
Added a small chance to stun the enemy on the final strike, not tied to the condition (color) of the card. This is now listed in card details of all Martial Arts weapons.
I have some ideas for a way increase this stun chance with a new Dojo room upgrade and/or accessories. Stay tuned for that in future patches.
Rebalanced and improved loot rewards from area objects on the first 8 missions.
Some items will only appear on the first visit, designed to guide the player into a smoother upgrade path.
Many area objects have been revamped to drop loot that makes more sense for the theme of the container. For example, furniture drops valuables, fridges drop food, etc.
I will continue to improve the loot of the other missions in future patches.
Achievements "Crispy Times", "Well-Done", "Final BBQ" have been adjusted to trigger by setting enemies on fire instead of on a kill.
Progression only triggers when setting enemies on fire, not spraying enemies already on fire.
Players who've already earned these achievements do not need to unlock them again.
Mercs using multi-shot firearms show incomplete damage info in card details. This is a visual card details bug only, affecting equipped firearms in combat.
Expected format: SHOT DAMAGE x NUMBER OF SHOTS (ie: 15x3)
While playing Aftermath, 5 skill points are earned when a merc gains a rank. Skill points should only be earned by completing missions while playing Aftermath.
Shield damage reflect chance is not being triggered by enemy attacks.
The first Martial Arts strike does not always crit against a distracted enemy.
Support characters Jack and Shadow do not always crit when shooting distracted enemies.
Distracted status is not removed from enemies being shot by Jack or Shadow.
Zombie Funeral DLC mission list does not refresh the remaining intel points after spending intel points. This is a visual bug only.
Thanks the feedback and bug reports!
--Paul