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AI OlympiusNewsUpdate 0.9.32
Game update

Update 0.9.32

AI Olympius · published 21 May 2026, 19:41 UTC · build 23349765

All newsPlayers around this dateRead on Steam

The new character graphics are finally here.


I spent much more time on this than I had planned. This also delayed the fixes for two critical bugs, so I’m glad I finally managed to release everything. I’m also continuing to work on game balance. This process will continue next week.
The new characters still have minor graphical glitches in their animations. Also, since this is a fairly significant system change, new unexpected bugs may appear. I’ll respond quickly to anything like that.

  • Fixed a respawn issue in co-op mode.
  • Updated character graphics; many small animations have been reworked.
  • Some characters in headquarters no longer wear masks (mostly indoors).
  • Added facial speech animations (lip movement, slight emotional effects on eyebrows).
  • The Olympic rifle’s homing missile now fires straight ahead if no target is locked on.
  • The physical size of the vehicle has been slightly reduced.
  • Turret detection range has been reduced by 10%.
  • Satyrs now shoot with slightly less accuracy.
  • Fixed an issue in the “Aircraft Factory” level where, in very rare cases, stingrays would get stuck during the production phase and block progress.
  • In the “Aircraft Factory” level, the type of anti-aircraft gun used to counter stingrays has been changed.
  • Fixed an issue in the headquarters where 2 agents remained behind after evacuation.
  • The chest and leg armor from the Artemis set now provide more healing.
  • “Pandora’s Temple” level: a number of simplifications have been introduced to improve the gameplay experience; the number of enemies has been slightly reduced, and movement between the final sections of the location has been simplified.
  • The accuracy of the spider guns has been slightly reduced.
  • Crossroads Level — The number of turrets on the roofs, armored screamers, and worms has been reduced. Turrets have also been removed from the second ring so as not to distract the player from navigating between the rings.
  • Central Meadow Level — Movement through the main temple has been simplified.
More from AI Olympius

Other announcements

All news
Game update14 Sep 2026Update 0.9.62Minor difficulty adjustments. · Minor changes at the first level. · Additional changes to the controls settings interface. · The Ubermatter Capsule and the Empty Capsule can now be stored in a chest (max 1 per chest)Game update11 Sep 2026Update 0.9.61This update mainly focuses on internal system improvements and interface enhancements. · The central part of the interface (health bar and special actions) has been redesigned. In some places, the text display format has been adjusted so that small numbers and icons are displayed more clearly. · The quest modules interface and task list now disappear over time and refresh whenever you make a ch…Game update2 Sep 2026Update 0.9.60In the “Old City” level (bridge explosion), the player can now jump into the water. · Added the possibility to quickly switch between special abilities while the inventory is open. · The default key for Special Ability 2 is now Alt instead of Ctrl (this will only affect new players) · System changes to enemy behavior. (Enemies can now roughly determine the player’s location based on the sound o…