
Greetings Vessels,
We’re thrilled to bring you our latest game update, which is filled with new features, changes and improvements!
We want to continue giving you new and exciting ways to make your way through Ravenbound, and this latest update sees the release of a new Skill Tree! Gain Skill Points from your runs, and make your way through different branches of the tree, unlocking rewards, traits and more.
On top of this, we’ve also added six new Cards gained through combat. Many of these Cards will give you brand new ways to change up your combat style, such as Crown of Fervor, which gives your Attacks the ability to inflict Burning while you’re Frenzied. We have also added tactical Cards for you to make use of, such as Haggler’s Pouch, which will reduce all Vendor prices by 25%.
In case you missed it, you can now play offline! We released a statement regarding Apex Connect, which you can read all about here. You can also read about these changes below!
We’re excited to announce the release of the Skill Tree within Ravenbound!
When you do a run, you gain Legacy as a form of EXP, and with each level-up with this Legacy, you earn a Skill Point that can be used to unlock new traits and rewards on the Skill Tree. Our hope with this Skill Tree is to offer a more interesting and intuitive experience.
With these changes, Folk, Weapon Classes, and Unique Traits are now available in the Skill Tree, together with passive upgrades which empower all future Vessels.
For those of you who have already unlocked Folks, Weapon Classes, and Unique Traits, you will need to unlock these rewards again, but never fear! Legacy that has already been spent will be compensated, as an additional reward after your first run. This only applies to the Legacy spent - any unspent Legacy will not carry over!
You may not unlock everything that you had previously unlocked, but there will be some nice new additions and rewards for you to unlock on the way!
We’re bringing in a big change with exploration treasures found around the map. Now, unlike the normal Chests, these are not locked by Hatred, but rather by Sigils that require special Keys to open. When you start a run, you will be given two Keys, so use them wisely!
You will have the option to get more keys the more you play. The skill tree features nodes which increase your starting amount of Keys, and add Keys as rewards to Side Quests.
The following new treasures can also be found around the map:
A stone ossuary with a Coin symbol etched into the design, this will grant 50 coins when opened.

This stone ossuary has a healing symbol engraved and will fully heal you when you open it.

The Mana Crystal rewards 2 Mana.

This Fountain will offer you a choice between three specific Blessings:
These blessings will only remain active until you perform an action. Once an action is performed, the Blessing is removed.
Be careful not to try hoarding your blessings! If you activate another Blessing with one already active, the previous Blessing will be replaced by the new one.

This majestic Raven Shrine will offer a choice between three specific Anti-Hatred Bounty Cards:


We have another batch of new Cards for you to use to create ever more detailed strategies for your builds
These new Cards will allow your builds to flourish in all different ways, and we’re excited to see just what kinds of synergies you come up with!
Surge triggers a Shockwave, which can deal up to 300 Stagger Impact on nearby Enemies.
While you are Frenzied, your Attacks inflict Burning.
The Status Effect Potency is increased by 200% of your Weapon Damage.
Whenever you Play the Rest for the Weary Card, this Relic increases your Health by 30%.
Weapon Damage is increased by 22% for every Card in your Hand.
All vendor prices are reduced by 25%.
Patch 1.1 sees the addition of some Quality of Life Changes and Improvements which we have worked on according to both your feedback and our own internal findings.
Your feedback means a lot to us, so please keep it coming! You can keep us best informed on the Ravenbound Discord. Here you can discuss the feedback further with both ourselves and other players so that we can shape Ravenbound into the best game it can be!
After the release of Ravenbound, we saw a large amount of feedback with regards to Apex Connect and the “Always Online” requirement. We heard you loud and clear, which is why as of this update, it is no longer a requirement to have an Apex Connect account in order to play!
You can read our full blog post about Apex Connect here.
A sturdy Draugr has entered the world of Avalt. Watch out for that massive axe they’re wielding!

A deadly dual-sword-wielding champion can be found guarding camps solo, with golden chests as a tantalising reward.

We’re always eager to hear your feedback so that we can make Ravenbound the best game it can be, and included with the release of Update 1.1 is an in-game survey!
On the Main Menu and in the Pause Menu, there is an option to Help Improve the Game. Selecting this will bring you to our new survey, where you can provide your feedback and insights. As always, this feedback will help us better understand what needs to be improved.
Working through the feedback we have gathered from you and our internal playtests, we have made some balance changes. These range from enemy adjustments to melee targeting, to help maintain a more balanced way of playing.
We’ve made some changes to the 2nd Warden, reducing the overall Health on the Normal Difficulty.
WardenBeforeAfterSoul90008000Sky108009550Ice90008000Fire100008000Earth90008000
RepositioningBeforeAfterTempest2-33-6Vittra3-54-6
TeleportBeforeAfterTempest2-33-5Vittra3-53-7
BeforeAfterReposition2-34-8Evade2-32-4
We have made changes to the Troll Camps so that Trolls in groups will fight harder than they did before.
Camps with more than one troll now have increased actions, 2 trolls can now attack at the same time.
Trolls have had across the board their Stagger removed or adjusted just before their Heavy Attack. To compensate for these changes, they have also gotten a slightly higher Stagger Tolerance.
Accumulated Stagger Impact ToleranceBeforeAfterElder1.41.1Youngblood21Brawler21
Stagger ToleranceBeforeAfterYoungblood150200Brawler300350
The Draugr Champion has been split into 3 distinct enemies to create more diverse fights.
Stagger ToleranceBeforeAfterTwo-Handed Champion12080
HealthBeforeAfterSummoner Champion20002200
Luck ResistanceBeforeAfterTwo-Handed Champion0.60.2Summoner Champion0.60.2
The existing Draugr Champions have been adjusted. Both have had their visuals adjusted to stand further apart, and the one who wields a Two-Handed Sword no longer summons, but instead delivers powerful swings with its sword.


We have improved the targeting of your melee attacks so that you will move towards targeted enemies in a more substantial fashion.
The maximum number of coins you can get from destroying regular pots each run have been reduced to 30 Coins. However, there's a Skill Tree node that will allow you to increase that!
We want to provide a balanced experience with our Card System, so we’ve made some adjustments to some Cards to help provide that. A large portion of the cards have had a change to their Suit, and whether or not they are unlocked by default.
Here are some highlights of the changes:
CardManaEffect ChangeRaritySuit ChangeBite of the Brutal220% Increased Critical Damage -> New = While Frenzied Critical Damage increased by 240%Gold Shackled Bottle Increase Damage Per Coin Consumed 6 -> 9Common -> RareProtectors Fur Mitten70% -> 40%Rare -> CommonGolden Bloodletting Attacks -> Charged AttacksBracers of Deep Stone3 -> 5Bottled HeartIncreased Damage 7 -> 11 Blood of the First4 -> 3Pouch of LivelinessHealth Increase 30% -> 40% Bouquet of InvigorationHealth Increase 50% -> 60% Raumr’s Inspired Padding
(Armor)7 -> 5Swords of the Frost8 -> 4Hope’s RecitalNew = When enemy is afflicted with Cursed , Weapon Damage increased by 220%Everhumming ChimesNew = For every Sky Suit Card equipped, increase Electrified Damage by 50%The Soulfuelled Zeal
(Armor)3 -> 5For each nearby Cursed enemy, Critical Damage increased by 75% Common -> LegendaryOnarr’s Flowing Robes
(Armor)Armor 14 -> 21Rare -> LegendaryThe Everflowing Storm
(Armor)Neutral -> SkyRanveig’s Fortified Coat
(Armor)Added to tutorial lootGrounding StoneNeutral -> IceGolden Thread PurseNeutral -> FireBlademaster’s WhetstoneNeutral -> SpiritStrap of the Inspired2 -> 4Focus Accumulation 40% -> 70%CinderBracer3 -> 2Attacks have a Chance* to inflict Burning
*5% plus 5% of your Critical Hit DamageRare -> CommonStone Tablet of the Safe Haven -> Ice Core Geode1 -> 2While Invulnerable, Attacks have a Chance* to inflict Frozen
*10% plus 10% of your Weapon DamageDecomposing GloveWhile Frenzied, Attacks have a Chance* to inflict Spored
*5% plus 5% per Unique Card Suit EquippedRare -> CommonEver-hungering Maw3 -> 2Whenever Lucky, Attacks have a Chance to inflict CursedRare -> CommonWeightless Tool BeltAttacks have a Chance* to inflict Electrified
*5% plus 5% of your Guard HealthRare -> CommonHexed Chalice When you Surge each nearby enemy has a Chance* of being inflicted by WeaknessRare -> CommonSharpened WhistleChance of Applying Bleed on Critical Hit 50% -> 30%Rare -> CommonEarth -> NeutralSharpened ArmsNeutral -> IceShield of the Unwavering
(Weapon)Neutral -> EarthSharpened Twin SwordsAttacks against Bleeding enemies deal 15 additional Weapon DamageUtlagi Deterring ArmorNeutral -> FireHäxling Deterring ArmorNeutral -> EarthHulder Warded ArmorNeutral -> IceTroll Deterring ArmorNeutral -> SkyVittra Deterring ArmorNeutral -> SpiritArms of Flame's ThirstWhile Frenzied, increase Burning Damage by 200%The Mirrored FuryNew Effect: Thorns Damage 100
Commanding PresenceThorns increased by 50% of Max Health and while Guarding, Mirrored Damage is increased by 25% of Guard HealthBorn of BloodGrey Health Armor increased by 0.3% per missing HealthDodgerPerfect Dodge makes you Invulnerable for 1.7 secondsPrey on the WeakStagger Impact increased by 100% while Invulnerable, and you have 10 Additional Damage against Staggered enemiesAggressive ThrillseekerWhile Frenzied is active, Critical Hit Chance increased by 30%, and Perfect Dodge refreshes and then extends the duration of Frenzied by 50%
In this update Weapon Classes are folded into the Skill Tree. To make them even more exciting to unlock, they now all have an additional unique effect.
Dual WielderWhile Frenzied your Multistrike is increased by 15%. You can only Draw Dual Wielder Weapon CardsGeneralistWeapon Damage increased by 10%, and Armor increased by 8. Can Draw any type of Weapon CardGreat Weapon MasterWhenever an enemy becomes Staggered they instantly lose 17% Health. You can only Draw Two-Handed Weapon CardsGreataxe SpecialistWhile Frenzied your Stagger Impact is increased by 40%. You can only Draw Greataxe Weapon CardsHammer SpecialistWeapon Damage increased by 30% against Staggered enemies. You can only Draw Hammer Weapon CardsLongsword SpecialistWhile Invulnerable your Weapon Damage is increased by 50%. You can only Draw Longsword Weapon CardsSword & Shield SpecialistGuard Health increased by 75%. You can only Draw Sword & Shield Weapon CardsSwordsmanWeapon Damage increased by 20%. You can only Draw Sword Weapon CardsTwin Axe SpecialistWhile Frenzied your Critical Hit Chance is increased by 20%. You can only Draw Twin Axe Weapon CardsTwin Sword SpecialistFrenzied Damage increased by 50%. You can only Draw Twin Sword Weapon Cards
With the release of Update 1.1, we’ve included a range of notable bug fixes across several different locations, including crashes in the Card Tutorial.
Your dedication to reporting bugs both big and small helps us tremendously, as it allows us to improve the game and make it the best possible game that it can be, so please keep your reports coming!
We have included a list of issues that we’re aware of and are currently working to resolve.
Thank you all once again for your continued support! Please let us know what you think of the changes introduced in this update.
If you have any questions or comments, drop them in the replies. There's also the option to come and join us for the weekly Developer Q&As on Discord and chat with us live. We’d love for you to come and hang out with us!
See you in Ávalt.