AI Olympius
Playing now
7+5 vs. yesterday
35%of peak
All-time peak
20Aug 2025
Playing now
7+5 vs. yesterday
All-time peak
20Aug 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 0.9.59 Once again fixed an issue where the character would slide down significantly after stopping on stairs. · Fixed a bug where activated slow motion would remain active if the player switched to another special action. · If a character sits by a fire and the fire is moved away, the character will stand up automatically without blocking the controls. · Minor fixes to navigation and keyboard/gamepad… | 24996290 | |
| Game update | Update 0.9.58 Added some kind of step-by-step objectives and UI highlights on the Island to guide players in establishing a starter base. · Added text signs hinting at the island’s availability from headquarters. · Added special hit markers when shields are hit with inappropriate weapons. · Fixed the behavior of the quantum shift over the network. · Fixed physics behavior at high FPS. | 24969038 | |
| Game update | Update 0.9.57 This update focuses on balance changes. Player survivability in combat has been slightly increased, and the simplest enemies (screamers and satyrs) have been slightly weakened. Changes to special abilities also make the game even more dynamic. · The special ability “Static sectoral shield” has been replaced with “Quantum Shift.” The shield wasn’t very useful, since its main function was to prot… | 24893596 | |
| Game update | Update 0.9.56 Archery has been improved. Arrow speed has been increased (5x). The aim does not turn off after each shot. Shooting sounds have been improved, and a “satisfaction” sound has been added when a shot hits the enemy. · The highlight for arrows indicating they can be picked up has been changed. It is now a subtle blue glow instead of a green marker (which slightly ruined the aesthetics). · Small vid… | 24843426 | |
| Game update | Update 0.9.55 More than a hundred changes to the English localization/voice, especially in the last sectors of the game. · Changed Sofia's phrases in the "Great Gate" level. After the introduction of wing flight, the old phrases were no longer quite relevant. · Reduced the crafting cost of RGB set elements. · Changed the design of the Icarus chest. | 24779460 | |
| Game update | Update 0.9.54 Trading Cards have been added! · The character can now swim in water. · The “South Station” level has been modified/expanded; the shoreline barriers have been removed, so you can now jump into the water. · The Quantum Leap now stores 10 items per inventory slot. · New building elements: special decorative tiles. · More icons to choose from for the info screen with icons. · Minor changes to the… | 24692495 | |
| Game update | Update 0.9.53 Olympia: All of Icarus’s equipment items are now marked on the map. · New building components: copper smelter, info-screens with icons, info-screens with enemies, and something like road arrow signs. · The info screen can now also display the time until the next enemy wave arrives. · New resource: copper ingots (prices for building components that temporarily used copper ore have also been adju… | 24579088 | |
| Game update | Update 0.9.52 Additional indicators in Olympia; minor changes to the location. · Minor fixes to UI and graphics. · Fixed stuttering in the Colossus animations. | 24538382 | |
| Game update | Update 0.9.51 Olympia: an infinity icon has been added above respawning turrets. Turrets whose respawn depends on the nearest major enemy now have an additional beam indicating which specific enemy they are linked to. · Olympia: peak patch has been adjusted; rocks were replaced with flatter ones for smoother traversal with less camera jitter caused by noisy surface. · Worms' player detection radius has been… | 24489601 | |
| Game update | Update 0.9.50 Olympia: A number of changes have been made to simplify the run and reduce its duration: the number of enemies has been reduced, the number of respawning turrets has been reduced, and the Morning Star has been modified—its quantity in the location has been halved. Added another chest and leg armor piece from the Icarus set for a better co-op experience; added a Zeus voice line about it. Added p… | 24456345 | |
| In-game event | Update 0.9.49 +f1 +f2 The mysterious structures on the Island are now active! This update also makes the final level easier to complete and adds new building elements. I hope you’ll enjoy the automation features. There isn’t much resource management in the game, so I wanted to avoid making the automation mechanics too complicated. Thank you for playing AI Olympius and helping to make it better with your feedback and… | 24262050 | |
| Game update | Update 0.9.48 Most of the changes are focused on the final stages of the game, with the aim of improving the gameplay experience and reducing frustration. · Crossroad level: movement during the final phase has been significantly simplified. · Eye of the Storm: Minor changes have been made to make it smoother to play through. · Desert Hunt: number of attacking strikers has been reduced, and the number of scou… | 24075478 | |
| Game update | Update 0.9.47 Fixed a critical bug related to scrap mining. When mining, the resource was counted in minimal amount, and sometimes was replaced by concrete instead. · At the “Desert Hunt” level, captured factories near activated obelisks will not lose their charged Olympic particle to ensure the player remains constantly protected from enemies. · The hoverbike’s acceleration speed has been increased; hoverbi… | 24058525 | |
| Game update | Update 0.9.46 The landscape on the Island has been slightly modified; some forests have been expanded; the graphics for all forests have been improved; and changes have been made to weather effects (no branches or leaves when it's windy; fog has been modified) · Additional foliage optimization; a bug causing bushes to sometimes fly has been fixed. · Certain objects related to the upcoming story have been add… | 24044840 | |
| Game update | Update 0.9.45 Added new building elements. · Fixed the male character's neck bending issue. · Minor improvements to sound and graphics. · Minor system fixes. | 23954934 | |
| Game update | Update 0.9.44 Added a new constructible item: Glass Smelting Station · The Matter Converter can now convert universal matter into quartz (at a 5:3 ratio) · Introduced a new resource: glass. Prices for all windows have been updated. · Improved graphics for horses and chariots. · Added a new relic in Olympia. · The radio emitter now transmits slightly less data per block but can store up to 6 blocks of data. T… | 23937027 | |
| Game update | Update 0.9.43 The grid size during construction can now be even smaller. (Toggle between 3 sizes) · Angle steps are now 10 / 5 / 2.5 degrees, instead of 11.25 / 5.625, which finally allows for precise building in the data center and unlocks access to the triangular platform. However, many players have already built structures at angles with fractional values. For such cases, I’m keeping the F2 key, which wil… | 23872492 | |
| Game update | Update 0.9.42 Compiled using a newer version of Unity. · New building element: fireplace. (For now, you can get bonfire resource at the “Abandoned Cliff” level, right next to the portal, and go right back out.) · Map controls have been improved. · Fixed an issue in multiplayer where an ally's Olympic rifle would sometimes fire continuously. · Fixed the “snap” behavior during construction in certain cases. Th… | 23807007 | |
| Game update | Update 0.9.41 The hack time upgrade has been removed. Its effect on additional nanoblocks has been moved to the “Tower Hacking” upgrade. · Added a grenade upgrade. (in the suit upgrades) · Grenades have been reworked. They are now magnetic (they are attracted to enemies), and if upgraded, they can disable enemies’ engines for a certain amount of time. They might even be too powerful right now, but we’ll see… | 23747375 | |
| Game update | Update 0.9.40 Added equipment for processing silicon. · Introduced a new resource—Silicon Wafers. For now, they are used to build large solar panels; small ones will temporarily remain at the old price (there are technical reasons for this) · Added the ability to build and launch fireworks. · Added the ability to build a Power Platform (activates Harpy mode for a short time) · Added rings and round windows.… | 23707079 | |
| Game update | Update 0.9.39 A new vehicle variant has been added for construction: the Scorpion. It does not have a cargo compartment, but it does have a machine gun. · Vehicles in missions have been replaced with the combat variant. This makes them more useful. · The construction cost for both vehicles has been changed. · Fixed a bug where Satyrs did not react to the character while he was in a vehicle. · Improved enemy… | 23644770 | |
| Game update | Update 0.9.38 The ending of the “Abandoned Bastion” level has been slightly modified · Adjustments to the female character's anatomy; the shape of her spine has been slightly altered (it looked odd in some animations) · Fixed the animation of the character sitting by the fire. · Fixed a bug where a narrow ramp would change to a wide one after loading · Minor fixes and graphical improvements. | 23621874 | |
| Game update | Update 0.9.37 The mines on the island are now marked on the map, and they finally have resources to mine. But since there is no processing equipment yet—the resource isn’t currently used in construction—you can just store it in chests for now… I hope the first processing equipment will be available next week so that the mined resources can become a part of construction. For now, good luck hunting for your ne… | 23591144 | |
| Game update | Hotfix update 0.9.36 Fixed a bug in the “Bastion” level where enemy screamers did not appear at the end of the level. | 23554443 | |
| Game update | Update 0.9.35 Balance changes in the Great Siege level. · additional physics optimization in the Crossroad level. · Improved graphics for cliff rocks. · Fixed a bug where cores that produced Screamers would continue to produce them even after being destroyed. · Additional general optimization of physics and rendering. · Minor fix for Elisium keys puzzle. | 23493543 | |
| Game update | Update 0.9.34 I paid a lot of attention to active abilities, adding several automatic triggers to them, even if they aren't currently selected. (This means you can use Injection, and Invisibility and Shield will also trigger if they are at level 5.) · The Dynamic Shield is now limited to 7.5 seconds (was 10 seconds), but at higher levels it can even block plasma and rays. · Some active abilities now have an… | 23420358 | |
| Game update | Update 0.9.33 Central Meadow: The scout factory in the temple can now be captured. This will help both in clearing the temple of spiders and during the boss fight. · Potentially fixed a bug where satyrs would sometimes get stuck in mid-air. · The auto-repair speed of turrets (both enemy and captured) has been increased from 5 to 7 seconds. · The size of weapons in characters' hands has been adjusted. · Acces… | 23388196 | |
| Game update | Update 0.9.32 The new character graphics are finally here. I spent much more time on this than I had planned. This also delayed the fixes for two critical bugs, so I’m glad I finally managed to release everything. I’m also continuing to work on game balance. This process will continue next week. The new characters still have minor graphical glitches in their animations. Also, since this is a fairly significa… | 23349765 | |
| Game update | Update 0.9.31 Adjusted the armor parameters of worms and reduced their HP. · Enemies lose track of the player's coordinates much faster when he is behind an obstacle. · The Olympic Shotgun with auto-aim now works better when there is no target. · The Olympic Shotgun now consumes -5 bullets at maximum level. · Increased the duration of full immunity after respawning via a quantum jump (3->5 sec) · The third m… | 23175503 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.