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AI OlympiusNewsUpdate 0.9.61
Game update

Update 0.9.61

AI Olympius · published 11 Sep 2026, 16:24 UTC · build 25257417

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This update mainly focuses on internal system improvements and interface enhancements.

  • The central part of the interface (health bar and special actions) has been redesigned. In some places, the text display format has been adjusted so that small numbers and icons are displayed more clearly.
  • The quest modules interface and task list now disappear over time and refresh whenever you make a change or open the inventory, map, or main menu.
  • Control prompts disappear over time (except in the starting headquarters).
  • Minor fixes to enemy behavior.
  • Additional system optimization of storyline scripts.
  • The island is now available after completing three levels.
  • Build mode is no longer interrupted by dialogues with characters in the new headquarters.
  • Translations of upgrade descriptions have been reviewed in all languages; missing color tags have been fixed.
  • The control settings interface has been redesigned.
  • Fixed a bug where certain keys would become unresponsive if no key was assigned to the key in the control settings.
  • System optimization.
  • The credits have been updated; they are now also displayed at the end of the game.
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Other announcements

All news
Game update14 Sep 2026Update 0.9.62Minor difficulty adjustments. · Minor changes at the first level. · Additional changes to the controls settings interface. · The Ubermatter Capsule and the Empty Capsule can now be stored in a chest (max 1 per chest)Game update2 Sep 2026Update 0.9.60In the “Old City” level (bridge explosion), the player can now jump into the water. · Added the possibility to quickly switch between special abilities while the inventory is open. · The default key for Special Ability 2 is now Alt instead of Ctrl (this will only affect new players) · System changes to enemy behavior. (Enemies can now roughly determine the player’s location based on the sound o…Game update28 Aug 2026Update 0.9.59Once again fixed an issue where the character would slide down significantly after stopping on stairs. · Fixed a bug where activated slow motion would remain active if the player switched to another special action. · If a character sits by a fire and the fire is moved away, the character will stand up automatically without blocking the controls. · Minor fixes to navigation and keyboard/gamepad…