Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AreaZ Demo›Events›Update 0.54
Major update

Update 0.54

AreaZ Demo · published 2 years ago

All eventsPlayers around this dateRead on Steam

Hi,

it has been a long time. Finally I have managed to get a stable game build on Unreal Engine 5.3.

This works quite nice and will provide sound platform for future development, while providing us new long awaited tools for game development and especially level design.

Additionally I have a new member in the team who will be focusing mainly on level design.

Prior this update the development was done on introductory UE 5.0 version.
Newer UE versions 5.1 and 5.2 did brake a lot of stuff and were not of much use. This is why development was mostly blocked for long period of time.

Lot of testing was done on enabling DX12, but there is some bottleneck we managed to isolate on raytraced foliage, blocking us to enable DX12. I have even consulted it with several game industry professionals, we were not able to identify exact issue.

So the game is still on DX11 and we will continue to develop it under this setup.

I replaced old terrain auto-material going back to 2018 with the latest one available, that allows new features such as virtual textures and material blends. You can see a blend between sand and stone on left when you spawn on beach.

So I hope to get rid of the 2018 look and make more modern one.

We now plan to replace several textures to new photo realistic ones. Improve texture tilling on ground.
We are already moving a lot of foliage to terrain auto-material, hoping this will help with optimization.

Hi

Additionally we plan to replace the sun, and skysphere - allowing us to better control the lightning, clouds, fog and even weather changes. This was not available when I have changed the project to UE 5.0

Having this set and done will untie my hands to work on new long promised maps.

There are some new issues. Mainly the rotation of some loot when dropped on ground. Especially the opened loot box which might be little bit annoying but still playable. Similar goes for palm leafs - but those just look funny. I will investigate this problem.

Thank you for your support! and understanding.

Join our discord community - we have a new link:

https://discord.gg/XW3jaebbwH

I will be also pleased to answer any questions.

Juraj Bachar
Game Creator

More from AreaZ Demo

Other announcements

All events
In-game event4 Sep 2026Update 0.58.1: what your GPU actually runsUpdate 0.58.1 - what the DX12 launch showed us, and what comes next The DX12 and DLSS 4.5 update did what it was meant to do. The jungle hitches are gone on every card we have seen, and the game now runs on machines it never ran on before, from a 2014 workstation card at 720p to a 5090 at 1440p. Update 0.58.1 is small on purpose. It is out today, mid fest, because the last week gave us more rea…Major update28 Aug 2026DX12 and DLSS 4.5 - Update 0.58DX12 and DLSS 4.5 are live The renderer is rebuilt. AREAZ now runs on DirectX 12 with DLSS 4.5, and on modern hardware the difference is not subtle. What you can expect: RTX 30 series - DLSS upscaling, more stable frame times, noticeably smoother traversal RTX 40 and 50 series - substantial gains on top of that thanks to frame generation All nextgen cards - the streaming hitches are gone. You m…Community6 Dec 2025🛠️ Help Shape AREAZ – New Crafting UI Options (Your Feedback Needed)Hey survivors 👋 I’ve been working on improving the Crafting / Inventory UI in AREAZ, with a big focus on helping new players better understand the two-hand crafting system from the start. Note: The crafting system itself isn’t changing — this is purely about clarity and usability. AREAZ crafting is based on what you hold in your hands , not just clicking a recipe — and I want to make that feel…