Maritime Calling
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112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Patch 0.8 - Pale Islands is available now! New locations The world is now split into several locations between which you can travel. Location is essentially a packed archipelago, each with its own theme, filled with many encounters, ships and points of interest. As you travel between locations or interact with points of interest you may encounter various events. Ranging from minor issues like rats or disease to a week-long calm, where y… | — | |
| Community | 0.7 Patch is Completed, Mostly Positive on Steam, Onwards to 2022! Greetings, seafarers! I'm happy to say that we finally overcame negative initial reviews and Maritime Calling has reached Mostly Positive Rating! Our struggle was due to having quite an unstable initial release (v.0.6), which was released one week sooner than it should have. We have learned our lesson, and I personally was very happy that 0.7 patch has provided much more coherent and stable lau… | — | |
| Game update | Patch 0.7.3 - Added icons for player choices in encounters - Encounters now have more pleasant way of displaying text - Added health bar to sailors UI - NPCs will now remember you (reputation-wise) upon your return - Increased ship's movespeed bonus from sails by 30% - Interaction markers are placed more conveniently now - Updated 21:9 screen resolution support - Fixed many encounter bugs | 7952397 | |
| Game update | Patch 0.7.2 - Added new skills to captain's skill tree and updated old ones - Rebalanced ship's movement and turn speeds - Added more information to ship's stats tooltips explaining how they are calculated - Updated sailors classes and specializations - You can now see sailors stats when you select group for expeditions - Sailors now lose equipped items when they die or get incapacitated in encounters - En… | 7948948 | |
| Game update | Patch 0.7.1 - Tutorial is back in the game - You can now interact with flotsam the same way you interact with islands and points of interest - Discovered map location markers are now being saved and loaded properly - Added crew and captain experience gain on islands - Boars can no longer shoot bullets at you - Increased hull of enemy ships by 100% - Fixed missing tooltips in naval combat | 7945371 | |
| Game update | Hotfix 0.7.0.2 - Increased amount of native villages in world generation algorithm - Increased distance at which you can see interaction markers by roughly 40% - Increased amount of interactive objects spawned in the world by roughly 20% - Added more diversity to flotsam contents - Added tooltips for map markers - Fixed bug causing freeze when you tried to offer muskets or cuirasses in island encounters | 7941959 | |
| Game update | Hotfix 0.7.0.1 - Added more clarity to UI overlay tooltips - Fixed some tooltips not working - Fixed bug in shipwreck encounter causing freeze - Fixed bug when encounters completion progress wasn't being saved properly - Fixed bug when you couldn't assign newly acquired item until your reload the game | 7940536 | |
| Major update | Patch 0.7 is released! Tutorial and Demo version of the game are currently under maintenance and will return on Monday, December 27th. Feature summary: - Enhanced graphics and game performance - Revamped island expeditions - Added equipable items for sailors - Added points of interest and trade ports - Added new encounters - New trading and combat system in encounters - Removed fatigue system from the game - Decrease… | — | |
| Community | Patch 0.7 is launching tomorrow! Greetings, seafarers! We are delighted to announce that patch 0.7 development went along smoothly and we managed to deliver everything that we have planned and even more. The world feels much more alive, we managed to pull extra performance (20-30 fps), while adding more islands, filled with content (both 2D and 3D). You will now manage a smaller group of sailors, allowing you to pay much more… | — | |
| Community | Patch 0.7 coming live on December 23 Greetings seafarers, today we are happy to announce upcoming patch 0.7! Our original plan for 0.7 was to just make a small graphics update, but the further we went the more gameplay improvements felt necessary to be included as well. We ended up with a major patch including rework of islands, adding points of interest and equipment system for your crew. Visuals update In 0.7 we managed to fix o… | — | |
| Community | Development Roadmap Greetings seafarers, today we are going to share our plans for the future! First things first, thank you all for taking part in our Early Access. We have gained lots of helpful feedback and bug reports during 0.6 and we hope that you will continue this journey towards 1.0 together with us. Patch 0.7 As we have been developing Maritime Calling over the last couple years, we have breezed through… | — | |
| Game update | Patch 0.6.5.1 - Hotfix Fixed bug with gaining huge amounts of fury after exploring islands | 7534112 | |
| Major update | Patch 0.6.5 [STABLE] We are happy to announce that we have wrapped up final changes to the 0.6 version of the game, finalized in 0.6.5 update. The current build is no longer plagued by instabilities and has some improvements and clarifications to game mechanics. If you're interested - I recommend reading in-game patch notes to get more information. To everyone who was put off by bugs or waiting for the time when we… | 7527298 | |
| Game update | Patch 0.6.4.1 - Hotfix - Crew rest is now instant - Fixed bug blocking you from specializing sailors after reloading - Fixed few minor UI and tooltip bugs - Decreased hull damage from hitting shoals and reefs by 250% - Fixed bug with tutorial island quest completion not tracking - Fixed few minor bugs with island encounters | 7514639 | |
| Game update | Patch 0.6.4 Pre-0.6.4 saves are no longer supported due to addition of new features - New mini-feature: you may encounter flotsam spread across the ocean, containing resources, marooned sailors and captain journals (experience) - Tutorial overhaul - Added toggle in crew view, allowing you to automatically replace dead sailors with sailors from reserve - Added support for 21:9 and 2K resolutions - Increased… | 7503071 | |
| Game update | Patch 0.6.3.2 - Explored islands are now shown on map differently - Increased fast travel simulation speed - Fixed bug with overwriting captain name and ship flag on reloading - Fixed bug with gaining progress on quest 'Gain plunder' when you shouldn't - Minor improvements to island encounters | 7475774 | |
| Game update | Patch 0.6.3.1 - Added new UI to keep track of your steering, anchor and resting NB: The bug with helmsman is on our track, for now if you stumble upon it just reassign him. - Fixed bug with crafting queue numbers now decreasing after craft - Enemy ships rebalancing (they are a bit weaker now) | 7471396 | |
| Game update | Patch 0.6.3 -Reworked treasure ships mechanic and they are now visible on the map (old saves will not contain them) - Added icons for ship on the map - Tutorial ship is less accurate as shooting now - Added jewels count to island expedition inventory (they update after encounter is finished) - Damaged ship systems are more distinguishable now - Removed water consumption by sailors - Added new tooltips and… | 7463992 | |
| Game update | Patch 0.6.2 - Fixed bug with helmsman not willing to continue doing his job from time to time - Now it's easier to get new sailors in the crew (from islands and battles) - Many minor island encounters fixes - You can queue crafting tasks now - Fixed gunner training (it's not perpetual and grants sailor experience) - Added more illustrations to the island encounters - Improved UI clarity in the Crew window… | 7455098 | |
| Steam news | Maritime Calling early access has begun! We are very happy to reach this step of the journey when we are ready to release the game to the public! We have recently updated the game to v.0.6.1 fixing all of the major bugs, that we heard of, followed by few improvements to better highlight mechanics and make them clearer. Today we made sure that our save system is airtight, so there shouldn't be any problems with the saves in the near fu… | — | |
| Game update | Patch 0.6.1 - Fixed bug with loading saves (unfortunately old saves are no longer supported) - Fixed tutorial bugs - Many island encounter improvements - Improved world generation diversity - Fixed few visual bugs with skill tree - Exit camera mode button is clearer now - Many balancing tweaks to enemy ships | 7447004 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.