We are preparing for the next big update, it will be weather, and will probably take a while so we fixed all issues we found so far.
We also added fishing power to the difficulty setting, the attack is how strong your pulls are against the fish and the defense is how much you resist the fish pulling back to escape, if you are having trouble learning the system set the defense to max and leave the attack multiplier at 1, so you can extend the battle and learn the fish patterns.
Reminder that these are only available at sandbox mode.
Features:
Added Fishing attack and defense sliders to sandbox mode
Added new fish Icicle Gar
Doors in Edengrall city buildings have been enabled, they open and close automatically and NPCs can use them
Bugfixes:
Fixed texture on the demolish preview hologram
Fixed another rare cooking bug
Fixed watering can and sickle charge power not working inside greenhouses
Fixed delayed inventory updates to some chests
fixed nina's "debt paid" line missing