SUPERVIVE
Playing now
1−1 vs. yesterday
0.0%of peak
All-time peak
47,774Nov 2024
Playing now
1−1 vs. yesterday
All-time peak
47,774Nov 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 2.03 PATCH NOTES - Tons of Hunter Buffs, Recommended Items, & more! NOTE: THIS PATCH WILL NOT BE LIVE UNTIL DECEMBER 3, 2025 @ 8:00AM PT Opening Context Hello SUPERVIVERs! This patch, we’ve been mainly focusing on follow-ups from our change to level 4 abilities. Unsurprisingly, this led to some Hunters benefiting more than others (looking at you, you little fiery fox), so we wanted to do a comprehensive pass to make sure the whole roster is still able to compet… | — | |
| Community | Domination Follow-ups, Recommended Items, and a Hudson update! - 11/26 Dev Blog Greetings SUPERVIVERs! Today we’re covering some additional tuning we’re looking at regarding Domination, as well as our upcoming Hudson gameplay update. We’ll also preview some major updates to the breach item shop, with the goal of reducing friction during your purchasing downtime. Let’s drop in! Domination Last patch we shipped our second prototype mode - Domination. We wanted this mode to b… | — | |
| In-game event | 2.02 PATCH NOTES - Domination Mode, New Items, Map Updates, and more! NOTE: THIS PATCH WILL NOT BE LIVE UNTIL NOVEMBER 19, 2025 @ 8:00AM PT (edited) Opening Context Greetings SUPERVIVERs! Thanks for all your excellent feedback on Tournament mode so far - we’re making some item balance adjustments based on what you’ve shared, and also delivering on a common request to include ranked for this mode (and Arena too!) This patch introduces our second prototype mode - D… | — | |
| Community | Domination Mode Preview, Item & Map Updates - 11/13 Dev Blog Greetings SUPERVIVERs! In between missing our Cybertiger Jin daggers, we’ve been hard at work on our second prototype mode, which we’re previewing here before it releases in patch 2.02. Along with that, today we’re covering some more details on our ongoing Item work, and additional map extensions coming to the Breach! Here we go! ITEM UPDATE Last dev blog , we talked about some of our goals wit… | — | |
| In-game event | 2.01 PATCH NOTES - Tournament Updates, TTK Changes, and Hunter Balance! NOTE: THIS PATCH WILL NOT BE LIVE UNTIL NOVEMBER 5, 2025 @ 8:00AM PT Opening Context Happy November, SUPERVIVERs! Our Season 2 launch is in the books and we’re excited to see all of you wreaking havoc out there on the Breach (and in Tournament mode!) We’re going to keep Tournament on for patch 2.01, with some changes based on your feedback. Also included in this patch, new kicks! We’re still in… | — | |
| Community | Tournament Mode Takeaways and Item Changes - 10/29 Dev Blog Happy Wednesday SUPERVIVERs! We’re coming straight out of our Season 2 launch with a dev blog for y’all. You’re gonna get some pretty fresh takes since this patch has only been live for a few days, but we want to hold fast to our commitment to keep you more in the loop and post more regular updates. Here we go! Tournament Mode Takeaways As we mentioned in our last Fireside Chat, we’re focusing… | — | |
| Major update | SUPERVIVE SEASON 2 PATCH NOTES NOTE: THIS PATCH WILL NOT BE LIVE UNTIL OCTOBER 22, 2025 @8:00AM PT Goals Welcome to SUPERVIVE Season 2! This season, we’re sharpening our focus on elevating SUPERVIVE’s combat magic, making mastering SUPERVIVE more clear and rewarding, and keeping in closer collaboration with the community as we go. In this patch, we have a new Hunter - Nyx, a new prototype game mode focused around intense 2v2… | — | |
| Community | SUPERVIVE Season 2 is Coming! SUPERVIVE Season 2 is launching on October 22nd! In between all the bugfixes and patch notes, we wanted to write down some of our thoughts at the end of our first “real” season. Even though our official launch was in July, we’re approaching a full year of 24/7 live service for SUPERVIVE, which is a big milestone for our small team! We started developing SUPERVIVE with the ambitious goal of maki… | — | |
| Steam news | The SUPERVIVE Mid-Autumn Festival! Many cultures around the world celebrate a mid-autumn festival that gives thanks for ancestors, family, and a good harvest. This year, we’re celebrating our worldwide SUPERVIVE community with Mid-Autumn themed skins, a double xp boost, and making all hunters free-to-play! Happy Festival! From 10/1 - 10/12: · All Hunters will be free to play · Double XP is enabled | — | |
| In-game event | 1.05 PATCH NOTES - Day & Night cycle changes and a Mid-Autumn festival! NOTE: THIS PATCH WILL NOT BE LIVE UNTIL OCTOBER 1, 2025 @8:00AM PT Opening Context Happy Harvest SUPERVIVERS! 1.05 is our last patch in Season 1, and the team is hard at work getting prepped for our Season 2 launch in late October. But worry not! That doesn’t mean we’re sitting on our hands this week. In this patch we’re looking to improve our game pacing by making our day/night system more int… | — | |
| In-game event | 1.04 PATCH NOTES - UNLOCKED ARMORY(!), Hunter Balance and Item Queuing! NOTE: THIS PATCH WILL NOT BE LIVE UNTIL SEPTEMBER 17, 2025 @8:00AM PT Opening Context Aloha SUPERVIVERs! In this patch, we’re unlocking the Armory for all and making big changes to our metaprogression systems. Item star levels are being removed, along with Prisma, Capsules, and other related pieces. We’ve received a lot of player feedback on the Armory since our 1.0 launch. We began shipping ch… | — | |
| Community | UNLOCKING THE ARMORY - 9/10 Dev Blog TL;DR - in 1.04 we’re permanently unlocking the Armory and removing several metaprogression systems including star levels, capsules, and Prisma. · Items will no longer drop from capsules. Instead, Armory Items will unlock as part of initial Hunter’s Journey onboarding · The full Armory will be available by the time a player can queue for Ranked (Level 20) · Armory progression will not reset at… | — | |
| In-game event | 1.03 PATCH NOTES - Map Changes, Hunter Mastery Skins, and Item Balance! NOTE: THIS PATCH WILL NOT BE LIVE UNTIL SEPTEMBER 3, 2025 @8:00AM PT Opening Context Greetings SUPERVIVERs! In this patch we have some changes to the Breach map to add more landmasses and unique combat spaces, the release of free Mastery skins for each hunter, and a major balance pass across our item pool! Read on, oh vivacious one. Hunters Tetra We want Tetra to be a self-sufficient damage dea… | — | |
| Community | 8/28 Devblog - Map Updates & Item Balance Hello SUPERVIVERs! Today we’re covering upcoming iterations to the Breach map, a brief follow-up on our resident dunkers, and some thoughts on item balance. Onto it! Continents For our 1.0 launch, we made some big shifts to the Breach - spreading out landmasses, adding more abyss and wind tunnels, and creating Skysharks as a new form of long-distance traversal. Our goal with these changes was t… | — | |
| In-game event | 1.02 PATCH NOTES - Dunking changes, Buffs & Nerfs and a New Hunter! NOTE: THIS PATCH WILL NOT BE LIVE UNTIL AUGUST 20, 2025 @8:00AM PT Opening Context Hello SUPERVIVERs! This week’s patch includes a full visual update for Arena maps, some hotly requested Armory features with Duplicate Protection and Per-Hunter Item Favorites, a whole avalanche of Hunter balance changes, along with the release of Mercury, our latest addition to the cast! Read on! Hunters Mercury… | — | |
| Community | 8/13 Dev Blog - Duplicate Protection, Dunking Changes, and Balance Previews Greetings SUPERVIVERs! We’re now a few weeks into our launch with some patches under our belt. Today we’re looking to give an update on the Armory, as well as talk about some upcoming changes for dunking and gameplay balance. Armory As mentioned in our Week 1 dev blog , we’re continuing to develop updates to the Armory to address feedback - specifically improving agency and reducing the relianc… | — | |
| Game update | Dive into the SUPERVIVE Summer Pool Party! Beat the heat by cooling off with the SUPERVIVE Summer Pool Party! From 8/12 6pm PT to 8/28 6pm PT, you can earn rewards by playing games in the Breach or Arena. Placing higher gets you more points! Event Rewards: 5 points - “Hear the Ocean” Avatar 10 points - 1000 Prisma 20 points - “Crysta’s Beach Volleyball” Avatar 30 points - 1 Capsule 45 points - “Beebo the Diver” Avatar 60 points - 1 Caps… | — | |
| In-game event | 1.01 PATCH NOTES - A New Hunter, New Contracts & Eva Buffs NOTE: THIS PATCH WILL NOT BE LIVE UNTIL AUGUST 6, 2025 @8:00AM PT Opening Context Greetings SUPERVIVERs! Just last week, we released a major hotfix addressing a lot of your launch feedback, including increasing prisma gains and reducing armory crafting costs. Since the entire team has been focused on getting those changes out to you as soon as possible, this patch is on the lighter side, but we… | — | |
| Community | Launch Week Devblog Salutations SUPERVIVERS! Whenever we shipped a patch in Open Beta or pre-alpha, we’d often spend time on Discord discussing the changes with players in a megathread. Now that we’ve hit 1.0(!) we’re looking for more ways to bring that experience to a wider audience, so we’re going to test writing our thoughts here on Steam. Let us know if you like the format or have any additional things you’d l… | — | |
| In-game event | July 30 - Hotfix Patch Notes Aloha SUPERVIVERs - these are just the hotfix patch notes. If you want to read about our future plans for the game and general philosophy, you should read this dev blog! You may find we repeat some points here and there. Daily Mission Prisma Gains Increased The Armory has been rewarding highly engaged players, but we want to make sure casual players also feel meaningful daily progress. Daily mi… | — | |
| Esports | Watch SUPERVIVE played by the community! Watch SUPERVIVE played by the community! | — | |
| Community | Your SUPERVIVE Weekend Events Guide! Get ready for the weekend! In this launch month+, SUPERVIVE will be running special weekend events every second weekend, ranging from double EXP, all Hunters unlocked, store discounts, and more NOTE: All weekend events start on Thursday, 6PM PT / 9PM ET / 3AM (Saturday) CET and end on Sunday, 9PM PT / 12AM (Monday) ET / 6AM (Monday) ET Here's the current schedule of weekend events: · July 31 -… | — | |
| Major update | THE REINVENTED SUPERVIVE 1.0 FEATURE RUNDOWN Damn, that’s a lot of content. Worth saying: this 1.0 feature rundown will not be a comprehensive changelist; rather, think of it as a “biggest systems changes” list of 1.0, with key features highlighted. Main reason we’re taking this approach is: almost everything has changed, so trying to do an exhaustive list of differences will confuse everyone. Also: we’ve been working at a mile-a-minute p… | — | |
| Community | SUPERVIVE GLOBAL LAUNCH: JULY 24, 2025 | — | |
| Community | Get ready! A reinvented SUPERVIVE 1.0 launches on July 24 Mark your calendars, it’s time for a fresh start. With the HYPE conclusion of our China Closed Beta test, we’re now full steam ahead for a global 1.0 SUPERVIVE launch on July 24, 2025* ! 1.0 will bring a total transformation of the game, with a comprehensive overhaul of progression, game structure, the map, the client, and more. All built on top of SUPERVIVE’s free-flowing, lethal combat core.… | — | |
| In-game event | JUNE 25 PATCH - Bugfixing on the road to 1.0! NOTE: THIS PATCH WILL NOT BE LIVE UNTIL JUNE 25, 2025 @ 8AM PT / 11AM ET / 5PM CET / 12AM KST Salutations SUPERVIVERs - it’s time for a big list of bugfixes. I mentioned this last patch but we’re heads down polishing up 1.0 behind closed doors and it’s getting increasingly more complex to ship changes to the live build. There’s a technical explanation here (we’re working entirely off our 1.0 br… | — | |
| In-game event | JUNE 11 PATCH - Warmup, Challenge Rooms, Balancing, and more! NOTE: THIS PATCH WILL NOT BE LIVE UNTIL JUNE 11, 2025 @ 8:00AM WE MARCH ALONG THE ROAD TO 1.0! Welcome to our June 11th patch, which will likely be our last ‘big’ patch until 1.0. Just to give context: we’re basically working on two versions of SUPERVIVE - the future ‘1.0’ version, and the current ‘live’ version. Now, as we’ve said every patch: 1.0 will be a significant evolution of SUPERVIVE a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.