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Apps›Dead Grid›Patches

Dead Grid

GameApp ID 1,533,680by Atom VoidReleased 4 Feb 2026
WindowsEngine —
View on SteamCompareShare
App ID1,533,680
Release date4 Feb 2026
Engine—
Install size7.32 GB
TypeGame
Last update1 Sep 2026
Steam Deck—
DLC1
DeveloperAtom Void
Changenumber38,640,343
Price—
Packages0
PublisherAtom Void
SystemsWindows
Followers—
Depots1
Dead Grid
  • Atom Void
  • Released 4 Feb 2026·App 1533680

Steam user reviews

Very Positive

93.7%· 526 reviews

Recent Overwhelmingly Positive · 100%

SteamPeaks Rating

91.1 Very positive

Recent 30 days 85.1

How it works ›

Playing now

11

−8 vs. yesterday

5.9%of peak

All-time peak

185

Mar 2022

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PatchesOverviewPrice historyChartsEventsReviewsAudienceEstimatesAvailabilityMetadataPackagesDLC1Depots1RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
Update cadence · public branch
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PICS live
5 days
Since last public build
1 Sep 2026, 11:35 UTC
—
Median interval
Usually Wed, 11:00–13:00 UTC
1
Builds in 30 days
0 with patch notes · 1 unannounced
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Downloaded in 30 days
Not quiet · on schedule
All 6 builds since 2025 · UTC

When Atom Void ships

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FewerMorePeak cell: Mon 08:00 · 1 builds
Builds per year
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All years since 2025
18 published · from the developer’s Steam news feed

Patch notes

Latest 25 days ago
PublishedTitleBuild
25 days agoDEAD GRID - BALANCE PATCH 1.2.38
MARTIAL ARTS · Added a small chance to stun the enemy on the final strike, not tied to the condition (color) of the card. This is now listed in card details of all Martial Arts weapons. · I have some ideas for a way increase this stun chance with a new Dojo room upgrade and/or accessories. Stay tuned for that in future patches. MISSION LOOT BALANCE · Rebalanced and improved loot rewards from ar…
24686230
31 days agoDEAD GRID - BALANCE PATCH 1.2.32
Greetings Mercs! I've been play testing and gathering player reports since the recent release of 1.2. This patch addresses several balance issues, fixes a few important bugs, and adds a bit of new content. ENFORCER SKILL: PUMP ACTION · Reworked the skill to select a random target if the primary target is eliminated. Previously, remaining pumps would be lost on a killing shot. · Added a visual e…
24617491
37 days agoDEAD GRID - 1.2 HOTFIXES
BUG FIXES - BUILD 1.2.23 · AFTERMATH : While playing Aftermath, mercs show an incorrect number of remaining weapon training points (not class skill points). This also affects the full respec of invested points. Mercs that have ranked up in Aftermath since the launch of 1.2 should now automatically show their correct unspent points, according to the rank. · The new enemy status " Leaking " damag…
24510412
39 days agoDEAD GRID 1.2 - AFTERMATH - Out Now!major
Greetings Mercs! I'm excited to release another major update for Dead Grid, packed with new systems, game modes, items, visual upgrades, and quality-of-life improvements. Let's take a look at everything that's new. NEW WEAPON TYPE: MARTIAL ARTS · A new melee weapon type has been added to the game, called Martial Arts. · Martial Arts weapons are not items held in hand, instead they change the fi…
Dead Grid

Builds

Allpubliccu05cu07
DateDayTimePatch titleBuild IDBranchDepotsDownload Δ
6 Sep 2026Sun07:30No patch notes · unannounced build25149473experimental1—
1 Sep 2026Tue11:35No patch notes · unannounced build25032074public1—
31 Aug 2026Mon08:03No patch notes · unannounced build25032074experimental1—
15 Mar 2026Sun09:20No patch notes · unannounced build22349024cu091—
21 Jan 2026Wed06:55PATCH - 0.9.317939800
24462557
6 months agoDEAD GRID 1.0 - PATCH 5
Hello Mercs! I've been chipping away on the next big content update 9 to Dead Grid. I'll share a preview as soon as I get close the release. This week, I’m pushing a maintenance patch with some bug fixes, additional balance tuning and some quality of life features to the Armory. BUILD 1.0.42 SUPPORTER DLC This build includes support for the cosmetic DLC, available now. The DLC does not grant co…
22171262
6 months agoDEAD GRID 1.0 - BALANCE PATCH
BUILD 1.0.38 GENERAL TUNING · Lab Armory selection UI now shows the bonus loot level for each weapon group where points have been spent. · Added mouse wheel support to change pages on the Loot Haul screen when returning to camp. · Ammo drawn from a merc's bag is now directly drawn into your hand instead of the ammo stash. · Added more loot selection options to the Trash Bin area object at the l…
22009455
7 months agoDEAD GRID 1.0 - HOT FIX 1
BUILD 1.0.31 VIROLOGY LAB BALANCE Survivor character Garrett now unlocks earlier at the much easier location Water Supplies. This leads into a smoother progression for his first assignment which can be done at the Warehouse. Note: This will not affect players who've already unlocked the Virology lab. If you haven't completed the Warehouse yet, you may need to run Water Supplies again to unlock…
21730590
7 months agoDEAD GRID 1.0 - PATCH 3
This is the third post-1.0 patch. The soft launch is now getting more stable and I'm close to pushing the store page out of Early Access for the official release. Thank you for all the reports! BUILD 1.0.30 GENERAL BALANCE AND TUNING · Added a new option to reduce screen brightness in Game Settings - Video. · Boss Bone Horror has been moved from the Warehouse to Pine Valley PD. · Reduced the to…
21707858
7 months agoDEAD GRID 1.0 - PATCH 2
This is the second post-1.0 patch. The game is still going though its soft launch into 1.0 and all Steam/Discord reports have been a great help. Thank you! BUILD 1.0.23 ACCESSIBILITY OPTIONS Added a new Game Settings option to disable the AREA CLEARED dialog. The dialog can be completely disabled or shown with no pending loot on area clear. Board alert options have been moved to Game Settings -…
21707858
7 months agoDEAD GRID 1.0 - PATCH 1
This is the first post-1.0 patch, addressing key issues and early player feedback. As the game continues its soft launch into 1.0, I’m moving quickly to resolve bugs and improve stability. BUILD 1.0.21 ACCESSIBILITY OPTIONS Added a Game Settings option to toggle the YOUR/ENEMY TURN animations. Added XP info to the bottom of merc details in combat (current XP / XP to next level). This was a freq…
21668337
7 months agoDEAD GRID 1.0 - Out Now!major
Greetings Mercs! Dead Grid initial development started in 2018. Nearly 4 years ago, it entered Early Access. Today, I’m super excited to finally release 1.0 ! Built through years of iteration and refinement, this release exists because of the Early Access community. A huge thank you to everyone who played, shared feedback, and stuck with me throughout Early Access. Your contribution shaped the…
21640277
17 months agoPATCH - 0.9.3
GENERAL CHANGES · Hovering over trader items now displays a count of owned duplicates next to the item description. This message is only shown when duplicates are found in the arsenal or items equipped on mercs. · Pressing "T" while in camp opens the Camp Trader interface. · Added extra card details for a few early-game weapons (2x4, Bone Club) that cannot be upgraded to Pristine. · Flamethrowe…
17939800
17 months agoContent Update 07 - Out Now!major
Greetings Mercs! It's time to gear up for another major content update to Dead Grid. Update 7 is packed with exciting new toys, so let's break it all down! DEAD GRID - BUILD 0.9.0 NEW WEAPON MECHANIC: FLAMETHROWER · Flamethrowers are designed for mid to late game enemies with high health pools, dealing damage to the percent of total HP instead of a flat number. · Flamethrowers set enemies on fi…
17861968
19 months agoBALANCE PATCH - 0.8.48
MISC CHANGES · Added a new visual effect for Leader's skill Advance spawning enemies from the threat. I noticed this was frequently mistaken with distant enemies pulled by noise even though the skill triggers at the start of your turn. · Reduced the frequency of mercs idle-talking when changing gear tabs. · Reworked the sound effect of hovering over cards in combat. · Reworked the sound effect…
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20 months agoHOT FIX PATCH - 0.8.43
MINOR VISUAL BUG FIXES · Fixed duplicate MISSED effects, sometimes seen on enemy cards after a single missed shot. · Fixed duplicate attack noise, shown in MODIFIERS (already available CORE STATS). · Fixed enemies floating above ground on mission Army Truck. · Fixed various typos in enemy card details and skills reported in Discord. · Updated wording in several skills to enhance the clarity of…
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20 months agoHOT FIX PATCH - 0.8.42
RAGE & FRENZY · Since the release of Update 6, I’ve noticed that the presentation of enemy Rage and Frenzy mechanics feels underwhelming. These mechanics play a crucial role in defining enemy difficulty, so I’m working to make this information more accessible. This patch enhances the core stats of non-tutorial enemies, placing greater emphasis on Rage and Frenzy. The goal is to help players bet…
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20 months agoHOT FIX PATCH - 0.8.38
This is the first hot fix patch for Content Update 6, released yesterday. BUG FIXES · Unique weapons Master Plumber and Concrete Kiss have incorrect backgrounds. · Accessory Quiver says +5% chance in upgrade preview, should be damage. · Reported damage gains by Frenzy are slightly off (visual bug in card details). · Achievement "Blade Banshee" should say 30 enemies instead of 10 (in-game only).…
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20 months agoContent Update 06 - Out Now!major
Hello mercs, I'm thrilled to announce the latest content update 6 for Dead Grid is available now! This update marks the largest overhaul to the game since its initial launch in Early Access. The main focus of this update is to introduce a new progression system called Elite Perks, perform a major sweep of graphical updates, optimize performance, and elevate the overall quality of the game as it…
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major updatenotes reach back further than our build history, which starts when SteamPeaks began watching the app
cu07
1
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15 Jan 2025Wed11:49No patch notes · unannounced build12860601cu051—
public branch · shipped todayother branchwide buildhas patch notes
Showing 6 of 6 builds · Δ is the compressed download for the public branch, available once the depot worker runsLoad older builds