Ravenbound
Playing now
0Sampling since 08:46 UTC
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All-time peak
413Apr 2023
Playing now
0Sampling since 08:46 UTC
All-time peak
413Apr 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Patch 1.2: Card Balance Changes Greetings Vessels, With the changes to the Combat System, we had so many changes to make to the Cards that we had to include them on a separate page! With this update, we’ve brought in a lot of changes to Cards and Traits, changing the Suits and Rarity of some to make them more appropriate while updating the effects and Mana costs of others, all to make Ravenbound more balanced for you to take… | — | |
| In-game event | Patch 1.2 is now live! Greetings Vessels, We’re here with the latest update, and we’re eager to show off what we have in store for you with 1.2! Having taken your feedback on board as we’ve progressed, we have a range of new features, quality-of-life updates and balances designed to improve the player experience and bring Ravenbound into a place you can all enjoy. One requested feature that we’ve been excited to brin… | — | |
| In-game event | Patch 1.1.3 is now live! Greetings Vessels, We’ve released a new update that will address some of the pressing issues that we found after last week’s patch. We are, as always, incredibly appreciative of your continued support and feedback as we work to improve Ravenbound! Bug Fixes In this update, we have focused on bug fixes, as well as addressing several card-related issues. Gameplay · Fixed an issue where the game w… | — | |
| Esports | Dev Stream - Update 1.1 Check out this re-run of our recent developer stream for the launch of update 1.1! |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Release | The Hammers of Ávalt: Out Now! Greetings Vessels, Looking for a different fighting style? We’re excited to reveal a new update with the DLC: The Hammers of Ávalt! This sees the introduction of a whole heaping of different hammers for you to try out, each with unique special abilities. See which ones you like best, and which will guide you to victory. During the Steam Summer Sale of 2023, The Hammers of Ávalt is free to claim… | — |
| In-game event | Patch 1.1 is now live! Greetings Vessels, We’re thrilled to bring you our latest game update, which is filled with new features, changes and improvements! We want to continue giving you new and exciting ways to make your way through Ravenbound, and this latest update sees the release of a new Skill Tree! Gain Skill Points from your runs, and make your way through different branches of the tree, unlocking rewards, tra… | — |
| Community | Apex Connect and Always Online Announcement Greetings Vessels, We’d like to take a moment to provide an important update regarding Apex Connect Accounts and the Always Online requirement for Ravenbound. We’ve heard your feedback and we know that there are some areas where we can make the game experience better, so we have been working hard since launch to make some changes to address these concerns. We greatly appreciate your patience as… | — |
| Community | Live Developer Q&A - 15th June 2023 Hey Vessels, Come hang out with us as we talk about where we'll be talking about what's next for Ravenbound. 🎙️ Guests: Simon (Lead Designer) and Andreas (Executive Producer). 📅 The event will happen on Thursday, 15th June 15:00 CET! Drop any and all questions related to the patch, game mechanics, the industry, or our guests in the replies or in the #questions channel! We hope to see you on D… | — |
| Community | Dev Q&A 6: Summary & Highlights In the sixth edition of the Ravenbound Q&A, we welcomed CM Althalus, Simon (Lead Designer) and Andreas (Executive Producer) to discuss future plans for Ravenbound. Do join us on Discord if you have any questions you’d like answered or want notifications for future events! If you'd like to listen to the full recording instead, check it out here . Are there any plans to add a Photo Mode? Simon: W… | — |
| Community | Dev Q&A 5: Summary & Highlights In the fifth edition of the Ravenbound Q&A, we welcomed CM Althalus, Steacy (Product Owner) and Simon (Lead Designer). We recorded this session on the lead up of Patch 1.0.4, which is now live and ready to play. Do join us on Discord if you have any questions you’d like answered or if you want notifications for future events! If you'd like to listen to the full recording instead, check it out h… | — |
| Community | Patch 1.0.4 is now live! Greetings Vessels, We’re delighted to bring you another game update focused on feedback from the Community! Today’s update is a relatively small one in terms of the number of changes, but it focuses on key areas of the player experience we believe are extremely impactful. In combination with the changes to Traversal and Hatred introduced in Patch 1.0.3, this gives us a fantastic footing to cont… | — |
| Community | Dev Q&A 4: Summary & Highlights In the fourth edition of the Ravenbound Q&A, we welcomed CM Althalus, Jonas (Lead Animator), Trevor (Senior Sound Designer) and Simon (Lead Designer). Do join us on Discord if you have any questions you’d like answered or if you want notifications for future events! If you'd like to listen to the full recording instead, check it out here. In terms of strategy, what would you say is your favouri… | — |
| Community | Live developer Q&A - 25th May 2023 Hey Vessels, Come hang out with us as we talk about the next patch update! 🎙️ Guests: Steacy (Product Team), and more to be confirmed 📅 The event will happen on Thursday, 25th May 15:00 CET! Drop any and all questions related to the patch, game mechanics, the industry, or our guests in the replies or in the #questions channel! We hope to see you on Discord ! | — |
| Community | Dev Q&A 3: Summary & Highlights In the third edition of the Ravenbound Q&A, we welcomed CM Althalus, Steacy (Product Owner) and Tomas (Game Director). We discussed the challenges we faced leading up to Ravenbound’s launch, the lessons we’ve learned and other questions around roadmaps, co-op and adding a sandbox mode. Do join us on Discord if you have any questions you’d like answered or if you want notifications for future ev… | — |
| Community | Live developer Q&A - 17th May 2023 Hey Vessels, We're welcoming two new guests to the live developer Q&A over on the Discord server. 🎙️ Our guests this week are Trevor (Sound Designer), and Jonas (Animator). 🗓️ The event will happen on Wednesday, 17th May at 15:00 CET ! 📝 Drop any questions you have in the replies, or head over to the #questions channel in the server Ravenbound's soundtrack and sound design have gathered qui… | — |
| Community | Dev Q&A 2: Summary & Highlights In the second edition of the Ravenbound Q&A, we welcomed CM Althalus, Simon (Lead Game Designer) and Emil (Creative Director). We discussed the new changes made to Hatred in the most recent update, Patch 1.0.3, as well as questions that were sent in by our community. Do join us on Discord if you have any questions you’d like answered or if you want notifications for future events! If you'd like… | — |
| Community | Patch 1.0.3 is now live! Greetings Vessels, We’re excited to introduce some of the changes in this update, as they have been hot topics around the community. One of the most prominent pieces of feedback we’ve had from day 1 is that many of you feel the downtime between fighting a camp and returning to Raven form to continue traversing the map is too long. To help reduce this downtime, we’ve added more Raven Towers arou… | — |
| Community | Live developer Q&A - 4th May 2023 Hey Vessels, This week, we'll be hosting another live developer Q&A over on our Discord server. The event will happen on Thursday, 4th May at 15:00 CET! This is a chance for the community to hang out with our team and chat about things related to our guests' field of expertise or about Ravenbound in general. 🎙️ Our guests this week are Steacy(Product Owner), Simon (Lead Game Designer) and Emil… | — |
| Community | Dev Q&A: Summary & Highlights In the first Ravenbound Q&A on the 27th of April 2023, we welcomed CM Althalus, Tomas (Game Director), Johan (Gameplay Coder) and Andreas (Executive Producer). During the Q&A we answered a bunch of questions sent in from the community - make sure to join us on Discord if you have any questions you want to see answered! What are the main inspirations for Ravenbound? It's super inspirational to w… | — |
| Community | Live developer Q&A Hey Vessels, This week, we'll be hosting Ravenbound's first ever live developer Q&A over on our Discord server. The event will happen on Thursday, 27th April at 15:00 CET! This is a chance for the community to hang out with our team and chat about things related to our guests' field of expertise or about Ravenbound in general. 🎙️ Our guests this week are Johan (Gameplay Programmer), Andreas (E… | — |
| In-game event | Patch 1.0.2 is now live! Greetings Vessels, We’re back with another patch for Ravenbound! This patch lays down some important groundwork for addressing a few of the key issues we’ve seen discussed in our community spaces on Steam and Discord. This patch is the first in a series of patches targeted at addressing the concerns in our community - we have more patches coming focused on some of the key points of concern amon… | — |
| Community | Post-Launch Survey Hey Vessels, We've had some incredible feedback from the community so far, and we're continuing to listen and look for more information. Whether you're a current player, no longer a player or still considering the game, we'd love for you to have your say by answering a few questions. It shouldn't take more than 10 minutes to complete, so if you have a moment, you can find our Launch survey here… | — |
| In-game event | Hotfix 1.0.1.1 Greetings Vessels, We’ve pushed a hotfix that will address a couple of pressing issues that arose after the previous patch. Our main goal with balance changes is always to ensure the game is balanced overall, but more importantly, we want you to feel powerful while enjoying the challenge. Your feedback on the changes is loud and clear, and we’re still evaluating the impact of our most recent ro… | — |
| In-game event | Post Launch Patch Notes (Patch 1.0.1) Greetings Vessels, It’s our first post launch patch and we have some balancing improvements to share with you. We received a lot of feedback about the randomness in some stats negatively affecting the player experience, so we’ve been tweaking the game’s RNG in order to add an element of predictability to your experience in Ravenbound. We’ve also made some updates that will hopefully improve the… | — |
| In-game event | A Note From the Team, Hotfix and Upcoming Patch The day is finally here! Ravenbound has taken flight worldwide and we have already seen thousands of you playing, streaming, tweeting, chatting as you discover all the perils Ávalt has in store for you. After years of hard work, months of community collaboration, and untold hours of bug fixing, tweaking, and updating, we are so happy to put Ravenbound in your hands and let you loose. And while… | — |
| Esports | Developer Stream Rebroadcast Greetings Vessels! We made it to release day!! To celebrate, we be hosted a developer stream over at Systemic Reaction's channel . This time, there were two guests from the dev team: Brook Chometsky, Lead Combat Designer and the return of Jonas Wallin, the Lead Animator. We talked about their work in Ravenbound and gave away keys during the live stream, but if you missed it don't worry! We'll a… | — |
| Esports | Release Day - Developer Stream Greetings Vessels! We made it to release day!! To celebrate, we'll be hosting a developer stream over at Systemic Reaction's channel at 13.30 BST / 13:30 PM UTC This time, there will be two guests from the dev team: Brook Chometsky, Lead Combat Designer and the return of Jonas Wallin, the Lead Animator. We'lll be talking about their work in Ravenbound and giving away keys during the livestream… | — |