NOTE: THIS PATCH WILL NOT BE LIVE UNTIL JUNE 11, 2025 @ 8:00AM
WE MARCH ALONG THE ROAD TO 1.0! Welcome to our June 11th patch, which will likely be our last ‘big’ patch until 1.0. Just to give context: we’re basically working on two versions of SUPERVIVE - the future ‘1.0’ version, and the current ‘live’ version. Now, as we’ve said every patch: 1.0 will be a significant evolution of SUPERVIVE as we know it. Meaning entirely new systems and way of playing the game. We think this is necessary because the current version of SUPERVIVE is simply not working as-is—so we gotta be brave and bold. But any game developer will tell you that maintaining two separate ‘versions’ of a game is, bluntly, a pain in the ass. So as we get closer to our 1.0 release date and have a China beta test going on, we’ve pulled in some isolated features we want to test on live, and will henceforth start banking changes, bugfixes, etc, for the future. This’ll make more sense when you see the next patch, but just giving you a heads up. Also if you see any weird changes referencing 1.0 things (what could they be!?), pardon our dust.
Warmup
It’s HAPPENING!? Learn new hunters! Get your combat reps fast and without judgement!! Frag out with no expectations!!! Come on into the warm up.
- We’ve added a Warm Up mode - a new solo practice queue where you will be placed in an endless free-for-all deathmatch map on a Hunter of your choice
- You will automatically enter Warm Up mode while waiting in queue
- You will always join the same session as your party members (but you will all have to fight each other)
- You can disable automatically joining Warmup in your game settings
- You can enter Warm Up mode separately without having to be in a separate queue
Details:
- You’ll be spawned into a random slice of Skylands where you’ll battle against other players and bots of similar skill level.
- All hunters will start at max level, have an infinite number of vive brews, and have epic tier equipment
- There is also a global shop to try different equipment combinations or purchase powers
- You can change your Hunter on death
- In the top right you can see a leaderboard of the longest killstreaks in your current lobby.
- While you're in a Warm Up session, you can still queue for other game modes. As a result, players may join or leave the session at different times
- After a fixed amount of time, the session will end and reset in a new area of skylands
Practice
- Your party leader pulls you into practice only if you are in menus. They will not pull you out of a game (this includes spectating a match).
- Each member can join/leave their party’s practice session as they please
Tutorial
- We’ve added a new tutorial that covers the basics
- Completing the tutorial will reward you with a Hunter unlock: Ghost
Challenge Rooms
- There are now three new Challenge Rooms with new objectives to test different skills across: Traversal, Spiking, Objectives, Bosses, and Vaults. Try them out to get rewards!
Circle Damage
Doing a little preemptive tuning for our 1.0 changes. Also, philosophically it makes sense.
- Circle Damage now deals true damage and cannot be mitigated by any form of damage mitigation (Armor, Equipment, etc)
Most Wanted
- Most Wanted's EXP completion reward no longer gives EXP above that day's level cap
Directional Influence (DI)
We’ve heard feedback that repetitive knockbacks can be tilting, especially against Brall LMB. We’re introducing a new system to give knockback victims more control over the direction they’re impulsed by certain attacks. Simply put: your WASD movement input now affects the direction you’re sent when hit by certain knockback attacks. We’ll keep a close eye on this system to see if we should apply it to more attacks on a broader scale. We smash now?
High DI Attacks (victims have high influence over their knockback trajectory)
- Brall LMB (all hits)
- Beebo tap LMB
- Jin LMB1
Medium DI Attacks (victims have moderate influence over their knockback trajectory)
- Brall RMB (tap and hold)
- Beebo hold LMB
- Oath hold LMB
- Oath shield bash
- Saros dash knockback
Hunters
Small tweaks based on feedback and observing general win rates. Additionally, we’ve been prioritizing Hunter-related bugfixes (thanks for your continued reports on Discord!) on the path to 1.0, which we’ll document here.
Beebo
Slingshot (RMB)
- BUGFIX: Super Zeep shot explosion now more reliably hits targets above / below Beebo's height
- BUGFIX: Pull Zeep's impulse no longer affects Beebo during Tonk Tonk! (R)
Shrike
- BUGFIX: Truetalon Rifle (LMB) laser now climbs up highground from enemy PoV
- BUGFIX: Scout Hawk (Q) Rank 4 now correctly shows its ward for the full duration from an enemy point-of-view
- BUGFIX: Bird-Bomb (RMB) now reliably hits enemies when placed from highground
Elluna
Soulpack (PASSIVE)
- BUGFIX: Fixed a lot of cases where Elluna could drop her wisps accidentally:
- Blinking / Teleporting away
- Colliding with Bungee Shot wall
- Bouncing off of Jellyfish / Tires
- … and many more!
Felix
- BUGFIX: Flamethrower (LMB) no longer temporarily loses functionality when cancelled at specific timing
Zeph
Cyclone Dash (SHIFT)
- Cooldown increased by 0.5 seconds at all levels
Void
Swap (SHIFT)
- Cooldown increased by 0.5 seconds at all levels
- BUGFIX: Now correctly swaps Hunters / objects that are over Abyss
Ghost
Spike Grenade (RMB)
- Bonus damage to MK7 Glyph Rifle (LMB) decreased by 15%
Combat Slide (SHIFT)
- Cooldown increased by 0.5 seconds at all levels
Saros
Charge Sunfire (RMB)
- NOTE: We’ve been digging into the RMB-stutter bug where Saros won’t fire his empowered LMB and wastes the shot - it’s just more complicated than we thought, but we’re working on it!
Dive Slash (SHIFT)
- BUGFIX: Now correctly refreshes its cooldown on Staggering a minion
Nova Orb (Q)
- BUGFIX: No longer grants Saros Ionized if he detonates and hits a destructible
- Saros now only gains Ionized if he hits an enemy hunter or minion
Eclipse Portal (R)
- BUGFIX: Should no longer re-teleport players immediately after they enter it
Carbine
XT3 Heavy Blaster (LMB)
- Reduced the bonus damage granted to the first shot of XT3 Heavy Blaster (LMB) by ~45%, down to 88 at the top end
- This change also affects the empowered shot from Thrusters (SHIFT)
Overkill Rounds (R)
- Scaling changed to more evenly increase damage per level (+21%, +23%)
- Slightly buffed the top end of damage to 615
- BUGFIX: No longer incorrectly grants all of its damage increase at Rank 2 (instead, increases are spread between Rank 2 and Rank 3)
Hudson
Giving him some much-needed buffs after his mini-rework.
Spin Barrels (RMB)
- Turn rate restriction at maximum heat 25°/sec >>> 45°/sec
- Movespeed slow at maximum heat 80% >>> 70%
- Spun-Up base bullet damage increased ~6.5% across all levels (AP ratios unchanged)
Barbed Wire (Q)
- Arm duration after deploying 0.6 >>> 0.45 seconds
Shrike
- Base movement speed increased from 475 >>> 490
Oath
Shields > Lasers?
Brightshield (RMB)
- Shield is now Immune to Machine Lasers/Placeable Laser
Items
- EMP Grenades now deal 99999 damage to armor
General Bugfixes
- Hunters no longer say "Nevermind" when recalling to their teammates
- Megamap should no longer be occasionally zoomed in fully for all players on match start
- Audio: Base Camp Capture audio loops correctly again
- Audio: Anomaly SFX now plays again
- Audio: Recall Finished SFX should now play properly at the location where the Hunter has recalled to
Quality-of-Life
Ally Incoming VO
- We added Announcer VO when an ally is recalling to your position ("Ally Incoming!")
- Doesn't trigger until you've been channeling for 1.3 seconds to avoid false alarms when you cancel early
- 10 second cooldown so that you can't spam your ally by repeatedly TP'ing to them
- This is an anti-quality-of-life change but we had to make it for… reasons. We’ve removed equipment from your F1 informational overlay
Supporter Pack Changes
- We’ve decided to make the supporter pack pedestals permanent. If you’ve purchased one already or for any new buyer, you’ll get to keep these moving forward
- In an upcoming patch we’re going to make it so Pedestals can be equipped, swapped, and changed!
- The temporary XP bonuses in supporter packs are being removed. Existing buyers will not be affected
Errata (things we shipped but failed to document last patch)
- Fixed an issue where Kingpin’s hook would not properly pull bosses
- Recalling to an ally now silences you for 5 seconds after the teleportation. Additionally, you get a 50% decaying slow until the silence is over. Silence means you cannot use abilities, powers, or consumables
- When buying a blade or helm in the practice mode, you can directly choose which slot to use, and it won't instantly drop on the floor anymore
- Elluna’s Moonlight Blessing (Q) tooltip was updated to accurately reflect its true values (nothing was changed)
- Eva’s Beckon (Q) cooldown reduction per-level was updated to accurately reflect its true values (nothing was changed)
- Void’s model has been update
- The Final Boss is no longer Bubba or the Final Abyssal - he is the Lava Baron, aka Baron Immorius, ruler of the Chaos Steppes
- Bubba has been renamed to >>> Immorius the Omniscient
- Soul Warden has been renamed to >>> Immorius, Soul Warden
- Gnarl has been renamed to >>> Immorius, Gnarled Baron