Misfire
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Release Hotfix #4 Along with the more bugfixes, this patch makes some tweaks to how matchmaking works to better suit the game's intent to be played with friends. Changes and fixes: · Hid the Quickplay menu. With the low volume of players that Misfire receives, this feature just makes no sense and doesn't really help you get into a match with your friends. Sometimes less is more, considering the server browser te… | — | |
| In-game event | Release Hotfix #3 Two hotfixes in one day! This one takes a bit of the work out of finding a good match. Since Misfire runs on a player-hosted system the quality of a match is entirely dependent on the connection quality of the player who is hosting the server, and their relative geographical distance to you. This comes with many limitations but it is the only option a solo dev such as myself has. So with this u… | — | |
| In-game event | Release Hotfix #2: Squishing bugs like I promised: · Fixed several bugs where more players could join than the server's maximum should allow · Disabled joining in progress. Now you can only join a match that is in the pre-game phase · Fixed the server browser not properly displaying the amount of players in a match The first fix was a behemoth of a bug, requiring me to dive right down the rabbit hole of UE4 weird… | — | |
| In-game event | Release Hotfix #1 Now that there's a larger volume of players some bugs are starting to present themselves that I never caught in play testing, and as such I've been busy fixing and improving the game! If you find a bug, let me know at [email protected]. Fixes, Improvements, and Tweaks: · Fixed the Support on Patreon message popping up more than once · Reduced the Scattergun's damage from 10% to 6% per… | — | |
| Major update | Misfire is Now Free to Play! That's right, Misfire can now be downloaded and played entirely for free! Along with going free, the game is also leaving Early Access and has been fully released. I plan on continuing to support and expand Misfire to be as great as possible. Since the game is free, I've opened up a Patreon if you feel like offering additional support. Thanks for sticking with Misfire and helping me make someth… | — | |
| In-game event | Update 1.4: Recoil and Going Free This update makes some changes to the game to accommodate the new free model, and adds the game-changing recoil mechanic! New Additions and Changes: · Added the new recoil mechanic that will affect your movement when shooting weapons. Different weapons have different levels of recoil. This feature may still need some tweaking, but for now it adds a vital layer of depth to the gameplay! · Slight… | — | |
| In-game event | Update 1.3: Early Access Rewards This update is mainly focused on preparing Misfire for going free to play, but also fixes a few bugs here and there. For everyone who has bought the game in Early Access, you can now redeem your unique golden paint job! This reward can only be redeemed by starting the game. You will be greeted by a screen prompting you to redeem your reward, continue, and voila! You can then go to the character… | — | |
| In-game event | Update 1.2: Practice Mode This update adds the brand new practice mode, as well as fixing a few bugs! · Added the Practice Mode, accessible from the Main Menu's "Play" tab · Practice consists of the Target Mode only for the time being. Bot's, programming AI, and offline matches are much bigger tasks for another time · Practice isn't timed and will continue for as long as you like, and provides you with an infinite amoun… | — | |
| In-game event | Misfire Will Be Free On Full Release! In order to provide the most fun experience for the most amount of players possible, I've decided to make Misfire free once it leaves Early Access! For those who purchased the game, there will be exclusive in-game cosmetic items as a "thank you" for supporting me in Early Access. The planned date for this change is Tuesday, October 29th. If you have any questions or concerns, contact me at nood… | — | |
| In-game event | Update 1.1: Weapon Rebalancing This update brings some big balancing changes to the weapons. That's the great thing about Early Access, I can change things up and see how it goes! The idea behind these changes is to decrease the reliance on the easier to shoot weapons (Scattergun and Sine Rifle) and encourage players to utilize every gun. Now that the harder to use weapons deal more damage, (Backzooka, IBMWLBM, and Perpendiv… | — | |
| News | Misfire Released In Early Access! Go grab Misfire on Steam in Early Access! It’s 25% off for the first week so no excuses, go buy dat shizzle. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.