
The DX12 and DLSS 4.5 update did what it was meant to do. The jungle hitches are gone on every card we have seen, and the game now runs on machines it never ran on before, from a 2014 workstation card at 720p to a 5090 at 1440p.
Update 0.58.1 is small on purpose. It is out today, mid fest, because the last week gave us more real performance data than the previous four years, and two moments were missing from it.
The settings screen was built before DLSS existed, and it shows. The next update reworks it:
These are not benchmark numbers. They come from real players, on their own machines, at whatever settings they chose, between 30 August and 4 September. The number is the frame rate the engine renders, averaged over five seconds. If you run frame generation, what you see on screen is roughly double. The settings next to each card are what those players were running.
RTX 50 series
CardSettingsfps
RTX 50801440p, Epic, DLSS + frame gen104
RTX 50901440p, Epic, DLSS + frame gen94
RTX 5090 Laptop1920x1200, Epic, DLSS + frame gen94
RTX 50601080p native, Epic, DLSS + frame gen51
RTX 40 series
CardSettingsfps
RTX 4090ultrawide, Epic, DLSS + frame gen110
RTX 4070 SUPER1080p, high, DLSS + frame gen98
RTX 40701536x864, high, DLSS + frame gen71
RTX 4060 Laptop1707x960, high, DLSS + frame gen52
RTX 40601080p, Epic, DLSS + frame gen51
RTX 4060 Ti1080p, Epic, DLSS + frame gen46
RTX 30 series
CardSettingsfps
RTX 3090 Ti1080p, Epic, DLSS72
RTX 3070 Ti3440x1440, high, DLSS72
RTX 3080 Ti3440x1440, high, DLSS64
RTX 3060720p to 1080p, Epic, DLSS62
RTX 30701920x1200, Epic, DLSS61
RTX 3060 Ti1440p, Epic, DLSS60
RTX 3060 Laptop1080p, Epic, DLSS36
RTX 30501680x1050, Epic, DLSS28
RTX 3050 Laptop (4 GB)1080p, Epic, DLSS21
GTX and older GeForce
CardSettingsfps
GTX 1660 SUPER1080p, low, TSR50
GTX 1080 Ti1080p native, Epic, TSR48
GTX 10701080p native, Epic, TSR45
GTX 1050 Ti (4 GB)1080p, mixed low, TSR36
GTX 1060 3GB1080p, everything low, TSR24
GTX 1650 (4 GB)720p native, mixed, TSR22
GTX 970 (4 GB)1080p, high, TSR14
AMD Radeon
CardSettingsfps
RX 9070 XT1080p, Epic, TSR146
RX 7800 XT1080p, Epic, TSR122
RX 90701440p, Epic, TSR90
RX 6750 XT1080p, Epic, TSR81
RX 5700 XT1536x864, low, TSR78
RX 6700 XT1080p, Epic, TSR60
RX 76001440p, Epic, TSR36
RX 550 (4 GB)1080p, lowest, DirectX 1128
Intel, Steam Deck and the rest
CardSettingsfps
Steam Deck1280x800, low, TSR57
Intel Iris Xe1080p, lowest, TSR25
Quadro K2200 (4 GB)720p, Epic, TSR21
Video memory matters more here than raw power. Every card we have seen with 4 GB or less lands between 14 and 36 fps no matter how far the settings go down. A GTX 1070 from 2016 with 8 GB runs Epic at 45. A newer GTX 1650 with 4 GB runs at 22 while rendering a third of the pixels. Lowering texture quality alone will not rescue a 4 GB card. That is the honest answer, and the texture memory budget is on the list for the settings rework.
DLSS runs on RTX cards only. AMD, Intel and GeForce GTX use TSR, Unreal's own upscaler. Both render at about two thirds of your resolution and upscale, so "1080p" in the tables usually means 1080p on screen. Where a player ran at full resolution it says native.
If the DX12 update fixed the stutter that made you leave a review two years ago, please update it. A review from the version you actually play is worth more to us than anything in this post. And if you are still fighting the settings, tell us on the discussion board or Discord, with your card, so the rework fixes the right things.
The fest discount runs until Monday. The demo is the full first area, updated today as well.