Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Maritime CallingNewsPatch 0.6.5 [STABLE]
Major update

Patch 0.6.5 [STABLE]

Maritime Calling · published 13 Oct 2021, 16:40 UTC · build 7527298

All newsPlayers around this dateRead on Steam

We are happy to announce that we have wrapped up final changes to the 0.6 version of the game, finalized in 0.6.5 update. The current build is no longer plagued by instabilities and has some improvements and clarifications to game mechanics. If you're interested - I recommend reading in-game patch notes to get more information.

To everyone who was put off by bugs or waiting for the time when we finish patching game - now is the perfect time to try out Maritime Calling! (or give it another go)

On Friday (15-Oct) we will be sharing our road map describing what you could expect in the next two big content updates (0.7 and 0.8), expected to release in Q4 2021.

To everyone who helped us with feedback and bug reports - you are the best! Thank you for your patience and effort put into playing and understanding Maritime Calling.

Here are the patch notes for version 0.6.5:

- Added cooldown to crew rest
- Added better combat damage numbers UI
- Added flavour texts for end game screens
- Improved cannons accurary in combat (and increased gunners accuracy impact)
- Removed auto-pause when you end naval combat
- Increased amount of jewels that treasure ships carry
- Fixed bug causing endless freezes every two seconds
- Fixed bug when loading saves with idle sailors gave them job to do instead
- Fixed bug when you couldn't engage in combat or expedition with fort
- Fixed bug with cannons not reloading automatically sometimes
- Fixed bug with Alvaro not remembering you when you return to him second time
- Fixed bug allowing you to repeat camp actions at the same island multiple times

More from Maritime Calling

Other announcements

All news
Game update25 Apr 2022Hotfix 1.0.0.2Decreased frequency of receiving hull damage from shoals and reefs · Lowered seafloor level in Frontier region around repair point that made this area difficult to accessGame update18 Apr 2022Hotfix 1.0.0.1Fixed bug causing text encounters to freeze during skill checks when there were no sailors eligible to take part in itSteam news13 Apr 2022A Full Release of Maritime CallingWe are super happy to announce that Maritime Calling is now officially fully released! You can enjoy the finished storyline and updated narrative quests. It has taken us 2 years to finish the game. Furthermore, it was a long way and great experience. We hope you enjoy playing this seafaring narrative-driven RPG.