Maritime Calling · build 7527298 · published
We are happy to announce that we have wrapped up final changes to the 0.6 version of the game, finalized in 0.6.5 update. The current build is no longer plagued by instabilities and has some improvements and clarifications to game mechanics. If you're interested - I recommend reading in-game patch notes to get more information.
To everyone who was put off by bugs or waiting for the time when we finish patching game - now is the perfect time to try out Maritime Calling! (or give it another go)
On Friday (15-Oct) we will be sharing our road map describing what you could expect in the next two big content updates (0.7 and 0.8), expected to release in Q4 2021.
To everyone who helped us with feedback and bug reports - you are the best! Thank you for your patience and effort put into playing and understanding Maritime Calling.
Here are the patch notes for version 0.6.5:
- Added cooldown to crew rest
- Added better combat damage numbers UI
- Added flavour texts for end game screens
- Improved cannons accurary in combat (and increased gunners accuracy impact)
- Removed auto-pause when you end naval combat
- Increased amount of jewels that treasure ships carry
- Fixed bug causing endless freezes every two seconds
- Fixed bug when loading saves with idle sailors gave them job to do instead
- Fixed bug when you couldn't engage in combat or expedition with fort
- Fixed bug with cannons not reloading automatically sometimes
- Fixed bug with Alvaro not remembering you when you return to him second time
- Fixed bug allowing you to repeat camp actions at the same island multiple times