In this update, we made significant strides in enhancing the map system, ensuring better visibility for players. Additionally, we addressed the issue of lackluster voice acting for certain NPCs by introducing new and improved performances. Numerous quality of life improvements have been implemented, along with the customary bug fixes to enhance overall gameplay experience.
We have created handcrafted maps for our levels that will greatly outperform our previous versions
More Special Attacks for the AI
Monster Colision fixes
New Voice Acting for NPCS with terrible VA
Fixed Dual minimap icon bug
New bow SFX
Dialogue system have been revamped in some places
New Climbable Objects
We fixed the bug with 2 soundstracks playing while cutscene
The bird particles have been added to the levels
Now you can see name of the NPC during the dialogue
More destructible barrels and chests for players to destroy and claim loot
Now we have another option to not drink with chatta which will turn on new cutscene we added
New tutorials on the map
Now npcs will throw more taunts towards players during combat
New Wendigo cutscene during the "Beast" Quest
The graphics on Gabesh Land should look better now
New rewards for the main questline
More natural lighting added during nights
New Achievements
New dialogue banter beetwen NPCS
New Consumables and new effects
Some balancing have been fixed on the levels
New soundtrack during the siege of wildmen town
And much more minor bugs which we won't even mention here