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Yield! Fall of RomeEventsNew Patch!
Game update

New Patch!

Yield! Fall of Rome · published 31 Jan 2025, 15:00 UTC

All eventsPlayers around this dateRead on Steam

Heyho everyone,

We present to you a new patch for Yield! Fall of Rome containing many Quality of Life improvements and fixes.
Thank you for all your feedback, ideas and bug reports!

Patch Notes

Quality Of Life Changes

Controls

  • Next Unit" button properly selects the tile with that unit now
  • Right-clicking city with another city selected will now open the intended city rather than the selected one


Waypoint System

  • Units queue movement whenever an order is given (right click) outside of their current movement distance. (old behaviour “holding the Right-Mouse-Button” still works the same)


Building Menu

  • Bigger icons in the city screen, some icons are also adjusted to become more distinct.
  • Borders and text descriptions added to city screen for clarity.


Map

  • Changed to zoom-out when entering city screen for less disruptive flow.
  • Added more info when looking at locked improvements (not researched)
  • Added more info on tooltip when building improvements.
  • Added more info on all tech or resource elements on the map


Achievements

  • We added for all supported languages, translated names and descriptions to all Achievements


Settings

  • The Turn limit for custom games has been increased to 999 turns

Bugfixes

  • Fixed bug where you could add movement queue to enemy units
  • Fixed rebinding keys save between sessions
  • Fixed error where one could end up with a starting location with only water around settler
  • Fixed roads not showing correct cost when having built Curia Romana
  • Removed ability to build 2nd harbour in a captured Roman settlement
  • Fixed missing diplomacy update when capturing a religious site from another faction
  • Fixed issue where religious sites could end up on the edge of the map.
  • Fixed bug where choosing Roman policy did not update the relationship instantly (visually)
  • Fixed bug where entering enemy borders did not instantly update the relationship. (visually)
  • Fixed bug where the AI difficult mode not displayed correctly, easy, normal and hard are now displayed correctly
  • Fixed the bug that after successful Campaign you sent back to Main Menu. You will be sent to the campaign screen like intended
  • Removed special "pause" music volume from Settings screen
  • Fixed bug with achievement "No Military"
  • Fixed bug where you could click through the intro loading screen
  • Fixed Profile screen to display “games” in the set language
  • Fixed text overlapping icons
  • Fixed high score list opening behind mission preview.
  • Fixed Technology descriptions overlapping in text in some languages.
  • Fixed Policy panel scrollbar overlapping with button in some languages
  • Fixed an issue where after building a city wall the level of the city has been set to I
More from Yield! Fall of Rome

Other announcements

All events
Game update8 May 2026New Hotfix is live!Thanks for your ongoing feedback and support. We worked again on some enoying bugs to get rid of them and are happy to release a new hotfix that should fix them (fingers crossed). Bug Fixes · Fixed endless turn bug when ai trying to do an illegal move · Fixed death animation on swordsmen · Fixed other smaller bugs Update · Updated Unity from 2022.3.47f1 to the most recent 2022.3.62f3 (LTS) vers…Game update27 Mar 2026New Hotfix is live!Hey ho everyone! Thanks for your ongoing feedback and support. We have worked hard to get rid of some annoying bugs and are happy to release a new hotfix that should fix a lot of them. Bug Fixes · Fixed bug where turn would run forever · Fixed another ghost unit occurrence, also added extra gating to clean up this even if it should happen · Fixed relationship to matter again, ai should not atta…In-game event21 Jan 2026New Update is here!Heyho everyone! A happy (belated) New Year to all of you! We want to celebrate this fresh year with a new Update. This one was more difficult than expected and took us some time but here we go! The AI in “Yield! Fall of Rome” become smarter, now and the best part they can join your team to fight against opponents. NPC (Non-Player) FACTION CHANGES · Changed NPC Factions to use a points-based sco…