notes Quality Of Life Changes Controls · Next Unit" button properly selects the tile with that unit now · Right-clicking city with another city selected will now open the intended city rather than the selected… | — | |
| Game update | Chinese Hotfix Heyho everyone, "You can go your way, nothing to see here" - or smth like that - as this is a hotfix specifically dealing with bugs connected to the chinese localization. The next patch will deal with "international" fixes and updates again :) | — | |
| Community | First Hotfix Heyho everyone, We were able to figure out why some of you could not start the campaign - it had to do with the leaderboard and steam cloudsaves. It should work now - pls keep us up to date if this fixed it for you! | — | |
| Community | Release Day is here! Heyho everyone, It is finally time to release Yield! Fall of Rome into its Early Access period - and we couldn’t be more excited! Yield! Fall of Rome combines the deep flexibility and strategic options known from the 4X genre and distills the experience into dynamic gameplay making it perfectly fit into the (sometimes short on time) lifestyle of the present days. Forge your Kingdom amidst the R… | — | |
| Community | Release Date Announcement To all conquerors, Today is the day that we can announce our release date! Yield! Fall of Rome will launch into Early Access on January 20th, 2025! Not long until you can conquer provinces, expand your dominion, and immerse yourself in the drama of ancient Rome’s final days. Watch the Release Date Announcement Trailer: We are looking forward to all the battles to come! Billionsworlds & Daedalic… | — | |
| Community | Yield! is part of Tiny Teams festival! Yield! has joined the Tiny Teams Steam Event! If you're craving some fresh indie games, this is the perfect opportunity to check them out! Including our own game Yield! Fall Of Rome, which now has an exclusive DEMO available. LIVE STREAM tonight: Shadow & Rambler between 21:00 and 24:00 CET (Friday 9th) Watch the Tiny Teams Steam page here: | — | |
| Major update | Big Update: Improved visuals, UI and audio! Visual: · New outside-of-map visuals · New clouds and fog · More visual variation to the terrain · Adjusted scaling of Improvements and replaced models for some of them · Improved movement animations for Units UI: · New UI for building Improvements, now in the context of the hex where you build · New UI for Settlement info Audio: · New sound effects · Dynamic ambience related to the where you a… | — | |
| In-game event | Turn-Based Thursday Fest Update: Introductory Campaign We celebrate our participation in the Turn-Based Thursday Fest! Now you can choose between Introductory Campaign and Campaign of the Week: · Introductory Campaign is a fixed Campaign designed for new players, and allows you to play as much as you want. · Campaign of the Week is generated once per week, and can only be played through once. This is for those who wants to compete for highscore! | — | |
| Major update | Huge Update: Play the Campaign in a whole new way! Improved graphics · Campaign overhauled · New Policy system · New Trade system · Religion · Foreign Relations · The Romans as a special faction · And much more! | — | |
| In-game event | Naval Update: New Ships and coastal Improvements New definitions and visuals for Ships: Galley, Carrack and Caravel · New coastal Improvements: Shipyard, Fishery and Seaport · New land Improvements: Workshop, Toll Station and Castle · Submerged Settlement borders | — | |
| Major update | Big Update: New Technology tree! New, visually improved Technology tree with new Technologies · Improved Unit interface with more and clearer information · Improved Settlement panel with more and clearer information on Buildings · Bug fixes | — | |
| In-game event | Weekly Update: New UI for the city screen - City screen UI reworked for better overview and ease of use - Minor bug fixes | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.