Hoverflow
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
724 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
724 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Early Access 0.40 : INFINITE MODE V1 Gameplay · Added the infinite mode as a test in the "Challenges" menu ! · Added an icon indicating if auto move in on as suggested by @printer · Added arrows indicating the direction after an air funnel as suggested by @william Fixes · Fixed Blue Moon challenge not ending thanks to @will · Fixed a render bug on 3-3 thanks to @william · Fixed the display of required checkpoints in chill mode tha… | — | |
| Steam news | Demo available for 2 weeks! Try to surf on Hoverflow right now! The Steam demo will be available for 2 weeks, from the 10th of December to the 24th of December. Enjoy! | — | |
| In-game event | Early Access 0.39 : BASICALLY 1.0 BUT NOT REALLY Gameplay · Changed color of taken required echoes · Brought back the random pilgrims, they were bugged! · Added some effects to ghosts (like bhop) Fixes · Fixed the required echoes not really required thanks to @printer · Added some Discorders in the game credits, thank you guys ! · Fixed wrong maps order in chapter 3 · Added a reset trigger on the roof of Draught thanks to @ecnadynnus · Fixed… | — | |
| In-game event | Early Access 0.38 : LAST ONE BEFORE 1.0 THE 20TH OF NOVEMBER ☄️ A LOT of maps reworks, I listed just a few here but please jump in to see what has been done Performance · No more ramp bugs !! All ramps were reworked to prevent those · Big performance gain overall in the game, all colliders were simplified Maps · 2 new limbo levels I think · Big rework of chapter 3 and chapter Limbo, many maps were changed to make them more enjoyable, lot more space to surf… | — | |
| In-game event | Early Access 0.37 : WE ARE ALMOST THERE Maps · Added 5 new maps : 4 in chapter 3 and 1 in Limbo, · Reworked all of the chapter 3 with new props and obstacles, · Reworked all of the Limbo chapter with new props and obstacles, · New lighting for chapter 2, · Reworked a small part of level 1-1, Gameplay · New mechanic : the slide boost zone, it's a white zone on the ground that makes you slide a looot quicker, · New mechanic in limbo le… | — | |
| Game update | Early Access 0.35 : Reworked demos and many bug fixes Gameplay · Reworked demos in the early levels to be clearer and give more tips to beginners · Lower sensitivity supported as suggested by @william Bug fixes · Fixed big bug when loading the game on a German desktop thanks to @NIIVAI · Fixed the Blue Moon challenge not recording new highscores thanks to @GreezyCheese · Fixed the clip though the end platform on Pendulum thanks to @william · Fixed… | 18461750 | |
| In-game event | Early Access 0.34 : Game End, Green Moon challenge, customization and more ! Gameplay and levels · New level with a small ending to the game (will be reworked) · New NPCs · New statues along the way · See the demos in first-person in the tutorials ! Customization · First draft of customization : choose between a few colours on the main menu ! · Misc · New achievements ! · New game logo · New mouse cursor Bugs · Fixed Red Moon challenge records not displaying thanks to @… | 18056606 | |
| In-game event | Early Access 0.33.0 : 🔵 Blue Moon and 🔴 Red Moon challenge, ch3 rewooo Gameplay · Increased max midair velocity from 15 to 31 when starting from 0 speed · Removed weird ground drag, so you now jump higher at low speed ! (thanks to @william ) · Reworked Speedrun challenge into Blue Moon challenge : same rules ! · Added Red Moon challenge : finish the game with as few death as possible, no checkpoints, no slowmotion, good luck Pilgrims ! · Reworked chapter 3 with ne… | — | |
| In-game event | Early Access 0.32.0 : Spectator mode, french translation, better UI and fixes Gameplay · Added spectator mode to view other players' run ! Just press ALT · ⚠️ The S to Stop has changed a bit : S slows you down now, and a double tap makes your stop · Added a keybind to restart level instead of pressing for 0.5s as suggested by @Egnils UI · Added text area to edit sliders with specific numbers as suggested by @william · New fonts for every text · Added translation for fren… | — | |
| In-game event | Early Access 0.31.0 : Speedrun fixes, better NPCs, and leaderboard API v2 Gameplay · New NPCs: just stay near from them to get the camera to focus on them, a bit more immersive ! · Added speedrun reset button in menu thanks to @Chrissy CILC and @printer suggestion ! Bug fixes · Fixed speedrun achievement thanks to @Tempest · Fixed speedrun accepting inputs too early thanks to @printer and @Xnate · Fixed Mobius leaderboard reversed thanks to @The Red Comet and @ResGob… | — | |
| In-game event | Early Access 0.30 : Speedrun challenge, level endings reworked and new levels ☄️ Gameplay · Added the speedrun challenge from the main menu ! Other challenges will come :smile: · Completely reworked the levels endings to be more interesting and satisfying : they are now zones, and the teleporter will now only teleport you to the next level · Two new levels (WIP) added in the Ascent · Chill mode reworked UI · Reworked leaderboards UI to prepare for multiple challengers ! · S… | — | |
| Community | Hoverflow Roadmap Here is the current plan for the future of Hoverflow ! New update will be released Octobre the 2nd, meanwhile I take a 10 days break for some much needed rest ! Take care and keep flowing ! ❤️ | — | |
| In-game event | Early Access 0.29 : Skill feed, gravity modifiers, new character model ! Gameplay · Added the skill feed (toggable) that add a feedback to your actions such as ramps, bhop and slides. Thanks to @mz_ for the amazing suggestion ! · Added gravity modifiers in the last level, it feels pretty good and I'm gonna go with that direction instead of gyro orb ! · Switched the player model and NPC model, tell me what you think ! · Changed the start of the first level thanks to… | — | |
| Game update | Early Access 0.28 : Lights, ramps, material and more available for mapping ! 🛠️ Mapping ! · Added a library to allow to drag n drop everything easily !! (ramps, trees, materials, etc.) · Added all of the Hoverflow ramps in the template · Added support for lights ! · Added support for Hoverflow materials · Added support to use the existing Hoverflow skies and musics · Added support to use the existing Hoverflow trees and some decor (dunes, water) · UPDATED DOCUMENTATION : R… | 15421198 | |
| Game update | Early Access 0.27.1 : Fixed Mapping and few others ! Bugs · No more pink materials on mapping I hope as reported by @HexedHero · Fixed duplicate menu when using Steam Overlay on mapping menu, thanks to @HexedHero · Removed the speedrun button thanks to @Chrissy CILC and @HexedHero · Removed trailing weird background in gameplay options thanks to @Kannepy | — | |
| In-game event | Early Access 0.27 : Mapping and Steam Workshop ! 🛠️ Mapping ! · First iteration of the mapping tools ! You'll find a **CUSTOM MAP** button on the main menu ! · Steam Workshop support to allow you to publish your creations ! · Tools are very basic for now, I'll add many things when I'm sure the basics work properly ! Options · Added inverted Y axis thanks to @kdnns Bugs · Fixed the blackscreen bug when ending a level thanks to @thecrazedgamer4974… | — | |
| In-game event | Early Access 0.26 : Limbo and chapter 2 reworked, and new surfing options ! ☄️ Gameplay · Completely reworked limbo levels to be longer, prettier, and more fun · Reworked chapter 2 appearance and triggers to be more enjoyable ! · Started reworking chapter 3 assets · Reworked level 1.7 to be longer · Reworked levels 1.5, 1.8, 1.9, 1.10 to be less abusable with bouncing spheres · Replaced many air funnels with jump marks, easier to use and more consistant · Simplified playe… | — | |
| Game update | Early Access 0.25 : Dash rework, feedbacks and fixes ! Gameplay · Added time played and attempts on pilgrimage map · Reworked the dash to keep your speed, disables gravity for 0.5s and reappears only when used ! (thanks @copy_paste ) · Full respawn is quicker (0.6s press vs 1s press before) (thanks to @grey_goo ) · Smoother speedlines with good direction this time and more discrete · Mouse scroll can be used for bindings (thanks @w0uff ) · Smoother… | 14931096 | |
| Game update | Early Access 0.24.1 : Fixing stuttering and audio issues, small rework lvl 1 Fixed audio stuttering I hope · Introduced sliding mechanic in lvl 1 · Small rework for better speedrun path in lvl 1 | 14856252 | |
| In-game event | Early Access 0.24 : Sliding, pilgrimage map and optimizations ! 🗺️ Gameplay · Complete rework of the sliding mechanism : when you land you can slide full speed for 1s and strafe (with animation), then you lose speed ! · Simplified bunny hop : if you jump when you land you gain speed, if you jump when sliding you just keep your speed (no more speed malus) ! · Added A and D strafind working ALONG W strafing !! Works really well in my opinion, I hope you'll like… | — | |
| In-game event | Early Access 0.23 : Stability and gameplay improvements ! 🕹️ Gameplay · Better visual for successful & bad bhops · Added a slowmotion vignette · Added warps sounds for level beginnings and endings Bug fixing and stability · Added many LODs for better FPS · Removed FPS cap (thanks to @c... !) · Fixed Gold Member achievement (thanks to @j... !) · Fixed the bug on Anomaly ending (thanks to @j... ) · Some limbo keys were randomly missing (thanks to @j... ) ·… | — | |
| In-game event | 🌊 Early Access 0.22 : The Sinking Shores 🌊 Gameplay · 10 levels reworked on chapter 2 !! Enjoy the new level design 😍 · All ninja medals available, no more "Soon" · Removed 6 levels from chapter 3, I want to focus on quality and will be re-releasing them 1 by 1 · Ramps reworked to feel smoother ! · Physics tick rate increased from 60 to 100 for smoother surf Roadmap · Some chapter 2 rework again · Making assets for chapter 3 · Reworkin… | — | |
| In-game event | Early Access 0.21 : Limbo Keys & Rework on chapter 2 begins ! Gameplay · Secret cristals have been replaced by Limbo Keys ! They unlock the Limbo Altars that allow you to access the bonus level 🙂 You'll have to find them first though.. · New binding for a custom sensitivity : useful when using gamepad or wanting extra precision ! · Small changes in chapter 2 ! Graphics · LOOK AT THAT MAGNIFICENT CAVE ROOF !! 😎 · New models for chapter 2 & 3 ! (Next week… | — | |
| In-game event | Early Access 0.20 : Bouncing spheres & many more ! Gameplay · You can now strafe as usual AND like in Counter Strike without changing options, it's more intuitive · JUMP PAD REDONE ! In chapter 1, jump pads have been replaced by bouncing sphere : a less powerful boost but way funnier to play and intuitive 🙂 · Level 1 redone to introduce directly bunny hops ! · Chapter 1 redone globally, more beautiful and intuitive ! · Added offline ghosts in… | — | |
| Game update | Early Access 0.19 : BORDERLANDS WENT SURFING ! ⭐ Gameplay · Complete rework of level 9 and 10 of chapter 1 !! · Better feeling on Bhop · Added some small speed rings in chapter 2 · The pink orbs in chapter 3 now grant a dash instead of a 3rd jump, LONG press jump when you have it to stop time and RELEASE to dash · Added names aboves the ghosts ! Graphics · Well the game is fully cel shaded now 😄 · Complete rework of the water in chapter 2 Bu… | 14087808 | |
| Game update | 🌀 Early Access Update 0.18 : Anomaly Detected !! 🌀 Gameplay: · New level "Anomaly 1" which is a much harder version of a 3rd chapter level, available in the "Limbo" chapter · Reworked level 1 to 8 in chapter 1, much nicer to navigate ! · Reworked the checkpoints, there are a bit more of them and nicer design · Increased slowmo possible duration from 3 to 5s · Perfect Bunny hop now ADDS speed ! · Nice camera effect for ending, respawn · More app… | 14009976 | |
| Game update | Early Access Update 0.17 : Chapter 2 reworked & BHop overhaul ! Hi there, another big update in the bank ! 😍 Gameplay: · New BHop mechanic, if you hit the perfect timing you keep all of your speed, otherwise you lose 5% of your current speed · Completely reworked Chapter 2, simplified, longer, more readable and with new assets !! And some ninja medals to unlock · Lowered gravity a bit to get closer to that CS float feeling HUD: · Added blur and simplified… | 13883046 | |
| Game update | Early Access Update 0.16 : Ramps (and all levels) overhaul ! Helloooo, big update today ! 😍 Gameplay: · New amazing materials for ALL the ramps, I think it works really well !! · Added a surf sound when sufing and leaving the ramps (a bit repetitive for now but I really enjoy the feeling !!) · Slowmotion can be pressed once for a 1s slowmotion (really handy for quick and difficult paths) · Completely removed the death zones (red stuff) that instantly ki… | 13654564 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.