Trail of Ayash
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
9May 2023
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
9May 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Christmas Patch The big patch mentioned in the previous update is still in development. For now, we have decided to release small, tested hotfixes. · Numerous bug fixes implemented in various levels. · UI Scalability: Added the ability to scale the user interface for improved accessibility and customization. · Quality of Life Improvements: Introduced numerous enhancements to improve the overall user experience… | — | |
| In-game event | Future of Trail of Ayash (TOA) First of all, I want to thank everyone who reported bugs and provided detailed feedback. If there’s anything you would like to see in the next update, please let us know in the comments below. Since the early access release, we have been gathering feedback and working on fixing issues. I am focusing on things that went wrong, removing pointless fetch quests, reducing backtracking, and much more… | — | |
| In-game event | Trail of Ayash Launches Out of Early Access! After months of development and invaluable feedback from our community, we are excited to announce that Trail of Ayash is officially leaving Early Access! This milestone marks the culmination of hard work, passion, and collaboration, bringing you the full version of the game with all its rich features, refined mechanics, and immersive storytelling. Of course, there will still be some bugs that… | — | |
| News | Devlog: Launch of the Trail of Ayash Demo and Our Path to Full Release Greetings, warriors! We are thrilled to announce a significant milestone in our journey with Trail of Ayash. After an incredible adventure through Early Access, we're now preparing to leave that chapter behind. But before we dive into the full release, we have something exciting for you today: a brand-new demo is now available! Why a Demo Now? The demo gives you an opportunity to explore the im… | — | |
| In-game event | Trail of Ayash Launches Out of Early Access This September! We’ve remade all the levels, improved the storyline, and added many new quests, locations, and items to the game. Thousands of bugs have been fixed, and we’ve included a few epic battles at the end. Trail of Ayash is now ready to come out of Early Access! Of course, updates will continue as usual , but we’ve reached a point in development where we can proudly say we’ve created a world we truly… | — | |
| In-game event | 1.3 Major Update! Locations revamped! Getting closer to the final release! It's been a while since our last update, but we've been hard at work to bring you something special. We've completely overhauled the early levels, remaking every location and adding more loot. We've improved the quests, removing tedious fetch tasks and introducing more engaging objectives. We added areas only accessible with the squirrel spell, reminiscent of the Risen series. Now, almost every… | — | |
| In-game event | Devlog 1.2: Unleashing a New DLC-Sized Expansion - Absolutely Free! Embark on an Expedition to Uncharted Territories! Explore a Vast, Untamed Landscape filled with Fresh Adventures, Meet Intriguing Characters, Discover Rare Items, and Confront Formidable Foes. Your Journey is Yours to Shape - Every Decision Counts, with Side Quests in the Swamp Offering Unique Paths and Outcomes Before Tackling the Main Storyline. To access the new content, you need to reach th… | — | |
| In-game event | Devlog 1.1 New combat/assassination animations We aimed to launch a significant update that would revamp the majority of level designs and quests in the existing areas (seaside, Gabeshland, hidden valley). However, before introducing this extensive update, we release a smaller one that includes numerous new animations and addresses various bugs. · Added 10 new kill moves from behind, each dependent on the equipped item. · Changed Spear Clun… | — | |
| In-game event | Devlog 1.0 New Voice Acting, Characters, Spells At present, we anticipate dedicating 1-2 months to the upcoming major update, which will introduce alterations to the main storyline and refine certain aspects of level design to reduce monotony in specific areas of the game. Additionally, we will continue to enhance other mechanics, gradually moving towards the final build of the game. · Most of the Voice Acting has been remade · Magic project… | — | |
| In-game event | Devlog 0.9 First Person View Added! New Skill Trees and Combat Systems. We are steadily approaching the release of the 1.0 version of the game. Before reaching that milestone, we plan to roll out one more update. Following that, we will dedicate the next two to three months to developing a major update that will introduce changes to certain levels and the storyline in a few chapters. While it will take time to thoroughly test these modifications, we believe the eff… | — | |
| In-game event | Eight Devlog 0.8 UPDATE Some Voice Acting Changed We also want to survey players' preferences for the game's direction through an online poll . We've implemented a series of crucial updates, addressing safety concerns, refining AI functionality, optimizing overall performance, and introducing a fresh set of icons. Moreover, we're excited to share that we have exciting new dialogues in the pipeline, enhancing the user experience even further ·… | — | |
| In-game event | Seventh Devlog 0.7 UPDATE Unreal Engine 5 in the Game! Unreal Engine 5 has brought about numerous additions and alterations within the game, but harnessing its full potential will require some time for now these are some of things added/changed. · The animal possession skill has undergone a complete overhaul. · We've introduced new animal models, including bears, wolves, and deer. · Subtitles have been added to all in-game sequences to enhance stor… | — | |
| In-game event | We are upgrading the engine to Unreal 5! We're excited to share that we're moving to Unreal Engine 5. It will take some time to fix the issues caused by this transition in the game, but eventually, we'll make significant improvements to most of the game's features, including mechanics, models, and graphics. We're also thrilled to give you a sneak peek of these improvements in GIFs. Totally fresh set of movements and animations for ani… | — | |
| In-game event | Sixth Devlog 0.6 UPDATE (Bug fixing and performence) Game Updates and Improvements: 1. Achievement Counter Enhancement: Improved tracking and display of achievements earned. Enhanced visibility of achievements for players. 2. Normal and Marker Testing: Conducted tests on normal gameplay modes and map markers. Explored variations in map markers to offer diverse in-game experiences. 3. Enriched Lootable Elements: Introduced more interactive element… | — | |
| In-game event | Fifth Devlog 0.5 UPDATE (New map System/New voice acting in many NPCS) In this update, we made significant strides in enhancing the map system, ensuring better visibility for players. Additionally, we addressed the issue of lackluster voice acting for certain NPCs by introducing new and improved performances. Numerous quality of life improvements have been implemented, along with the customary bug fixes to enhance overall gameplay experience. · We have created han… | — | |
| In-game event | Fourth Devlog 0.4 UPDATE (New objects, new lands, polishing the gameplay) In this update, we have dedicated our efforts to several areas, including optimization and bug fixes. Additionally, we have introduced a range of new authentic-looking objects that align seamlessly with the game's setting, providing a more immersive and accurate experience. Furthermore, we have made significant changes to the Gabesh Lands. We have eliminated many empty spaces and replaced them… | — | |
| In-game event | Third Devlog 0.3 UPDATE (Consolidation of levels) The work on the game continues; we tracked many of the bugs, and we keep on adding more content to the game. Some of the landscapes may shrink in size, but overall the levels will feel more alive and full than before (keep in mind it's still a work in progress). This is what we changed/added · - We added two new monsters (Elder Aglembu, South Demons) · - Some landscape changes in Gabesh (Some l… | — | |
| In-game event | Second Devlog 0.2 UPDATE (quality of life improvements) We keep working on the game, fixing many bugs and adding many quality-of-life improvements. We also work on the performance issues. In future updates, we will focus on completely revamping armor sets (So that they'll be unique). We will also focus on adding more enemies on the map and more loot, more points of interest, etc. Some of the landscapes might shrink a little bit in size, but in conte… | — | |
| In-game event | First Devlog 0.1 UPDATE (gamepad support and more) First of all, we are thankful for any kind of feedback, be it positive or negative. The work on the game continues. If you have any suggestions or reports, feel free to post them below or in the suggestions tab in the discussions. This is what we changed/added · We added an option for auto-targeting enemies (You can turn it on/off in the menu) · We added plenty of new sounds for animals, be it… | — | |
| Community | Tomorrow Trail Of Ayash Finally Releases! In the last few days, we have worked tirelessly to make sure that there aren't many bugs hindering the gameplay. Of course, we couldn't fix everything we wanted because of the size of our team (two people) , but we ensured that it was possible to play the entire story from start to finish . But the game still needs a lot of work to give it the proper shine that it deserves. Therefore we wish to… | — | |
| Community | The Trail Of Ayash Is Almost Finished! We ran some tests, and it is possible to play the game from its beginning to its end. There are plenty of bugs still because it is, after all, an indie game that we funded ourselves. The game will be released as an early-access build. Once that's done, we will keep working on our project till it gets the shine it deserves. We still need some time for more tests, but the game will come out in th… | — | |
| Community | Trail Of Ayash Prologue Demo Release We are releasing a demo on our steam prologue site. Feel free to try out our current build here . Stay Tuned! Join our Discord and Twitter to share your ideas that will influence the final shape of the game. Discord Twitter Youtube Add Trail of Ayash to your Steam Wishlist | — | |
| Community | Trail of Ayash - Open Playtests! In these playtests, we will show the beginning of our game, explaining the story we will present in the game in more detail. Some things are still WIP, of course, such as voice acting that we will do in the game's final version. You can join playtests on our steam page. Stay Tuned! Join our Discord and Twitter to share your ideas that will influence the final shape of the game. Discord Twitter… | — | |
| Esports | Playthrough Stream Event We'd appreciate it if you'd leave some feedback for us after playing so that we could further improve the game. Join our new Discord and Twitter to share your ideas that will influence the final shape of the game. Discord Twitter YouTube Add Trail of Ayash to your Steam Wishlist | — | |
| Esports | Steam Next Fest Build Open The Festival is now open, and you can try out our game. We'd appreciate it if you'd leave some feedback for us after playing so that we could further improve the game. Join our new Discord and Twitter to share your ideas that will influence the final shape of the game. Discord Twitter YouTube Add Trail of Ayash to your Steam Wishlist | — | |
| Community | Trail of Ayash - Releasing Playtests Registration is now open for everyone! Our playable build will be released on the Steam Festival FEB 21-28 . However if you want to test out the current build and help us with bug tracking, you can join our pre-steam festival playtests now! Join Playtests Here Join our new Discord and Twitter to share your ideas that will influence the final shape of the game. Discord Twitter YouTube Add Trail… | — | |
| Community | Trail of Ayash - Friday Update With the prologue date announced, we would like to announce huge update for current playtests. Soon we will be releasing the last update for Playtests, and then we will try to focus on the main game. We are happy to announce that we have been invited by the Steam to show our game again during the Steam Festival in February. We will show unique fragment of our gameplay that haven't been presente… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.