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EdengrallNewsFriday Progress Report 484
Community

Friday Progress Report 484

Edengrall · published 18 Sep 2026, 13:51 UTC

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Comfy winters on the way, the snow is 95% done, It even accumulates and remains for a while after it stops snowing.

We are still ironing the details, since we are focusing on performance this is very hard to do and weird graphical bugs due to wrong render orders and such are common.

There will also be new critters that only show up when it is snowing.

Snow can dynamically change into rain if the temperature raises high enough just as rain will switch to snow if it gets too cold.

The next focus is the NPC reactions to weather, after this we will do a bug sweep and release the update.

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Community2 Oct 2026Friday Progress Report 486While fixing the snow accumulation my brother noticed some issues on the terrain and biome systems that will need rewriting sooner or later (for the exploration update), so he decided to fix them now as they also affected the snow accumulation system, and this caused a series of issues that we are now correcting. We also noticed a few incosistencies on the weather and the fog color that needed…Community25 Sep 2026Friday Progress Report 485We lost 3 days of development due to IRL stuff, but we are back and on track to release the Weather Update before the end of the month. Snow is done, and it worked way better than we expected when we began working on it, some details like snow footsteps will be added later, right now we want to finish the actual important features and release the update. Getting all the weather transitions adde…Community11 Sep 2026Friday Progress Report 483The clouds now change slowly when rain comes, starting about 15 minutes before the rain drops, the lighting also gets dimmer, it is subtle, but it all works well in the end. At first we wanted to make weather localized (based on biome) and change the skybox for something more cartoonish and stylized, but we are saving these alterations for later, after finishing the exploration update as these…