AreaZ Demo
Playing now
1+1 vs. yesterday
25%of peak
All-time peak
47 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
47 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 0.57 Storage Boxes New Update 0.57 is here! This one moves the game over to Unreal Engine 5.6 . It’s a pretty important step for future development, because the next stop is the freshly released Unreal Engine 5.7 . That version finally gives us access to the new Nanite Foliage and improved procedural tools — and we really hope these will boost performance in our foliage-heavy open world. Gameplay Improvements I’v… | 20810615 | |
| Major update | Update 0.56 Bottleneck Fix Hi, updated the game to new Unreal Engine 5.5 version. That allowed me to fix bottle neck when moving the whole physics volume for ocean to simulate tide. This was causing GPU to wait for CPU, and so GPU not being fully utilized and resulting in low FPS even on better rigs. Currently I am able to run 2k resolution on my: - RTX 3060 on 80-100FPS when testing, with occasional drops to 60FPS (when… | 17737885 | |
| In-game event | Update 0.55 SFX Hi, based on your reports I have made audit on sound settings. Its turned out that sound classes got overwritten when adjusting the individual sound class in Sound Settings. This was not easy to found as the code to adjust, save and load sound settings looked properly and simple testing by manipulation of sliders didn't manifest this issue. Additionally some sounds that were not assigned to pro… | — | |
| Game update | Update 54.400 Hi, just fix on UI - character statuses and crafting menu. Should be now more responsive and work properly on higher resolution. At least what I have managed to test. For lower resolutions there might be still problem as especially crafting menu requires a lot of width. Will try to address this as well when UI art will be reworked as well. Thank you for your understanding. Duro Game Creator | 15786543 | |
| Game update | Update 0.54.3 New UE version Hi, small update - updated to newest version of Unreal Engine 5.4.2 As game seems to run smoother and also render looks smoother I decided to push it into live branch for you as well. Additionally these finally seems to be a good stable candidate for next Inland map, so started officially new map production today. Enjoy Juraj Bachar Game Creator | 15242704 | |
| In-game event | Update 0.54.2 Weather Hi, implemented UDS Weather to game. Can be used for various weather effect, replacing those from UE4 version. Currently rain and storm are implemented. Added and slightly increased chance for rain and storm even for Eden game mode, and they can occur during the first day already now. Remainder on their effect on character and items: Negative: Rain will make character and items wet unless cover… | 14957247 | |
| In-game event | Update 0.54.1 Level Redesign Hi, Bringing you the game update on newest UE 5.4.2 version. This fixed several issues we had due the previous UE version and were not caused by game logic itself. To improve performance in UE5 we have moved as much foliage as we could from instanced foliage to terrain automaterial. In jungle grass was removed completely and replaced with small plants that match jungle ground floor. Some terrai… | — | |
| Major update | Update 0.54 Hi, it has been a long time. Finally I have managed to get a stable game build on Unreal Engine 5.3. This works quite nice and will provide sound platform for future development, while providing us new long awaited tools for game development and especially level design. Additionally I have a new member in the team who will be focusing mainly on level design. Prior this update the development wa… | — | |
| Major update | Update 0.53 Improved Reptiles Hi it has been an very difficult time for me both professionally and personally. Anyway things are getting slowly better, so I would like to restart the development. Its quite metaphoric - with reptiles update - as development was on turtle speed... On the other side, it hard shell helped to survive this difficult time. I am blocked by current stage UE 5 - where each new engine version 5.1 -> 5… | — | |
| Game update | Update 0.52.001 Fix Hi, fixed following issues in game - items in back will not duplicate on ground after loading the savegame (players reported) - when died with open inventory/menu - this will be closed (players reported) - cut harvested palm leafs will be scattered on ground, to prevent highlight flashing Thank you for all reports, they are really important finds and are addressed. Juraj | 10021835 | |
| Major update | Update 0.52 Killer Insects Hi all, this update brings 3 types of new insects or their behavior into the game. First is the ants swarm roaming through the jungle and beach. It will destroy any food it will find - fruits, vegetables, coconuts, meat and even animal corpses (inclusive those in traps), leaving just bones behind them. Ants swarm can cause small damage to player by biting. The only protection against it is to s… | — | |
| Game update | Update 0.51.004 HUD Hi, done some changes players requested lately: 1) Energy Circle now shows - calories available light green - calories to digest dark green 2) Added Shield Icon to represent Repellent: Visible only if repellent is active. Effect does loose in time. Will be used against Mosquitos to prevent Malaria in incoming "Killer Insects" Update 3) Inventory can be closed by Esc key (key assigned for Menu)… | 9681042 | |
| Game update | Update 0.51.003 Fix Hi all, thank you for your patience, now I am finally starting to address underwater process, that was heavily mentioned in feedback and reviews. With transition to Unreal Engine 5 and to Lumen Global illumination direct lightning, the old postprocess was completely broken and other approach was needed. So I had to rework how the whole lightning and postprocess was used in game. Ocean underwate… | 9636569 | |
| Game update | Update 0.51.002 Fix Hi, just fixed issue with straw bed crafting. Thank you for report. Juraj | 9538149 | |
| Game update | Update 0.51.001 Fixes Hi, just update to adjust and fix some issues connected to transfer to UE5 and some player feedback - removed food and stomach icons from HUD as they were confusing players, considering character to be hungry. Reordered the rest of icons - Changes to Lightning. Done some changes to new UE5 Lumen setup. There should be more indirect light. Hardware raytracing should is now more supported. Ocean… | 9493548 | |
| Major update | 0.51 Naked & Scared Update Hi all, its hot summer here and Steam Survival Event running, so an Ideal time to get naked. So current update officially enables full nudity in game. It can be set in Game settings. I will let you explore it yourself and mention other important changes in game. With recent change to Unreal Engine 5 as one of the first game available to players on this engine, I needed to change old obsolete UE… | 9253717 | |
| Game update | Fix 0.50.003 Hi, pushed fix 0.50.003 last weekend. Unfortunately had to remove Nanite as it does not support materials used with foliage and water which game map consists mostly off. Fixed motion of several animals - turtles, rabbits, frogs. Working on replacement and new VFX based on Niagara System for Unreal Engine 5.0, as game uses previous soon to be deprecated VFX system Cascade. Also planning to repla… | 9094354 | |
| Game update | Fix 0.50.002 Hi, fix for some issues connected to lightning after switching to UE5 Lumen: - fixed light in Inventory - Clothing tab - so character is visible - fixed lightning in cave Known issues: Character hair physics does not work. even it is working properly in UE Editor Animals tend to teleport fort and back - might be UE Character movement issue Thank for your understanding. Juraj | 8872098 | |
| In-game event | Updated to UE5 Nanite and Lumen Hi just enabled new Unreal Engine techology - Nanite and Lumen. Game should now run better, but they are still parts with performance drops, especially around the pond looking towards snowy mountains. Thank you for your recent feedback and testing the UE5 build. it was very helpfull. Hope you will enjoy it. Thank you for your support. Please report all issues on our discord: I will be also plea… | — | |
| Major update | AREAZ on Unreal Engine 5 Hello players and supporters! Today I am updating the game to newest version of Unreal Engine 5 Please in mind this is only the first iteration of game on this new engine and it is performance heavy. Use graphics settings to improve your performance - especially settings for Shadows and Grass. Loading of the game will take longer. Switching to UE5 gives me possibility to greatly improve the gam… | — | |
| Major update | Udpate 0.45 Sleep, Respawn, Exploration Hi, all. Decided to add to game functionality you have been asking so long for: - sleeping - respawn instead of permadeath - exploration mode (god mode) You can now craft simple bed from palm leafs and liana. You can sleep on it when looking on its icon and pressing interaction - by default "F". During sleep the day time will be greatly speed up, including ocean movement. The animals speed will… | 8612069 | |
| In-game event | Update 0.44 Fire VFX Hi, first I want to apologize, due covid situation I had problem to focus to make the game lately, so it took longer. This update focus on fire VFX and items that use fire effects like fireplace, torch, flare, jack o lantern. - replaced deprecated Cascade VFX for new Niagara system. This allows new features, has better performance and is Unreal Engine 5 friendly - size of fire effect now depend… | 8359572 | |
| In-game event | Update 0.43.001 Wild Boar Hi added Wild Boar temporary to the first map. Will be moved to second map similar to Bear and Mountain Goat when available. Been working on other animals such as Fox, Wolf, male and female Deer. Those will be available on other maps only. Larger animals can now knock your character to ground. Crocodile can strike you with its tail. where Wild Boar, Mountain Goat (and deer) can headbang you and… | 8238290 | |
| In-game event | Realistic Animals II. Hi, as you have my noticed from before, I am starting to replace and add new realistic animals and this is thanks to your support. This update brings: 1) Realistic crocodile 2) New Hammerhead shark 3) Rabbit replacement 4) Mountain goat Please note, that the Mountain goat and Black bear are placed on first map temporary. Will be moved to third Mountain map during development. Above mentioned an… | 8192051 | |
| Game update | Small addition to Photomode 1) Photomode UI can be switched off - so you can take pictures with other tools like Steam Screenshots or Nvidia Ansel. Use "u" key to toggle its visibility. Remainder this also toggles HUD when not in Photomode. 2) Belt pouch can be made invisible by "Crtl+Shift+B" | 8116589 | |
| Major update | Photomode Hi, added Photomode into the game! Got inspired by some beautiful screenshots you made from this game, so decided to make it for you easier and implemented a Photomode similiar to AAA titles. Now you can use camera settings and various Poses to take pictures, you can share on your social media or game Steam Page. This Photomode version allows you: - take screenshot to your harddrive - rotate, z… | — | |
| In-game event | New Interactions Icons Hi, done some important change to loot interaction, so please read the following text carefully. I have played the game for long hours on various developer/publisher events lately and noticed, it is still difficult to spot and highlight desired loot, especially in jungle long grass. So made following changes: 1) all loot and interactibles now have icon above themselves. This will be shown, when… | 7961817 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.