Greetings Vessels,
We’re back with another patch for Ravenbound! This patch lays down some important groundwork for addressing a few of the key issues we’ve seen discussed in our community spaces on Steam and Discord.
This patch is the first in a series of patches targeted at addressing the concerns in our community - we have more patches coming focused on some of the key points of concern among the community, along with constantly improving stability and fixing bugs. We expect the next of these patches next week.
Firstly, we wanted to address the difficulty spike introduced in the last patch and how this has affected the gameplay experience. In this patch, we’ve made some wide-reaching changes to enemy damage primarily targeted at bringing the game’s difficulty in line with our targets and making Tier 1 fights feel more balanced and accessible to players.
We’ve also implemented a Hatred tracker to help players better understand how accumulating Hatred affects Bosses & Elites as you progress. This is part of our mission to make the Hatred mechanic less nebulous and easier to understand and master.
We've received feedback about the difficulty in reading enemy attacks, particularly the Utlagi during Tier 1. In response, we've overhauled their attacks with a focus on improving readability, ensuring a more consistent combat experience when fighting these groups.
To better prepare players for the challenges they’ll face against the Wardens, we’ve based the revamped Utlagis attacks on those of the Wardens. We hope to create a smoother difficulty curve by giving extra opportunities to learn Warden attack patterns, while maintaining the challenge that Wardens pose.
We’ve also addressed the changes to Grey Health introduced in the previous patch. We’re mostly happy with the adjustments to Grey Health, but we’ve seen that it may be unbalanced in certain scenarios. By reducing incoming damage, we aim to make the game more forgiving.
Full details of all of these changes are listed below - read on to learn exactly what’s included in this update!
We’ve added a hatred tracker to the Hand Screen to display how much more powerful Elites and Bosses have become in each run. This will update as you pick up more hatred in a run, and should make it easier to understand the tradeoff between power for you and powering up your opponents.
PreviousNewMultistrike Chance while below 50% HPN/A50%
PreviousNewPassive Luck21%N/ATemporary Luck Increase on Critical HitN/A32%
PreviousNewWeapon Damage Increase50%20 (flat)
PreviousNewPassive LuckN/A25%Temporary Luck Increase on Critical Hit50%N/A
PreviousNewCritical Hit ChanceN/A45%
PreviousNewArmor57
PreviousNewStatus Effect Potency Increase50%35%
PreviousNewWeapon Damage Increase while Surging300%250%

While we want Ravenbound to provide a challenging experience, our goal is for the first difficulty level to be manageable. This should include a fair share of setbacks and deaths, but each defeat should serve as a learning opportunity, allowing players to come back stronger. Currently, the game's difficulty may prevent some players from even learning boss patterns. With these changes, we hope more players will experience progress, leading to deeper understanding and increasingly successful runs.
TL;DR - we’ve reduced damage from most enemies and bosses at Hatred Tier 1 by roughly 20% across the board.
PreviousNewDefault Attack Damage3024AOE Attack Damage2016Heavy Attack Damage4032Whirlwind Attack Damage2520
PreviousNewDefault Attack Damage3032AOE Attack Damage4032Heavy Attack Damage6048Whirlwind Attack Damage4032
PreviousNewDefault Attack Damage7560AOE Attack Damage7560Heavy Attack Damage10080Whirlwind Attack Damage7560
PreviousNewDefault Attack Damage3024AOE Attack Damage2016Heavy Attack Damage4536
PreviousNewDefault Attack Damage4536AOE Attack Damage4536Heavy Attack Damage57.546
PreviousNewDefault Attack Damage10080AOE Attack Damage7560Heavy Attack Damage150120
PreviousNewDefault Attack Damage2016AOE Attack Damage3024Combined Attack Damage4032
PreviousNewDefault Attack Damage2520AOE Attack Damage3528Combined Attack Damage5040
PreviousNewDefault Attack Damage4032AOE Attack Damage6552Combined Attack Damage8064
PreviousNewDefault Attack Damage2016Combined Attack Damage3032Thrust Attack Damage3024Whirlwind Attack Damage2520
PreviousNewDefault Attack Damage2520Combined Attack Damage5040Thrust Attack Damage3528Whirlwind Attack Damage4032
PreviousNewDefault Attack Damage4032Combined Attack Damage8064Thrust Attack Damage6552Whirlwind Attack Damage7560
PreviousNewDefault Attack Damage2520Heavy Shield Barge Attack Damage3024Thrust Attack Damage4032
PreviousNewDefault Attack Damage32.526Heavy Shield Barge Attack Damage4032Thrust Attack Damage5040
PreviousNewDefault Attack Damage6048Heavy Shield Barge Attack Damage7056Thrust Attack Damage8064
PreviousNewDefault Attack Damage2520Soar (Lunge) Attack Damage3528
PreviousNewDefault Attack Damage2520Soar (Lunge)2016
PreviousNewDefault Attack Damage7560Left Foot Stomp Damage7560Right Foot Stomp Damage7560Spam (Repeated) Attack Damage5040
PreviousNewDefault Attack Damage10080Left Foot Stomp Damage7560Right Foot Stomp Damage7560
PreviousNewDefault Attack Damage10080Left Foot Stomp Damage7560Right Foot Stomp Damage7560
PreviousNewDefault Attack Damage1814.4Jump Attack Damage54
PreviousNewDefault Attack Damage4032Soar (Lunge) Attack Damage5040
PreviousNewDefault Attack Damage4032Soar (Lunge) Attack Damage5040
PreviousNewDefault Attack Damage2520
PreviousNewLightning Ball Damage1512Lightning Strike Damage2016
PreviousNewLightning Ball Damage4032Lightning Strike Damage6048
PreviousNewDefault Attack Damage2016
PreviousNewDefault Attack Damage2520Extended Attack Damage3024Slam Attack Damage2016
PreviousNewDefault Attack Damage4032
PreviousNewDefault Attack Damage1512
PreviousNewDefault Attack Damage1512Jump54
PreviousNewDefault Attack DamageFist: 55Fist: 44
PreviousNewDefault Attack Damage10080Left Foot Stomp5040Right Foot Stomp5040
PreviousNewDefault Attack DamageClub: 35Club: 28
PreviousNewDefault Attack DamageDual Axe: 25Dual Axe: 20Shield Attack DamageSword and Shield: 5Sword and Shield: 4
PreviousNewBase DamageDual Axe: 12.5Dual Axe: 10Shield Attack DamageSword and Shield: 5Sword and Shield: 4
PreviousNewDefault Attack DamageDual Axe: 10x2Dual Axe: 14x1Shield Attack DamageSword and Shield: 5Sword and Shield: 4Slam Attack DamageTwo Handed Sword Slam: N/ATwo Handed Sword Slam: 10 (New)Default Attack Stagger ImpactDual Axe: 10x2Dual Axe: 50x1Slack Attack Stagger ImpactTwo Handed Sword Slam: N/ATwo Handed Sword Slam: 200 (New)

We spent a lot of effort during this patch cycle on some systems behind the scenes that were causing issues across the board. While you likely won’t see a lot of that work immediately, it will set us up for a more stable experience in future as we continue to develop Ravenbound. This effort direction does mean that this list of bug fixes is shorter than we’d like, but we’re confident this decision will give us better results in the long term.
There are also numerous stability patches for various issues that were causing crashes. We can’t list all of these here, but we’ve addressed some of the high frequency issues, and we’ll continue to address more of these with each patch. If you do crash, please send in a report - they really do help!
