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Yield! Fall of RomeEventsChallenges of Gods Update
In-game event

Challenges of Gods Update

Yield! Fall of Rome · published 14 Apr 2025, 20:07 UTC

All eventsPlayers around this dateRead on Steam

Heyho everyone,

after some final tinkering and finetuning we can present today our newest Update for Yield! Fall of Rome - the Challenges of Gods Update!

Not just a new game mode and bug fixes await you after downloading the update, but for the majority of you the performance should be significantly enhanced, as well - but to not hold back any further information - here are the patch notes:

New Game Mode: Challenges

  • Brand new Gamemode available for everyone: The Challenges of Gods
  • 10 unique challenges
  • Hard Mode for those looking to be truly tested
  • 18 new achievements (+2 hidden ones 🤫)
  • Compete for speed in the new challenge highscore leaderboard

Performance


Large overhaul of the game’s UI issues which caused noticeable fps drops when being
updated, as well as AI’s turn duration. This should make the game feel significantly smoother
to play and jump right into, and cut down on the frustration of arbitrary waiting.

UI & Map

  • Improved general performance of all hexes in the game
  • Improved performance when selecting hexes
  • Improved performance when building improvements
  • Improved performance when opening cities
  • Improved performance in Policy Screen
  • Reduced loading time into a game by ~20% (better on lower-end PCs)
  • Improved performance when increasing settlement level

AI

  • Improved performance with large amounts of units on the map
  • Drastically reduced AI turn duration (~8x faster)
    ○ We managed to cut the wait-time for AI’s moves when the player doesn’t see nor has the information of their moves. The turn duration therefore remains approximately the same when you can see their moves. We’ve therefore also added the option to quicken or completely skip AI animation under animation and camera settings in the “Gameplay” section of Settings
  • Gameplay Improvements
  • Unit’s path is instantly visible when giving orders
  • Right-clicking a city with a selected unit will now open the city screen if the current
  • unit cannot reach the city this turn, or has used its movement
  • Added screenshake effects and controller vibration when building improvements
  • Added additional haptic feedback in controllers when building units and buildings in
  • settlements
  • Policy screen no longer closes immediately after enacting a policy
  • Milestone Reached pop-up policy choice now has a back button and no longer needs
  • to be made immediately
  • Moved various camera settings under a “Advanced Settings” sub-tab
  • Reworked Relationship panel on the right side of the screen
    ○ You can now see crowns owned by all factions in all single player gamemodes
    ○ You can see relationship between the present factions by hovering over their portrait on the right side of the screen
    ○ Added visual indication of which kings are currently alive

Bugfixes

  • Fixed animation bug when a ranged unit attacked a unit with first strike (like the
  • Bulgarian Footman)
  • Fixed a softlock that occurred when a Settlement would level-up because of another
  • player’s trade
  • Fixed occasional visual flicker when navigating main menus with keyboard or
  • controller
More from Yield! Fall of Rome

Other announcements

All events
Game update8 May 2026New Hotfix is live!Thanks for your ongoing feedback and support. We worked again on some enoying bugs to get rid of them and are happy to release a new hotfix that should fix them (fingers crossed). Bug Fixes · Fixed endless turn bug when ai trying to do an illegal move · Fixed death animation on swordsmen · Fixed other smaller bugs Update · Updated Unity from 2022.3.47f1 to the most recent 2022.3.62f3 (LTS) vers…Game update27 Mar 2026New Hotfix is live!Hey ho everyone! Thanks for your ongoing feedback and support. We have worked hard to get rid of some annoying bugs and are happy to release a new hotfix that should fix a lot of them. Bug Fixes · Fixed bug where turn would run forever · Fixed another ghost unit occurrence, also added extra gating to clean up this even if it should happen · Fixed relationship to matter again, ai should not atta…In-game event21 Jan 2026New Update is here!Heyho everyone! A happy (belated) New Year to all of you! We want to celebrate this fresh year with a new Update. This one was more difficult than expected and took us some time but here we go! The AI in “Yield! Fall of Rome” become smarter, now and the best part they can join your team to fight against opponents. NPC (Non-Player) FACTION CHANGES · Changed NPC Factions to use a points-based sco…