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HoverflowNewsHoverflow 1.0 : THANK YOUR FOR EVERYTHING !
Major update

Hoverflow 1.0 : THANK YOUR FOR EVERYTHING !

Hoverflow · published 4 Feb 2026, 17:04 UTC

All newsPlayers around this dateRead on Steam

THANK YOU! <3

Finally, after many years of development the game has reached version 1.0! Thank you for helping me building this game piece by piece, with your feedback, bug reports, showing me the shortcuts and overall being so supportive and patient. I couldn't have done it without you (really), so THANK YOU! The game will be out of early access in about 2h30mn !

What's next?

Here is a small list of what’s coming next in Hoverflow if the game makes enough sales to allow me to keep the updates coming:

  • Better dedicated infinity mode : I'll definitely keep working in the infinity mode, allowing you to chose from more modules and chose more intuitively which are in the level

  • More Chronorifts : the first one is out and I a lot of ideas for the next ones!! Chronorifts are new levels with time-limited leaderboards. When a rift opens, you have until the next rift release to compete on the leaderboard. Afterwards, it will be locked forever (but you can still play the map).

  • In-game level editor : this is a big one but I already have a working implementation of the Steam Workshop levels.

  • New game modes : I have some new ideas like a mode where you have to touch every ramp and platform to complete the level, changing their color when touched. You’ll need to find the best route to get the best times!

  • New achievements : with a new in-game menu showing all of your achievements, I have at least 15 new achievements ideas!

  • Better ghosts : more customization for your pilgrim and make it visible for all other players.

  • And of course, feel free to make suggestions on the Discord!

Keep being awesome!

More from Hoverflow

Other announcements

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In-game event21 Sep 2026Hoverflow 1.2 : SMALL FIXESFixes · Fixed the disappearing ramps on infinite mod thanks to @ProdigySim · Fixed the medals menu coming up in the main menu thanks to @tofu Not much unfortunately, but I couldn't leave this here 😄 Tomorrow is the movement game festival on Steam, enjoy guys!!In-game event18 Feb 2026Hoverflow 1.1 : FIXES AND QOL IMPROVEMENTS!Fixes · Fixed some visual artifacts when respawning after taking a boost thanks to @printer and @ecnadynnus · Fixed the weird small platforms not respawning on Mobius thanks to @ProdigySim · Fixed the booster speed number on Ilovo thanks to @printer · Fixed the Blue Moon achievement thanks to @ProdigySim · Fixed a UI bug on the final score display QoL · Added 32:9 resolution support (5120 x 144…In-game event20 Jan 2026Early Access 0.40 : INFINITE MODE V1Gameplay · Added the infinite mode as a test in the "Challenges" menu ! · Added an icon indicating if auto move in on as suggested by @printer · Added arrows indicating the direction after an air funnel as suggested by @william Fixes · Fixed Blue Moon challenge not ending thanks to @will · Fixed a render bug on 3-3 thanks to @william · Fixed the display of required checkpoints in chill mode tha…