NOTE: THIS PATCH WILL NOT BE LIVE UNTIL JUNE 25, 2025 @ 8AM PT / 11AM ET / 5PM CET / 12AM KST
Salutations SUPERVIVERs - it’s time for a big list of bugfixes. I mentioned this last patch but we’re heads down polishing up 1.0 behind closed doors and it’s getting increasingly more complex to ship changes to the live build. There’s a technical explanation here (we’re working entirely off our 1.0 branch and integrating individual CLs to the live build), but the short of it is: you get bugfixes! Lots of bugfixes!
We’ll keep track of our master list of bugfixes here and on Discord. And as a reminder - there are any big, emergent issues you spot leading up to 1.0, let us know on our bug tracking board on Discord. We read that every day!
Okay, see y’all in a bit.
Bugfixes
Hunters:
- Beebo can no longer speed himself up during Tonk Tonk (R) by yoinking himself forward with Pull Zeep (RMB) (hilarious)
- Beebo’s Tonk Tonk! (R) no longer snaps affected player's camera to origin for a frame…
- Beebo’s Super Zeep (RMB) should more reliably hit targets above / below Beebo
- Beebo’s healthbar no longer detaches at the end of his Recall (B) animation
- Void’s Empowered state now correctly increases the size of Black Hole ®
- Void’s Singularity (R) No longer destroys allied destructibles when cast after them
- Void’s Empowered state now correctly shows on base skin
- Felix’s Zero Star skin Embry Bolt (RMB) VFX now more closely match the spell's functional width
- Ghost / Saros no longer have their model hidden when interrupting Recall (B) with RMB
- The following Hunter spells with charges now correctly get reset on Team Wipe: Eva's Orb of Argos (RMB) and Saros' Eclipse Portal ®
- Shrike’s Truetalon Rifle (LMB)'s laser correctly climbs high ground from an enemy perspective
- Shrike’s Full Bore (R) now more smoothly updates its telegraph from an enemy perspective
- Repeatedly Sneaking/Aiming-down-sights (Ctrl) in the Death Circle no longer causes the player to remain stuck in a Sneak/Aim-down-sights state
- Bosses now all move again after landing (whoops!)