Update 0.9.42

AI Olympius · build 23807007 · published

On SteamNotes only · this build shipped before we watched the app
  • Compiled using a newer version of Unity.
  • New building element: fireplace. (For now, you can get bonfire resource at the “Abandoned Cliff” level, right next to the portal, and go right back out.)
  • Map controls have been improved.
  • Fixed an issue in multiplayer where an ally's Olympic rifle would sometimes fire continuously.
  • Fixed the “snap” behavior during construction in certain cases. There should now be fewer instances where snapping fails and blocks construction.
  • Combat hoverbikes can now be recharged on any platform.
  • Fixed a graphical glitch where snow or rain would sometimes appear in the caves on the island.
  • Split Screen: Weather effects in indoor areas now work separately for both players. Previously, the second player could see weather effects indoors until the first player entered the area.
  • The Matter Converter can now also produce silicon.
  • The construction costs for small solar panels and roof tiles have been changed.
  • The time acceleration while the player is in bed has been changed. It now applies a 6x multiplier to the environment (as before), but a 48x multiplier to weather changes and in-game time (if you need to wait for daylight for a more comfortable gameplay experience, or for nightfall to set off fireworks).
  • The sound of a car colliding with obstacles has been changed.
  • A bug in the collision sound system has been fixed that caused some collisions to sound too loud.
  • The map and inventory are no longer triggered when typing in a network chat.