Dead Grid
Playing now
16−2 vs. yesterday
8.6%of peak
All-time peak
185Mar 2022
Playing now
16−2 vs. yesterday
All-time peak
185Mar 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | DEAD GRID - BALANCE PATCH 1.2.32 Greetings Mercs! I've been play testing and gathering player reports since the recent release of 1.2. This patch addresses several balance issues, fixes a few important bugs, and adds a bit of new content. ENFORCER SKILL: PUMP ACTION · Reworked the skill to select a random target if the primary target is eliminated. Previously, remaining pumps would be lost on a killing shot. · Added a visual e… | 24617491 | |
| Game update | DEAD GRID - 1.2 HOTFIXES BUG FIXES - BUILD 1.2.23 · AFTERMATH : While playing Aftermath, mercs show an incorrect number of remaining weapon training points (not class skill points). This also affects the full respec of invested points. Mercs that have ranked up in Aftermath since the launch of 1.2 should now automatically show their correct unspent points, according to the rank. · The new enemy status " Leaking " damag… | 24510412 | |
| Major update | DEAD GRID 1.2 - AFTERMATH - Out Now! Greetings Mercs! I'm excited to release another major update for Dead Grid, packed with new systems, game modes, items, visual upgrades, and quality-of-life improvements. Let's take a look at everything that's new. NEW WEAPON TYPE: MARTIAL ARTS · A new melee weapon type has been added to the game, called Martial Arts. · Martial Arts weapons are not items held in hand, instead they change the fi… | 24462557 | |
| Community | DEAD GRID 1.2 Is Almost Here! Greetings Mercs! I'm excited to announce that Dead Grid 1.2 is scheduled to launch on Thursday, July 30 at 8:00 AM PST . In addition to the features already revealed in my last preview post, I've managed to add even more content, items, animations, sound effects, and quality-of-life improvements. As usual, I'll be posting the full patch notes alongside the release, covering the update in detail… | — | |
| Community | Preview of Major Content Update 10 Greetings Mercs! This is a preview post for the upcoming 1.2 update to Dead Grid. The full release patch notes will go into greater detail, so this post is mainly intended as a progress and news update on the current state of development. NEW GAME MODE: AFTERMATH After completing the campaign, a new option becomes available at camp: AFTERMATH. This New Game+ mode lets you replay the entire camp… | — | |
| In-game event | DEAD GRID 1.1 - SLOW ROAST Hello Mercs! This update focuses on adding more quality of life features and a bit of new content. With the Spring Sale approaching, I also wanted to improve the intro tutorial to provide a better experience for new players coming into the game. I’ve decided to split my originally planned larger update into two releases to avoid a long gap between updates. The next update will focus more on new… | 22349024 | |
| Game update | DEAD GRID 1.0 - PATCH 5 Hello Mercs! I've been chipping away on the next big content update 9 to Dead Grid. I'll share a preview as soon as I get close the release. This week, I’m pushing a maintenance patch with some bug fixes, additional balance tuning and some quality of life features to the Armory. BUILD 1.0.42 SUPPORTER DLC This build includes support for the cosmetic DLC, available now. The DLC does not grant co… | 22171262 | |
| Game update | DEAD GRID 1.0 - BALANCE PATCH BUILD 1.0.38 GENERAL TUNING · Lab Armory selection UI now shows the bonus loot level for each weapon group where points have been spent. · Added mouse wheel support to change pages on the Loot Haul screen when returning to camp. · Ammo drawn from a merc's bag is now directly drawn into your hand instead of the ammo stash. · Added more loot selection options to the Trash Bin area object at the l… | 22009455 | |
| Game update | DEAD GRID 1.0 - HOT FIX 1 BUILD 1.0.31 VIROLOGY LAB BALANCE Survivor character Garrett now unlocks earlier at the much easier location Water Supplies. This leads into a smoother progression for his first assignment which can be done at the Warehouse. Note: This will not affect players who've already unlocked the Virology lab. If you haven't completed the Warehouse yet, you may need to run Water Supplies again to unlock… | 21730590 | |
| Game update | DEAD GRID 1.0 - PATCH 3 This is the third post-1.0 patch. The soft launch is now getting more stable and I'm close to pushing the store page out of Early Access for the official release. Thank you for all the reports! BUILD 1.0.30 GENERAL BALANCE AND TUNING · Added a new option to reduce screen brightness in Game Settings - Video. · Boss Bone Horror has been moved from the Warehouse to Pine Valley PD. · Reduced the to… | 21707858 | |
| Game update | DEAD GRID 1.0 - PATCH 2 This is the second post-1.0 patch. The game is still going though its soft launch into 1.0 and all Steam/Discord reports have been a great help. Thank you! BUILD 1.0.23 ACCESSIBILITY OPTIONS Added a new Game Settings option to disable the AREA CLEARED dialog. The dialog can be completely disabled or shown with no pending loot on area clear. Board alert options have been moved to Game Settings -… | 21707858 | |
| Game update | DEAD GRID 1.0 - PATCH 1 This is the first post-1.0 patch, addressing key issues and early player feedback. As the game continues its soft launch into 1.0, I’m moving quickly to resolve bugs and improve stability. BUILD 1.0.21 ACCESSIBILITY OPTIONS Added a Game Settings option to toggle the YOUR/ENEMY TURN animations. Added XP info to the bottom of merc details in combat (current XP / XP to next level). This was a freq… | 21668337 | |
| Major update | DEAD GRID 1.0 - Out Now! Greetings Mercs! Dead Grid initial development started in 2018. Nearly 4 years ago, it entered Early Access. Today, I’m super excited to finally release 1.0 ! Built through years of iteration and refinement, this release exists because of the Early Access community. A huge thank you to everyone who played, shared feedback, and stuck with me throughout Early Access. Your contribution shaped the… | 21640277 | |
| Community | Patch 1.0 is coming this Monday! Greetings Mercs! Dead Grid 1.0 is on track to drop Monday, January 26 at 6:00 AM PST . WHAT'S COMING ON MONDAY · Dead Grid 1.0 · Detailed patch notes · Brand new achievements & leaderboards I’m doing a soft launch of 1.0 so existing players can jump in early while I keep an eye out for issues and patch as needed. This also gives me a bit more time to finalize media assets for the store refresh… | — | |
| Community | 1.0 Release Schedule Greetings Mercs and Happy New Year! Update 1.0 is now feature-complete and undergoing internal testing. A major highlight of this release is visual camp progression, with 8 distinct rooms you’ll upgrade over time as your camp grows. Here’s a quick preview of the 3D camp. RELEASE DATE Because I want to make sure the launch experience meets expectations, I've decided to move the release date to J… | — | |
| Community | Preview of 1.0 - Content Update 8 Greetings Mercs and Happy Halloween! Version 1.0 is nearly feature complete, but I still have a lot of work ahead of me to prepare marketing materials, create a new trailer, and go through extensive testing. I want the launch to be as smooth as possible. This will take me at least another month to prepare. The release will require my full attention to patch and support. I would like to allocate… | — | |
| Community | Development Progress of 1.0 Greetings Mercs! I'm deep in development on the big 1.0 update for Dead Grid and will be revealing screenshots of all the exciting new features as soon as the new UI is ready. PLANNED CONTENT IN 1.0 · New mission locations · Final survivor, plus new assignments for existing survivors · Major rework of the area intel points system · 10 new music tracks for camp and combat · Game difficulty rebal… | — | |
| Game update | PATCH - 0.9.3 GENERAL CHANGES · Hovering over trader items now displays a count of owned duplicates next to the item description. This message is only shown when duplicates are found in the arsenal or items equipped on mercs. · Pressing "T" while in camp opens the Camp Trader interface. · Added extra card details for a few early-game weapons (2x4, Bone Club) that cannot be upgraded to Pristine. · Flamethrowe… | 17939800 | |
| Major update | Content Update 07 - Out Now! Greetings Mercs! It's time to gear up for another major content update to Dead Grid. Update 7 is packed with exciting new toys, so let's break it all down! DEAD GRID - BUILD 0.9.0 NEW WEAPON MECHANIC: FLAMETHROWER · Flamethrowers are designed for mid to late game enemies with high health pools, dealing damage to the percent of total HP instead of a flat number. · Flamethrowers set enemies on fi… | 17861968 | |
| Community | Preview of Content Update 7 Greetings Mercs! I hope you're enjoying update 6. Now that the major technical upgrades are out of the way, I can finally dive into my long list of improvements. There’s a lot of exciting stuff ahead, so let’s take a look at what’s coming next! FLAMETHROWER The flamethrower mechanic has been on my todo list for years and it's finally ready to roast the undead on your command. Flamethrower damag… | — | |
| Game update | BALANCE PATCH - 0.8.48 MISC CHANGES · Added a new visual effect for Leader's skill Advance spawning enemies from the threat. I noticed this was frequently mistaken with distant enemies pulled by noise even though the skill triggers at the start of your turn. · Reduced the frequency of mercs idle-talking when changing gear tabs. · Reworked the sound effect of hovering over cards in combat. · Reworked the sound effect… | — | |
| Game update | HOT FIX PATCH - 0.8.43 MINOR VISUAL BUG FIXES · Fixed duplicate MISSED effects, sometimes seen on enemy cards after a single missed shot. · Fixed duplicate attack noise, shown in MODIFIERS (already available CORE STATS). · Fixed enemies floating above ground on mission Army Truck. · Fixed various typos in enemy card details and skills reported in Discord. · Updated wording in several skills to enhance the clarity of… | — | |
| Game update | HOT FIX PATCH - 0.8.42 RAGE & FRENZY · Since the release of Update 6, I’ve noticed that the presentation of enemy Rage and Frenzy mechanics feels underwhelming. These mechanics play a crucial role in defining enemy difficulty, so I’m working to make this information more accessible. This patch enhances the core stats of non-tutorial enemies, placing greater emphasis on Rage and Frenzy. The goal is to help players bet… | — | |
| Game update | HOT FIX PATCH - 0.8.38 This is the first hot fix patch for Content Update 6, released yesterday. BUG FIXES · Unique weapons Master Plumber and Concrete Kiss have incorrect backgrounds. · Accessory Quiver says +5% chance in upgrade preview, should be damage. · Reported damage gains by Frenzy are slightly off (visual bug in card details). · Achievement "Blade Banshee" should say 30 enemies instead of 10 (in-game only).… | — | |
| Major update | Content Update 06 - Out Now! Hello mercs, I'm thrilled to announce the latest content update 6 for Dead Grid is available now! This update marks the largest overhaul to the game since its initial launch in Early Access. The main focus of this update is to introduce a new progression system called Elite Perks, perform a major sweep of graphical updates, optimize performance, and elevate the overall quality of the game as it… | — | |
| Community | Content Update 6 Release Date Hello Mercs, and Happy New Year! Get ready, Content Update 6 is just around the corner! It is even bigger than what I teased in the preview post back in November 2024. As always, the full patch notes will provide a detailed breakdown of all the changes and additions. The update is currently undergoing extensive testing and is on track for release next week. Unless I encounter any major blockers… | — | |
| Community | Preview of Content Update 6 Hello Mercs! The time has come to announce the next major content update for Dead Grid. First, I’d like to apologize for the lack of updates in 2024. I run a small studio, just me and my cat. The cat handles most of the programming—as long as I keep the treats coming, of course. This year, I had to take on additional work to help finance the development of the game, which has put a significant… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.