In the second edition of the Ravenbound Q&A, we welcomed CM Althalus, Simon (Lead Game Designer) and Emil (Creative Director). We discussed the new changes made to Hatred in the most recent update, Patch 1.0.3, as well as questions that were sent in by our community.
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Simon: On the first difficulty, I expect to clear most Wardens. As for Tier 2 Hatred, the first Warden is usually fine, but I probably die on the second and third Warden the most.
Emil: I play a lot, but that doesn't necessarily mean I'm good. Usually, I make it to the third Warden.
Simon: My first official game work started at Avalanche Studios Group during the end of the production stage for Rage 2.
Emil: My first project was Just Cause 2, which I joined as a dialogue coordinator. I did things like coordinating line recordings and some localization stuff.
Simon: We've tested a bunch of different methods for how to change up between flight and ground play. For a long time, you could become a bird at any point. The issue with that was that you’d lose the sense of scale of the world and it almost became like selecting points on a 2D map, which is not what we're going for. After testing different variants, we landed on what we have today with the towers. I'm quite happy with that, but we want to improve the downtime you're experiencing; we want more things to do when going to these towers and for the world to feel like it's appropriately made for that experience.
Emil: As mentioned, we've tried a bunch of different things and tested them out throughout development to various degrees of success. This latest version that we have is the one that's worked the best. I remember one version we tried; you ran out of "bird juice" as you flew. Although you could find more in the world, it just ended up being this crazy race to find a top-up before your “juice” ran out. Sometimes it would run out while you were above the ocean, so it didn't work out well.
We've addressed this a couple of times, and we want to reiterate that currently, the only plans for Ravenbound are in a single-player capacity. Ravenbound is really focused on being a single-player experience.