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EdengrallNewsFriday Progress Report 467
Game update

Friday Progress Report 467

Edengrall · published 22 May 2026, 13:43 UTC · build 23350093

All newsPlayers around this dateRead on Steam
*V0.79.3.1 ~ 21.05.2026 ~ Unity 2020.3.49fChanges:
Modifier keys are now valid keybinds
Minor changes to tree gain EXPBugfixes:
Cutting wild trees now properly awards EXP
Fixed trees restoring full health if you ran out of stamina when the axe special kills it.
Fixed beehive tags so tree perks that affect them now work properly.
Axe special now requires at least 2 energy to use, it does not use any energy by itself, each hit on a tree has it's own cost based on the tree being hit. This is to avoid swinging and doing nothing beyond shaking the tree.
Bug report menu (Ctrl+Shift+F1) can no longer be used to exit out of any other menu, that caused all sorts of game breaking bugs involving cutscenes and dialogues and god knows what else was possible, many softlocks included.


Next week we will be adding a few visual aid effects during the tutorial (more yellow paint) to make it foolproof and we will split Survivial mode into Survival and Challenge

Survival mode is the intended way to play, the debt will now only have 4 installments, so it will be fully paid by the start of summer, dying or failing to pay the spring debt will allow you to continue in Sandbox.

Challenge mode will keep the infinite debt and the score, in the future it might also have additional difficulty, dying or failing to pay the debt before the 4 installments will send you to Sandbox mode, if you managed to pay the first 4 installments you can instead continue in Survival mode (with the debt gone).

Garr will take a bit longer to be added to the game, making his dialogue, personality and AI will actually take a while.

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