Edengrall
Last seen
0Sampled 31 minutes ago · not a live figure
—of peak
All-time peak
017 Sep 2026
Last seen
0Sampled 31 minutes ago · not a live figure
All-time peak
017 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Friday Progress Report 480 Right now rain only works the debugger tools, but it already affects fish and critter spawns, we have added a new boss fish that only spawns during heavy rain (you can see it in this screenshot). Next we are going to make it affect crops, temperature, generate sound, and make it happen automatically. The last part of the update will be setting up a new skybox that gives you signs on the weather… | — | |
| Game update | 0.81.1.1 Bugfixes: Fixed a crash regarding replanting grass crops Fixed a crash regarding planting crops with resilience modifier | — | |
| Community | Friday Progress Report 479 We are adding rain next, it will affect both crops and critters/fish right at the start. (Black Rain for testing) There will be 3 rain levels: low: water all outdoors tiles up to 24 medium: water all outdoors tiles up to 32 heavy: max out water tile content to 40 (this will overwater most crops) Rain can water tiles above the crop water limit unlike the watering can and sprinklers, so get those… | — | |
| Game update | 0.81.1.0 Features: Added Kiwi, search the bamboo forest on summer nights Bugfixes: The fishing shop door no longer has collision, making it much easier to enter it NPC crop plots no longer multiply infinitely tanking FPS and eventually causing crashes Fixed a bug in the male character animator Changes: Gura shark now also spawns in shallow beach water | — | |
| Game update | Friday Progress Report 478 We are preparing for the next big update, it will be weather, and will probably take a while so we fixed all issues we found so far. We also added fishing power to the difficulty setting, the attack is how strong your pulls are against the fish and the defense is how much you resist the fish pulling back to escape, if you are having trouble learning the system set the defense to max and leave t… | 24613950 | |
| In-game event | Friday Progress Report 477 Greenhouses are working now, you will need a lot of glass to make one, but it is worth it. A valid greenhouse MUST be built on Foundations (not floors), this includes the built crop tile foundations of course, the walls and ceiling must be made from Greenhouse type parts, using mixed parts will classify it as a common room instead of greenhouse, it also be fully enclosed, no open spaces are all… | 24496185 | |
| Community | Friday Progress Report 476 We are still polishing the update, we found a bunch of bugs that need to be squashed before the release, including NPC permissions breaking, navmesh problems, faults in the room detector and more. The update should be done sometime next week. | — | |
| Community | Friday Progress Report 475 The room detector is finally done, and it can now form a greenhouse and apply the temperature buff inside. It will move the temperature towards 36ºC a bit for any crops inside. A greenhouse must be made from greenhouse pieces and proper foundations or built crop tiles. Other room types will be added later. Mako is almost done, she sells special bait custom made for the 6 Legendary fish Her hous… | — | |
| Community | Friday Progress Report 474 Mako clothes and hair are available for custom character except for the shirt, I couldn't get it to work without clipping for all breast sizes, so it will exclusive for her until I have time to redo it. The greenhouse is almost done, it should be ready next week, sorry for the short update. | — | |
| Community | Friday Progress Report 473 The basic greenhouse pieces are done and the room detection algorithm is progressing well. The algorithm can detect simple rooms now, so soon we will be able to change the temperature inside the greenhouse based on the room it creates. There was little progress on Mako since I was working on the greenhouse pieces, but I will now finish the configs on her clothing and hair. The greenhouse has be… | — | |
| Community | Friday Progress Report 472 We released the temperature update yesterday right at the Summer fest! Now we are taking 2 days off to recover from the crunch time, we will resume work on Sunday and get started on the greenhouse update. The assets are 95% done, what we require is implementation. The greenhouse will require an algorithm to detect player-built rooms, so if we have time we could expand this into other room types… | — | |
| In-game event | Temperature Update Temperature is now working for crops in Survival and Challenge modes, it can be disabled in Sandbox if you wish to keep raising every crop any time. Like with water and soil nutrients, each crop has a temperature buffer, so crops won't die instantly if it gets too hot or cold, but they will start taking damage if the highlight of the Thermometer icon turns red indicating the buffer is empty. Yo… | 23916659 | |
| Community | Friday Progress Report 471 The main setup for the temperature system is done, the core temperature map is generated in editor, compiled and it will be read by the game later, so it doesn't have to hog resources calculating every frame, only variants like seasonal, day/night and weather will be calculated. My brother is now finalizing the part where the game reads the data and applies it during runtime, everything else re… | — | |
| Community | Friday Progress Report 470 My brother is still working on the climate chunk generator, we need an automated system for this because the map is going to be expanded eventually. Meanwhile I have finished Garr's implementation and started the next character: Mako the cheerful shark She is going to run the fishing shop, one day fishing rods will be made of parts that you can change and customize, but for now she will just se… | — | |
| Community | Friday Progress Report 469 We just need to test a bit more of Garr schedule and lines, but looks like he is working fine, he spends some time on his sister shop every day, but most of the time he will be on the walls keeping watch. Garr was a vanguard of the founder expedition that protected the island before Adam and the player arrived at the town, but due to his recklessness he got wounded and was teleported back to to… | — | |
| Game update | Friday Progress Report 468 Due to popular demand we have split Survival and Challenge modes, older survival saves will be converted into Challenge mode when loaded, you can quit Challenge mode into Survival (the button is at gameplay settings) if you only want to pay 4 debt installments and be done with it, but your score will no longer increase. When playing in Survival mode, Edengrall citizens will take notice that you… | 23472314 | |
| Game update | Friday Progress Report 467 *V0.79.3.1 ~ 21.05.2026 ~ Unity 2020.3.49f Changes: Modifier keys are now valid keybinds Minor changes to tree gain EXP Bugfixes: Cutting wild trees now properly awards EXP Fixed trees restoring full health if you ran out of stamina when the axe special kills it. Fixed beehive tags so tree perks that affect them now work properly. Axe special now requires at least 2 energy to use, it does not u… | 23350093 | |
| Game update | 0.79.2.9 Bugfixes: Fixed a severe bug with building certain pieces like the trellis | — | |
| Game update | 0.79.2.8 Changes: You can no longer rest in the air or underwater | — | |
| Game update | Friday Progress Report 466 You can now rest to speed up time and regen stamina slightly faster by pressing T (default) This also comes with a tutorial step that trigger when the player goes under 5% stamina making clear to the player his stamina is low and how to recover. Sleeping is still the most optimal way to recover stamina, as it has large stamina regeneration bonuses specially when you sleep during the night that… | 23257084 | |
| Community | Friday Progress Report 465 We have noticed some players burn all their stamina during the tutorial as soon as they notice they can cut grass, and since they have no more stamina they can't finish the tutorial. To address this we are adding a rest mode, it will similar to sleep, but doesn't require a bed together with another tutorial step that plays in this case. Resting mode doesn't have the fade to black that sleep has… | — | |
| Game update | 0.79.2.2 Changes: Made some small changes to Nina Bugfixes: Fixed a draw order issue with highlights and the water | — | |
| Game update | 0.79.2.1 Bugfixes: Fixed the bug report tool Added a failsafe for Karen's tutorial | — | |
| Community | Friday Progress Report 464 Unfortunately this is another week of bugfixes, we gave up on trying to figure out what caused the plant info panel to glitch out and decided to just redo it in the new UI toolkit since it was still using the old model. The bug report function was also not working properly, my brother fixed it. And lastly there was a problem for some players where Reiko would not finish the tutorial and unlock… | — | |
| Game update | 0.79.2.0 Features: Added a new autumn cave critter Updated the crop info window to UIToolkit from UGUI Changes: Increases spawn chance for most cave critters Bugfixes: Fixed Wisdom Tree billboards Fixed the tutorial not being completable in certain situations | — | |
| Community | Friday Progress Report 463 My brother has been squishing a lot of bugs this week, we are also going to add a little more yellow paint to the tutorial as we found some very disturbing Edengrall gameplay on youtube from a few months ago. The greenhouse piece models and textures are done, now I need to import them in the game and set up the collison mesh and materials properly. We are probably going to release the greenhous… | — | |
| Game update | 0.79.1.7 Bugfixes: Few nullpointers here and there were fixed A rare nullpointer when existing to the main menu was fixed The sickle special no longer gives exp when it fails to harvest | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.