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EdengrallNewsFriday Progress Report 477
In-game event

Friday Progress Report 477

Edengrall · published 31 Jul 2026, 15:39 UTC · build 24496185

All newsPlayers around this dateRead on Steam

Greenhouses are working now, you will need a lot of glass to make one, but it is worth it.

A valid greenhouse MUST be built on Foundations (not floors), this includes the built crop tile foundations of course, the walls and ceiling must be made from Greenhouse type parts, using mixed parts will classify it as a common room instead of greenhouse, it also be fully enclosed, no open spaces are allowed.

Inside the greenhouse the temperature tends towards 36 C (96.8 F), the actual calculation is (0.25*36 + 0.75*[current temperature]), plants inside the greenhouse also grow 10% faster.

Other enclosed rooms will cause the temperature to tend towards 25 C (77 F) instead (0.25*25 + 0.75*[current temperature]), but will stunt plant growth, reducing it by 35%.

These temperatures only affect crops for now, but in the future it will also affect the player lowering comfort and even causing sickness. Enclosed rooms will also protect crops against weather (which we want to implement soon-ish).

This update also brings a lot to fishing, we have added Mako and the fishing shop, in the future she will also sell fishing rod parts to customize your fishing rod, but for now she only sells special bait that targets only the legendary fish.

Legendary fish now tire more easily if you interrupt their charge attacks, they can all spawn in the city channels and there is also a new legendary fish, the Alligator Gar (late summer nights).

Patchnotes *V0.81.0.3 ~ 31.07.2026 ~ Unity 2020.3.49f

Features:

Added new character Mako

Added a new special bait shop for legendary fish

Added Greenhouses

Added new legendary fish Alligator Gar

Changes:

Changed Goliath Grouper spawn timing slightly, greatly increased spawn chance, but it now only spawns at night at the city channels.

All the legendary fish can now spawn in the city channels, but they still have their prefered biomes.

Tripled Gobul spawn rate in their natural habitat.

Barandy, Arapaima and Goliath Grouper now tire much faster if you interrupt their attacks

Bugfixes:

Fixed AI pathfinding

Fixed AI furniture permissions, no NPCs should stop sleeping in the wrong beds

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Community11 Sep 2026Friday Progress Report 483The clouds now change slowly when rain comes, starting about 15 minutes before the rain drops, the lighting also gets dimmer, it is subtle, but it all works well in the end. At first we wanted to make weather localized (based on biome) and change the skybox for something more cartoonish and stylized, but we are saving these alterations for later, after finishing the exploration update as these…Community4 Sep 2026Friday Progress Report 482We got plenty bug reports this week, so we split our focus between the update and fixing the bugs we could squash quickly. The rain schedule system is done, the game sets up the weather for the whole week ahead of time, and this will allow players to get a Weather forecast later from NPCs as a favor. Each week has a set rain threshold, spring will be our rainy season and has more rain slots tha…Community28 Aug 2026Friday Progress Report 481We are making good progress so far, here the feature list, the ones with a 👍 are implemented. · Rain affects critter and fish spawns 👍 · New Rain-exclusive fish and critters 👍 · Unique rain ambiance for light-mid-heavy 👍 · Rain lowers Temperature (greenhouse immune) 👍 · Rain waters crop tiles (outdoors only) 👍 · Weather forecast (right now rain only happens through debugger commands) · Sk…