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Yield! Fall of RomeEventsMultiplayer Mayhem and More Update
In-game event

Multiplayer Mayhem and More Update

Yield! Fall of Rome · published 6 Jun 2025, 17:00 UTC

All eventsPlayers around this dateRead on Steam

Heyho everyone,

Welcome to Yield! Fall Of Rome's Multiplayer Mayhem and More Update

Multiplayer:

"Live" Lobby for normal games

  • Start public lobby's that everyone can join without specifying who

  • Chat with other players in the lobby

  • Adjust settings while inside lobby

  • Everyone must be ready for the game to be started

  • Start public lobby for asynch games, that can be filled up over time,

Add ai to multiplayer games

  • Add x number of ai's to multiplayer games, both asynch and "live".,

  • Possible to play on team vs the ai (the Ai does not really adjust for it, but it’s possible)

MP General

  • Added more lightweight protocol for polling data,

  • Less use of data,

  • Faster updates between players,

  • In-game chat

More updates and tweaks:

Basic buildings

NEW: Level 1: Barracks for civilian units (2 production)

Adjusted: Level 1: Throne - gives 3 gold per kill (4 production)

Adjusted: Level 1: Watchtower - gives 2 extra sight range

NEW: Level 2: “Corn Silo” - gives 6 population cost 4 productions

Adjusted: Level 2: Embassy - reveals the nearest undiscovered city

National wonders

New: Level 2: "Wild Boar" (5 production) - Rewards 1 extra of each yield when chopping resources (boar, deer, forest, fish, orca)

New: Level 2: "Woolmill" - Requires that you have at least 3 wool mills in the settlement. Reduces the cost of all units by 2 gold

New: Level 2: "Stonework" - Requires that you have at least 2 Stonework’s in the settlement. Reduces the cost of all buildings by 2 productions

New: Level 2: "Windmill" - Requires that you have at least 3 windmills in the settlement. Reduces the supply cost for all units by 1. (can't currently make this work cause supply is calculated dynamically through checking unit types)

New: Level 3. "Royal Science Institute" - +3 Gold for each tech you have researched at the time of the building it.

Collecting Crowns

"All Policies" rewards a crown for completing all milestones

Unit Skills

New: Skill’s "Shield" & "Greater Shield" - adds extra defence when defending against ranged attacks

Adjusted: Raid & Siege skills work against units in castles and ports but are nerfed by 1

Adjusted: Scouts gain XP from collecting huts

Adjusted: „Palace” Buffed income by 1

Improvements

“Lumberhut” - cost 3 gold

Veterancy

Minor to major overhaul to many units, especially navy, civilians and scouts

More from Yield! Fall of Rome

Other announcements

All events
Game update8 May 2026New Hotfix is live!Thanks for your ongoing feedback and support. We worked again on some enoying bugs to get rid of them and are happy to release a new hotfix that should fix them (fingers crossed). Bug Fixes · Fixed endless turn bug when ai trying to do an illegal move · Fixed death animation on swordsmen · Fixed other smaller bugs Update · Updated Unity from 2022.3.47f1 to the most recent 2022.3.62f3 (LTS) vers…Game update27 Mar 2026New Hotfix is live!Hey ho everyone! Thanks for your ongoing feedback and support. We have worked hard to get rid of some annoying bugs and are happy to release a new hotfix that should fix a lot of them. Bug Fixes · Fixed bug where turn would run forever · Fixed another ghost unit occurrence, also added extra gating to clean up this even if it should happen · Fixed relationship to matter again, ai should not atta…In-game event21 Jan 2026New Update is here!Heyho everyone! A happy (belated) New Year to all of you! We want to celebrate this fresh year with a new Update. This one was more difficult than expected and took us some time but here we go! The AI in “Yield! Fall of Rome” become smarter, now and the best part they can join your team to fight against opponents. NPC (Non-Player) FACTION CHANGES · Changed NPC Factions to use a points-based sco…