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HoverflowNewsEarly Access 0.37 : WE ARE ALMOST THERE
In-game event

Early Access 0.37 : WE ARE ALMOST THERE

Hoverflow · published 24 Sep 2025, 21:04 UTC

All newsPlayers around this dateRead on Steam

Maps

  • Added 5 new maps : 4 in chapter 3 and 1 in Limbo,

  • Reworked all of the chapter 3 with new props and obstacles,

  • Reworked all of the Limbo chapter with new props and obstacles,

  • New lighting for chapter 2,

  • Reworked a small part of level 1-1,

Gameplay

  • New mechanic : the slide boost zone, it's a white zone on the ground that makes you slide a looot quicker,

  • New mechanic in limbo levels : the bouncing surface.. you'll see !,

  • New mechanic, the minimum speed ring : a speed ring that puts you to a certain speed if you have less than that speed (ex: a 50 min speed ring, will put you to 50 speed if you have 20, but won't do anything if you have 55),

  • Reworked the air fans,

  • Required checkpoints : added required checkpoints in level 1-10 to test the mechanic !,

  • Changed the way speed is computed, now it's a real metric in meter/second,

  • When finishing a level and respawning, it respawns you with no speed next to the teleporter thanks to @Fixious,

Others

  • Reworked the medals logos !! (check the screenshot),

  • Fixed many animations of the ghosts,

Bug fixing

  • Fixed the speed boost in Distant glade thanks to @Demon Bublebush , @kricket and @Fixious,

  • Fixed the menu opening when in freecam thanks to @william,

  • Fixed a bug where the player could move while in menu thanks to @printer,

  • Fixed a weird ass bug when you had a slowdown after restarting a level, big thanks to @printer,

  • Fixed a 1 year old bug where the sound effect continued while on the ground thanks to @william,

  • Fixed also a very old collision bug on overlook (a rock had a hole) thanks to @william,

  • Fixed the abuse from jumping from the sand at the start of the Passage thanks to @william,

  • Fixed the volume not off a -40db thanks to @william (I'll rework that better in the next update),

  • Fixed an abuse in Green Moon thanks to @GreezyCheese,

Roadmap

  • NPCs and the whole writing and lore of Hoverflow, I didn't find time to include it in this update,

  • One more Limbo level,

  • Balance the medals of all of the levels,

I am planning to release the v1.0 on November the 7th, thank you so much for helping me along this incredible journey There may be one final update before 1.0. Rest assured, I have many plans for after 1.0 if there are enough players interested in the game !

More from Hoverflow

Other announcements

All news
In-game event21 Sep 2026Hoverflow 1.2 : SMALL FIXESFixes · Fixed the disappearing ramps on infinite mod thanks to @ProdigySim · Fixed the medals menu coming up in the main menu thanks to @tofu Not much unfortunately, but I couldn't leave this here 😄 Tomorrow is the movement game festival on Steam, enjoy guys!!In-game event18 Feb 2026Hoverflow 1.1 : FIXES AND QOL IMPROVEMENTS!Fixes · Fixed some visual artifacts when respawning after taking a boost thanks to @printer and @ecnadynnus · Fixed the weird small platforms not respawning on Mobius thanks to @ProdigySim · Fixed the booster speed number on Ilovo thanks to @printer · Fixed the Blue Moon achievement thanks to @ProdigySim · Fixed a UI bug on the final score display QoL · Added 32:9 resolution support (5120 x 144…Major update4 Feb 2026Hoverflow 1.0 : THANK YOUR FOR EVERYTHING !THANK YOU! <3 Finally, after many years of development the game has reached version 1.0! Thank you for helping me building this game piece by piece, with your feedback, bug reports, showing me the shortcuts and overall being so supportive and patient. I couldn't have done it without you (really), so THANK YOU! The game will be out of early access in about 2h30mn ! What's next? Here is a small l…