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HoverflowNewsEarly Access 0.25 : Dash rework, feedbacks and fixes !
Game update

Early Access 0.25 : Dash rework, feedbacks and fixes !

Hoverflow · published 4 Jul 2024, 12:25 UTC · build 14931096

All newsPlayers around this dateRead on Steam

Gameplay

  • Added time played and attempts on pilgrimage map
  • Reworked the dash to keep your speed, disables gravity for 0.5s and reappears only when used ! (thanks @copy_paste )
  • Full respawn is quicker (0.6s press vs 1s press before) (thanks to @grey_goo )
  • Smoother speedlines with good direction this time and more discrete
  • Mouse scroll can be used for bindings (thanks @w0uff )
  • Smoother jump animation

Bug fixing and stability

  • Fixed the automatically generated names on leaderboard haha thanks to everyone !
  • Fixed the landing preview that sometimes was too optimistic
  • Fixed missing texture (thanks to @nks._. )
  • Fixed missing collider on Rapids (thanks to @alexadagirl
  • When respawning while sliding, slide audio keeps playing (thanks to @calmpewter )
  • Fixed bad ramp on Distant Glade (thanks to @alexadagirl )
  • Fixed dash orb audio playing even when muted (thanks to @alexadagirl )
  • Fixed bad map order on levels (thanks to @copy_paste and @alexadagirl )

Misc

  • Added an option to hide all the random ghosts (thanks to @grey_goo )
  • Removed entirely Dynamic Blur, it was bad (thanks to @calmpewter )

Roadmap

  • Add a small game intro and level outro when you complete the pilgrimage
  • Continue level design on chapter 2-3
  • Small adjustements on bouncing spheres

I can now pay the bills all thanks to you this month !! :heart:

More from Hoverflow

Other announcements

All news
In-game event21 Sep 2026Hoverflow 1.2 : SMALL FIXESFixes · Fixed the disappearing ramps on infinite mod thanks to @ProdigySim · Fixed the medals menu coming up in the main menu thanks to @tofu Not much unfortunately, but I couldn't leave this here 😄 Tomorrow is the movement game festival on Steam, enjoy guys!!In-game event18 Feb 2026Hoverflow 1.1 : FIXES AND QOL IMPROVEMENTS!Fixes · Fixed some visual artifacts when respawning after taking a boost thanks to @printer and @ecnadynnus · Fixed the weird small platforms not respawning on Mobius thanks to @ProdigySim · Fixed the booster speed number on Ilovo thanks to @printer · Fixed the Blue Moon achievement thanks to @ProdigySim · Fixed a UI bug on the final score display QoL · Added 32:9 resolution support (5120 x 144…Major update4 Feb 2026Hoverflow 1.0 : THANK YOUR FOR EVERYTHING !THANK YOU! <3 Finally, after many years of development the game has reached version 1.0! Thank you for helping me building this game piece by piece, with your feedback, bug reports, showing me the shortcuts and overall being so supportive and patient. I couldn't have done it without you (really), so THANK YOU! The game will be out of early access in about 2h30mn ! What's next? Here is a small l…